Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs masteryaysz

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 38:34
Mirage map preview
Map Mirage
Winner
jaime-shinobiRa
Pre-match Elo954
Win probability44.1%
38:34 Match length UpsetThe Elo underdog won
Defeated
masteryayszSet
Pre-match Elo995
Win probability55.9%

Match at a glance

jaime-shinobi vs masteryaysz

Winnerjaime-shinobi
MapMirage
QueueRanked 1v1 Supremacy
Duration38:34
Started
Ended
Elo favorite55.9%masteryaysz · Upset
Fastest Classical5:14*masteryaysz
First pressure5:25jaime-shinobi · Barracks
Market timing9:58jaime-shinobi · Market
First extra TC7:17masteryaysz · Town Center
Most military units75jaime-shinobi
Highest EAPM30.5jaime-shinobi
Market volume12,700masteryaysz
Victory
Elo954+20
EAPM30.5
Military units75
First pressure5:25Barracks
First expansion11:23
Market volume8000
Total score 122,261
Military score 58,317
Economic score 51,967
Kills score 12,171
Units killed 548
Units lost 101
Buildings razed 38
Largest army 75
Favorite unit War Elephant 23 fielded
Classical 5:19* Estimated start 4:19
Heroic 10:27* Estimated start 9:12
Mythic 14:30* Estimated start 12:30
Defeat
Elo995-20
EAPM23.5
Military units0
First pressure8:18Barracks
First expansion7:17
Market volume12700
Total score 60,146
Military score 35,641
Economic score 21,142
Kills score 3,363
Units killed 87
Units lost 549
Buildings razed 24
Largest army 0
Classical 5:14* Research start 4:14
Heroic 10:21* Research start 9:06
Mythic 18:45* Research start 16:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ptah
Sobek
HeroicAge
Nephthys
Horus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaime-shinobiRa
Match time
masteryayszSet
DockDock
First military pressureBarracks
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Axeman5 training queues
Key technologyMedium Spearmen
ArmoryArmory
Spearman3 training queues
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
God powerLocust Swarm
Farm transition11 farms clustered
War Elephant3 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyHeavy Spearmen
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerLocust Swarm
Town CenterAdditional center
Trade route startedCaravan Egyptian queued
Fortress-tier buildingMigdol Stronghold
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
God powerRain
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Key technologyChampion Spearmen
Key technologyChampion Slingers
Key technologyChampion Axemen
God powerRain
DockDock
DockDock
DockDock
Avenger4 training queues
Key technologyChampion War Elephants
Key technologyChampion Camel Riders
Key technologyHeavy Chariot Archers
Slinger10 training queues
Fortress-tier buildingMigdol Stronghold
God powerTitan Gate
Spearman2 training queues
God powerLocust Swarm
God powerRain
MarketMarket
MarketMarket
MarketMarket
God powerTornado
God powerShifting Sands
Key technologyChampion Chariot Archers
Spearman10 training queues
WonderWonder
Fortress-tier buildingMigdol Stronghold
Camel Rider3 training queues
War Elephant10 training queues
God powerLocust Swarm
Slinger5 training queues
God powerTornado
Roc2 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Camel Rider5 training queues
War Elephant10 training queues
Siege Tower3 training queues
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
God powerTornado
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
DockDock
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Farm transition6 farms clustered
Key technologyCopper Weapons
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Key technologyBallistics
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyMedium Axemen
MarketMarket
MarketMarket
MarketMarket
Key technologyShaft Mine
Key technologyHeavy Chariot Archers
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Trade route startedCaravan Egyptian queued
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyCopper Shields
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyChampion Axemen
Key technologyChampion Chariot Archers
Key technologyIron Armor
Key technologyMedium Slingers
Key technologyIron Shields
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Key technologyChampion Camel Riders
Key technologyHeavy Spearmen
God powerVision
God powerTornado
Key technologyChampion Spearmen
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerAncestors
God powerVision
God powerShifting Sands
ArmoryArmory
ArmoryArmory
God powerVision
God powerShifting Sands
God powerTitan Gate
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
God powerVision
God powerShifting Sands
God powerAncestors
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%masteryaysz · Upset
Fastest Classical5:14*masteryaysz
Fastest Heroic10:21*masteryaysz
Fastest Mythic14:30*jaime-shinobi
First pressure5:25jaime-shinobi · Barracks
First extra TC7:17masteryaysz · Town Center
Fortress timing10:16jaime-shinobi · Migdol Stronghold
Market timing9:58jaime-shinobi · Market
Armory timing7:42jaime-shinobi · Armory
Farm transition9:48–9:50masteryaysz · 6 farms clustered
Trade route started15:05masteryaysz

Player highlights

Standout performances

Highest total score122,261jaime-shinobi
Highest military score58,317jaime-shinobi
Highest economy score51,967jaime-shinobi
Most kills12,171jaime-shinobi
Most units killed548jaime-shinobi
Most deaths549masteryaysz
Most buildings razed38jaime-shinobi
Largest army75jaime-shinobi
Favorite unitWar Elephantjaime-shinobi · 23 fielded

jaime-shinobi

Highest ScoreMost ImprovementsMost KillsMost Resources

masteryaysz

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaime-shinobi

Late Classical5:19 estimated completion
Early pressure5:25 · Barracks
Expansion signal11:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:58 · Market
Early armory / Heroic prep7:42 · Armory
Fortress tech path10:16 · Migdol Stronghold
Heavy walling signal31 wall build events
Water commitment signal4 dock build events
Farm transition12:52–12:54 · 11 farms clustered
Trade route started16:02 · Caravan Egyptian queued
Market economy signal8,000 total resource volume

masteryaysz

Late Classical5:14 estimated completion
Delayed pressure8:18 · Barracks
Fast expansion7:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:27 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path10:41 · Migdol Stronghold
Heavy walling signal29 wall build events
Water commitment signal1 dock build events
Farm transition9:48–9:50 · 6 farms clustered
Trade route started15:05 · Caravan Egyptian queued
Market economy signal12,700 total resource volume
jaime-shinobi · Water BoomExisting water-opening timing signal.
masteryaysz · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 20700 total volume

jaime-shinobi

Bought

No buys

Sold

Food6100
Wood1900
Total player market volume8000

masteryaysz

Bought

Food600

Sold

Food1500
Wood10600
Total player market volume12700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army

War Elephant23
Slinger15
Spearman15
Camel Rider8
Axeman5
Avenger4
Siege Tower3
Roc2
Buildings18 types
House35
Sentry Tower34
Farm33
Wall31
Barracks12
Migdol Stronghold10
Granary7
Market6
Lumber Camp5
Mining Camp5
Obelisk5
Siege Works5
Dock4
Temple3
Lighthouse2
Town Center2
Armory1
Monument To Gods1
God powers5 invoked
Locust Swarm5
Rain3
Tornado3
Shifting Sands2
Titan Gate1

masteryaysz

Army

Buildings18 types
Armory48
Farm32
Wall29
House17
Barracks12
Granary7
Lumber Camp7
Mining Camp7
Migdol Stronghold4
Sentry Tower4
Market3
Town Center3
Siege Works2
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers5 invoked
Vision4
Shifting Sands3
Ancestors2
Titan Gate1
Tornado1