Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DLoudness vs Bertthehulk

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:06
Anatolia map preview
Map Anatolia
Winner
DLoudnessZeus
Pre-match Elo1519
Win probability75.7%
12:06 Match length DLoudness favored
Defeated
BertthehulkZeus
Pre-match Elo1322
Win probability24.3%

Match at a glance

DLoudness vs Bertthehulk

WinnerDLoudness
MapAnatolia
QueueRanked 1v1 Supremacy
Duration12:06
Started
Ended
Elo favorite75.7%DLoudness
Fastest Classical3:44*Bertthehulk
First pressure5:05DLoudness · Military Academy
Most military units64DLoudness
Highest EAPM68.6DLoudness

DLoudness

Zeus

Victory
Elo1519+8
EAPM68.6
Military units64
First pressure5:05Military Academy
First expansion
Market volume0
Total score 12,911
Military score 4,415
Economic score 7,432
Kills score 1,064
Units killed 38
Units lost 38
Buildings razed 4
Largest army 64
Favorite unit Hoplite 37 fielded
Classical 4:52* Research start 3:52
Heroic Not reached
Mythic Not reached
Defeat
Elo1322-8
EAPM53.2
Military units44
First pressure7:57Military Academy
First expansion
Market volume0
Total score 12,374
Military score 4,185
Economic score 7,098
Kills score 1,113
Units killed 37
Units lost 38
Buildings razed 0
Largest army 44
Favorite unit Hoplite 12 fielded
Classical 3:44* Estimated start 2:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DLoudnessZeus
Match time
BertthehulkZeus
DockDock
DockDock
Jason2 training queues
God powerBolt
First military pressureMilitary Academy
Hoplite3 training queues
Juggernaut3 training queues
Trireme2 training queues
DockDock
Minotaur2 training queues
Hoplite34 training queues
Trireme4 training queues
Key technologyMedium Infantry
Juggernaut4 training queues
Pentekonter4 training queues
ArmoryArmory
God powerRestoration
Key technologyPickaxe
Key technologyHand Axe
VictoryMatch result
DockDock
God powerBolt
DockDock
DockDock
Pentekonter11 training queues
Trireme4 training queues
First military pressureMilitary Academy
ArmoryArmory
Hoplite12 training queues
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
Trireme3 training queues
Toxotes8 training queues
DockDock
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.7%DLoudness
Fastest Classical3:44*Bertthehulk
First pressure5:05DLoudness · Military Academy
Armory timing8:56Bertthehulk · Armory

Player highlights

Standout performances

Highest total score12,911DLoudness
Highest military score4,415DLoudness
Highest economy score7,432DLoudness
Most kills1,113Bertthehulk
Most units killed38DLoudness
Most deaths38DLoudness
Most buildings razed4DLoudness
Largest army64DLoudness
Favorite unitHopliteDLoudness · 37 fielded

DLoudness

Highest ScoreLargest ArmyMost KillsMost Resources

Bertthehulk

Most Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DLoudness

Classical timing4:52 estimated completion
Early pressure5:05 · Military Academy
Early armory / Heroic prep10:39 · Armory
Water commitment signal3 dock build events

Bertthehulk

Fast Classical3:44 estimated completion
Delayed pressure7:57 · Military Academy
Early armory / Heroic prep8:56 · Armory
Water commitment signal6 dock build events
DLoudness · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bertthehulk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bertthehulk · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bertthehulk · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DLoudness

Army

Hoplite37
Juggernaut8
Trireme7
Pentekonter6
Minotaur3
Jason2
Heracles1
Buildings6 types
House19
Storehouse5
Dock3
Military Academy3
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1

Bertthehulk

Army

Hoplite12
Pentekonter11
Toxotes8
Trireme8
Jason2
Heracles1
Juggernaut1
Minotaur1
Buildings8 types
House14
Dock6
Storehouse5
Military Academy3
Archery Range2
Granary2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1