Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThunderBR vs Journey Before Destination

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:08
Ghost Lake map preview
Map Ghost Lake
Defeated
ThunderBRAmaterasu
Pre-match Elo1715
Win probability52.9%
22:08 Match length UpsetThe Elo underdog won
Winner
Journey Before DestinationRa
Pre-match Elo1695
Win probability47.1%

Match at a glance

ThunderBR vs Journey Before Destination

WinnerJourney Before Destination
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration22:08
Started
Ended
Elo favorite52.9%ThunderBR · Upset
Fastest Classical4:06*ThunderBR
First pressure6:33ThunderBR · Stable Japanese
First extra TC4:13ThunderBR · Town Center
Market timing15:57Journey Before Destination · Market
Most military units254ThunderBR
Highest EAPM87.5Journey Before Destination
Market volume2,600Journey Before Destination

ThunderBR

Amaterasu

Defeat
Elo1715-19
EAPM58.6
Military units254
First pressure6:33Stable Japanese
First expansion4:13
Market volume0
Total score 35,233
Military score 14,534
Economic score 17,996
Kills score 2,803
Units killed 109
Units lost 138
Buildings razed 15
Largest army 254
Favorite unit Naginata Rider 92 fielded
Classical 4:06* Research start 3:06
Heroic 11:23* Estimated start 10:08
Mythic 17:04* Estimated start 15:04
Victory
Elo1695+19
EAPM87.5
Military units149
First pressure9:08Migdol Stronghold
First expansion4:59
Market volume2600
Total score 52,269
Military score 23,435
Economic score 24,133
Kills score 4,808
Units killed 128
Units lost 109
Buildings razed 1
Largest army 149
Favorite unit Spearman 88 fielded
Classical 5:02* Estimated start 4:02
Heroic 8:54* Research start 7:39
Mythic 16:38* Research start 14:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Bast
Raijin
HeroicAge
Sekhmet
Takemikazuchi
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThunderBRAmaterasu
Match time
Journey Before DestinationRa
Town CenterAdditional center
God powerSolar Shield
Samurai9 training queues
First military pressureStable Japanese
Naginata Rider5 training queues
ArmoryArmory
God powerShrine Of The Hunt
God powerSolar Shield
Yumi Horse Archer32 training queues
Naginata Rider35 training queues
Shinobi5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Raiju2 training queues
Farm transition4 farms clustered
Fortress-tier buildingCastle
Oyumi3 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyPlow
MarketMarket
God powerDivine Slash
God powerThunder Burst
Onmyoji4 training queues
Yumi Horse Archer51 training queues
Naginata Rider52 training queues
Town CenterAdditional center
Samurai3 training queues
God powerSolar Shield
Key technologyIron Weapons
Key technologyIron Shields
Key technologyBronze Armor
Daimyo5 training queues
Trade route startedCaravan Japanese queued
Onmyoji2 training queues
Asura2 training queues
God powerSolar Shield
Raiju2 training queues
Shinobi31 training queues
Key technologyBow Saw
God powerSolar Shield
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
God powerCitadel
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer15 training queues
Key technologyShaft Mine
Key technologyHusbandry
Key technologyPlow
Farm transition6 farms clustered
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Spearman7 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBow Saw
Key technologyCrenellations
Spearman81 training queues
Key technologyMedium Spearmen
Chariot Archer5 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyHeavy Spearmen
God powerRain
ArmoryArmory
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Chariot Archers
Key technologyChampion Spearmen
Avenger4 training queues
Chariot Archer18 training queues
God powerTornado
Fortress-tier buildingMigdol Stronghold
Avenger4 training queues
Trade route startedCaravan Egyptian queued
Chariot Archer8 training queues
Fortress-tier buildingMigdol Stronghold
Catapult5 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyBronze Weapons
God powerEclipse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%ThunderBR · Upset
Fastest Classical4:06*ThunderBR
Fastest Heroic8:54*Journey Before Destination
Fastest Mythic16:38*Journey Before Destination
First pressure6:33ThunderBR · Stable Japanese
First extra TC4:13ThunderBR · Town Center
Fortress timing9:08Journey Before Destination · Migdol Stronghold
Market timing15:57Journey Before Destination · Market
Armory timing6:19Journey Before Destination · Armory
Farm transition10:36–10:37Journey Before Destination · 6 farms clustered
Trade route started19:17ThunderBR

Player highlights

Standout performances

Highest total score52,269Journey Before Destination
Highest military score23,435Journey Before Destination
Highest economy score24,133Journey Before Destination
Most kills4,808Journey Before Destination
Most units killed128Journey Before Destination
Most deaths138ThunderBR
Most buildings razed15ThunderBR
Largest army254ThunderBR
Favorite unitNaginata RiderThunderBR · 92 fielded

ThunderBR

Largest ArmyMost Deaths

Journey Before Destination

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThunderBR

Classical timing4:06 estimated completion
Early pressure6:33 · Stable Japanese
Fast expansion4:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:10 · Market
Early armory / Heroic prep8:07 · Armory
Fortress tech path14:04 · Castle
Heavy walling signal16 wall build events
Farm transition13:11–14:18 · 4 farms clustered
Trade route started19:17 · Caravan Japanese queued
Large army production254 military units

Journey Before Destination

Late Classical5:02 estimated completion
Delayed pressure9:08 · Migdol Stronghold
Fast expansion4:59 · Town Center
Early market / Heroic prep15:57 · Market
Early armory / Heroic prep6:19 · Armory
Fortress tech path9:08 · Migdol Stronghold
Heavy walling signal18 wall build events
Farm transition10:36–10:37 · 6 farms clustered
Trade route started19:29 · Caravan Egyptian queued
Market economy signal2,600 total resource volume
Large army production149 military units
ThunderBR · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ThunderBR · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ThunderBR · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Late ClassicalClassical completed after 5:00 on a standard land opening.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

ThunderBR

Bought

No buys

Sold

No sells

Total player market volume0

Journey Before Destination

Bought

No buys

Sold

Food700
Wood1900
Total player market volume2600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThunderBR

Army

Naginata Rider92
Yumi Horse Archer83
Shinobi36
Samurai12
Daimyo7
Onmyoji7
Oyumi5
Raiju5
Asura3
Onna Musha3
Bushi1
Buildings14 types
Farm26
House16
Wall16
Stable Japanese10
Watermill10
Shrine Japanese6
Mining Camp Japanese5
Dojo2
Town Center2
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers4 invoked
Solar Shield5
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

Journey Before Destination

Army

Spearman88
Chariot Archer47
Avenger8
Catapult5
Sphinx1
Buildings17 types
Farm38
House27
Wall18
Obelisk15
Mining Camp8
Barracks7
Granary5
Migdol Stronghold5
Armory4
Lumber Camp3
Market3
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Citadel1
Eclipse1
Rain1
Tornado1