Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs ImmorTaLiT

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:21
Savannah map preview
Map Savannah
Winner
D0p1Odin
Pre-match Elo1808
Win probability43.4%
26:21 Match length UpsetThe Elo underdog won
Defeated
ImmorTaLiTKronos
Pre-match Elo1854
Win probability56.6%

Match at a glance

D0p1 vs ImmorTaLiT

WinnerD0p1
MapSavannah
QueueRanked 1v1 Supremacy
Duration26:21
Started
Ended
Elo favorite56.6%ImmorTaLiT · Upset
Fastest Classical3:29*ImmorTaLiT
First pressure1:52D0p1 · Hersir trained
First extra TC13:11D0p1 · Town Center
Market timing13:24ImmorTaLiT · Market
Most military units235ImmorTaLiT
Highest EAPM73.9D0p1
Market volume5,200D0p1

D0p1

Odin

Victory
Elo1808+20
EAPM73.9
Military units180
First pressure1:52Hersir trained
First expansion13:11
Market volume5200
Total score 40,183
Military score 18,965
Economic score 13,801
Kills score 7,463
Units killed 234
Units lost 242
Buildings razed 11
Largest army 180
Favorite unit Berserk 71 fielded
Classical 3:49* Research start 2:49
Heroic 17:29* Estimated start 16:14
Mythic 22:45* Estimated start 20:45

ImmorTaLiT

Kronos

Defeat
Elo1854-20
EAPM47.3
Military units235
First pressure4:04Military Barracks
First expansion22:19
Market volume2000
Total score 26,961
Military score 10,438
Economic score 12,332
Kills score 4,221
Units killed 152
Units lost 231
Buildings razed 18
Largest army 235
Favorite unit Arcus 106 fielded
Classical 3:29* Estimated start 2:29
Heroic 9:55* Estimated start 8:40
Mythic 22:51* Estimated start 20:51

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Prometheus
Skadi
HeroicAge
Hyperion
Baldr
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0p1Odin
Match time
ImmorTaLiTKronos
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Key technologyHand Axe
Raiding Cavalry2 training queues
Key technologyPickaxe
Valkyrie2 training queues
Berserk5 training queues
Throwing Axeman27 training queues
God powerForest Fire
Hersir7 training queues
Key technologyMedium Infantry
Berserk16 training queues
ArmoryArmory
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyCopper Armor
Key technologyMedium Cavalry
Berserk15 training queues
MarketMarket
Raiding Cavalry15 training queues
Godi5 training queues
Town CenterAdditional center
God powerFrost
Town CenterAdditional center
Throwing Axeman5 training queues
Berserk5 training queues
MarketMarket
Frost Giant2 training queues
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
Key technologyBronze Shields
Huskarl2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Berserk25 training queues
Throwing Axeman10 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Fire Giant2 training queues
MarketMarket
Huskarl2 training queues
Throwing Axeman5 training queues
Berserk5 training queues
God powerRagnarok
Town CenterAdditional center
Trade route startedCaravan Norse queued
Huskarl10 training queues
VictoryMatch result
God powerValor
God powerDeconstruction
God powerValor
First military pressureMilitary Barracks
God powerValor
Murmillo7 training queues
Katapeltes6 training queues
God powerValor
God powerValor
God powerValor
God powerValor
ArmoryArmory
God powerValor
God powerValor
ArmoryArmory
God powerValor
God powerValor
Contarius6 training queues
God powerChaos
Key technologyPlow
Farm transition3 farms clustered
Arcus23 training queues
God powerValor
God powerValor
Contarius9 training queues
MarketMarket
Key technologyMedium Archers
Key technologyBallistics
Key technologyHand Axe
Oracle3 training queues
Fortress-tier buildingPalace
Key technologyPickaxe
Destroyer11 training queues
Key technologyHeavy Archers
Key technologyMedium Infantry
Key technologyShaft Mine
Arcus10 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Contarius18 training queues
Murmillo3 training queues
Key technologyHeavy Infantry
God powerValor
Arcus15 training queues
Katapeltes4 training queues
Destroyer4 training queues
God powerValor
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingPalace
Contarius29 training queues
Destroyer4 training queues
Town CenterAdditional center
Arcus58 training queues
God powerDeconstruction
Fortress-tier buildingPalace
Key technologyCrenellations
Contarius16 training queues
Key technologyBronze Weapons
Murmillo6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%ImmorTaLiT · Upset
Fastest Classical3:29*ImmorTaLiT
Fastest Heroic9:55*ImmorTaLiT
Fastest Mythic22:45*D0p1
First pressure1:52D0p1 · Hersir trained
First extra TC13:11D0p1 · Town Center
Fortress timing16:08ImmorTaLiT · Palace
Market timing13:24ImmorTaLiT · Market
Armory timing7:10ImmorTaLiT · Armory
Farm transition10:59–11:57ImmorTaLiT · 3 farms clustered
Trade route started24:43D0p1

Player highlights

Standout performances

Highest total score40,183D0p1
Highest military score18,965D0p1
Highest economy score13,801D0p1
Most kills7,463D0p1
Most units killed234D0p1
Most deaths242D0p1
Most buildings razed18ImmorTaLiT
Largest army235ImmorTaLiT
Favorite unitArcusImmorTaLiT · 106 fielded

D0p1

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Kills

ImmorTaLiT

Most Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0p1

Fast Classical3:49 estimated completion
Early pressure1:52 · Hersir trained
Expansion signal13:11 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep14:39 · Market
Early armory / Heroic prep10:29 · Armory
Fortress tech path19:45 · Hill Fort
Heavy walling signal35 wall build events
Trade route started24:43 · Caravan Norse queued
Market economy signal5,200 total resource volume
Large army production180 military units

ImmorTaLiT

Fast Classical3:29 estimated completion
Early pressure4:04 · Military Barracks
Expansion signal22:19 · Town Center
Early market / Heroic prep13:24 · Market
Early armory / Heroic prep7:10 · Armory
Fortress tech path16:08 · Palace
Farm transition10:59–11:57 · 3 farms clustered
Market economy signal2,000 total resource volume
Large army production235 military units
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
D0p1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ImmorTaLiT · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ImmorTaLiT · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ImmorTaLiT · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ImmorTaLiT · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7200 total volume

D0p1

Bought

Food3100
Wood2100

Sold

No sells

Total player market volume5200

ImmorTaLiT

Bought

No buys

Sold

Food1300
Wood700
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army

Berserk71
Throwing Axeman47
Raiding Cavalry23
Huskarl14
Hersir13
Godi6
Fire Giant2
Frost Giant2
Valkyrie2
Buildings11 types
Wall35
House27
Great Hall9
Ox Cart Building8
Longhouse5
Town Center5
Hill Fort3
Market3
Armory2
Temple2
Sentry Tower1
God powers4 invoked
Forest Fire1
Frost1
Great Hunt1
Ragnarok1

ImmorTaLiT

Army

Arcus106
Contarius78
Destroyer19
Murmillo16
Katapeltes11
Oracle4
Satyr1
Buildings11 types
Farm19
Military Barracks15
Manor9
Wall5
Palace3
Armory2
Temple2
Counter Barracks1
Economic Guild1
Market1
Town Center1
God powers3 invoked
Valor15
Deconstruction2
Chaos1