Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mirari vs Eisomarto

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:06
Nile Shallows map preview
Map Nile Shallows
Winner
MirariTsukuyomi
Pre-match Elo2068
Win probability62.8%
7:06 Match length Mirari favored
Defeated
EisomartoDemeter
Pre-match Elo1977
Win probability37.2%

Match at a glance

Mirari vs Eisomarto

WinnerMirari
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration7:06
Started
Ended
Elo favorite62.8%Mirari
Fastest Classical3:45*Eisomarto
First pressure4:08Eisomarto · Stable
Most military units14Eisomarto
Highest EAPM83.4Eisomarto

Mirari

Tsukuyomi

Victory
Elo2068+13
EAPM75.6
Military units8
First pressure4:10Stable Japanese
First expansion
Market volume0
Total score 8,910
Military score 4,841
Economic score 3,834
Kills score 235
Units killed 9
Units lost 2
Buildings razed 0
Largest army 8
Favorite unit Naginata Rider 7 fielded
Classical 3:48* Research start 3:03
Heroic Not reached
Mythic Not reached

Eisomarto

Demeter

Defeat
Elo1977-13
EAPM83.4
Military units14
First pressure4:08Stable
First expansion
Market volume0
Total score 6,153
Military score 2,632
Economic score 3,497
Kills score 24
Units killed 2
Units lost 9
Buildings razed 0
Largest army 14
Favorite unit Hoplite 8 fielded
Classical 3:45* Research start 2:45
Heroic Estimated start 7:54 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ares
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MirariTsukuyomi
Match time
EisomartoDemeter
First military pressureStable Japanese
Naginata Rider7 training queues
God powerNew Moon
VictoryMatch result
God powerWither
First military pressureStable
God powerPestilence
Hoplite3 training queues
Hippeus2 training queues
Iolaus2 training queues
ArmoryArmory
Hoplite5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%Mirari
Fastest Classical3:45*Eisomarto
First pressure4:08Eisomarto · Stable
Armory timing6:24Eisomarto · Armory

Player highlights

Standout performances

Highest total score8,910Mirari
Highest military score4,841Mirari
Highest economy score3,834Mirari
Most kills235Mirari
Most units killed9Mirari
Most deaths9Eisomarto
Most buildings razed0Mirari
Largest army14Eisomarto
Favorite unitHopliteEisomarto · 8 fielded

Mirari

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Eisomarto

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mirari

Fast Classical3:48 estimated completion
Early pressure4:10 · Stable Japanese

Eisomarto

Fast Classical3:45 estimated completion
Early pressure4:08 · Stable
Early armory / Heroic prep6:24 · Armory
Mirari · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mirari · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mirari · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mirari

Army

Naginata Rider7
Kitsune1
Buildings7 types
House4
Shrine Japanese3
Watermill3
Mining Camp Japanese2
Dojo1
Stable Japanese1
Temple1
God powers1 invoked
New Moon1

Eisomarto

Army

Hoplite8
Hippeus2
Iolaus2
Orpheus2
Buildings9 types
House3
Granary2
Military Academy2
Storehouse2
Wall2
Archery Range1
Armory1
Stable1
Temple1
God powers2 invoked
Pestilence1
Wither1