Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Anto vs Zorson Trilucent

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:42
Tundra map preview
Map Tundra
Defeated
AntoLoki
Pre-match Elo832
Win probability41.3%
13:42 Match length Zorson Trilucent favored
Winner
Zorson TrilucentShennong
Pre-match Elo893
Win probability58.7%

Match at a glance

Anto vs Zorson Trilucent

WinnerZorson Trilucent
MapTundra
QueueRanked 1v1 Supremacy
Duration13:42
Started
Ended
Elo favorite58.7%Zorson Trilucent
Fastest Classical4:42*Anto
First pressure3:19Anto · Hersir trained
First extra TC6:11Anto · Town Center
Market timing13:19Zorson Trilucent · Market
Most military units25Anto
Highest EAPM30.3Zorson Trilucent

Anto

Loki

Defeat
Elo832-14
EAPM23.2
Military units25
First pressure3:19Hersir trained
First expansion6:11
Market volume0
Total score 13,142
Military score 2,986
Economic score 9,975
Kills score 181
Units killed 10
Units lost 42
Buildings razed 0
Largest army 25
Favorite unit Throwing Axeman 11 fielded
Classical 4:42* Estimated start 3:42
Heroic Not reached
Mythic Not reached

Zorson Trilucent

Shennong

Victory
Elo893+14
EAPM30.3
Military units22
First pressure4:00Pioneer produced
First expansion11:02
Market volume0
Total score 19,001
Military score 6,390
Economic score 11,313
Kills score 1,320
Units killed 42
Units lost 10
Buildings razed 5
Largest army 22
Favorite unit Fire Archer 17 fielded
Classical 5:21* Research start 4:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Houtu
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AntoLoki
Match time
Zorson TrilucentShennong
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman10 training queues
Key technologyMedium Infantry
Raiding Cavalry8 training queues
God powerHealing Spring
Key technologyMedium Cavalry
DefeatMatch result
Farm transition4 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Key technologyPickaxe
God powerProsperous Seeds
Key technologyHand Axe
First military pressurePioneer produced
Pioneer2 training queues
Key technologyMedium Archers
Fire Archer16 training queues
God powerEarth Wall
Town CenterAdditional center
God powerProsperous Seeds
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Zorson Trilucent
Fastest Classical4:42*Anto
First pressure3:19Anto · Hersir trained
First extra TC6:11Anto · Town Center
Market timing13:19Zorson Trilucent · Market
Farm transition0:13–1:24Zorson Trilucent · 4 farms clustered

Player highlights

Standout performances

Highest total score19,001Zorson Trilucent
Highest military score6,390Zorson Trilucent
Highest economy score11,313Zorson Trilucent
Most kills1,320Zorson Trilucent
Most units killed42Zorson Trilucent
Most deaths42Anto
Most buildings razed5Zorson Trilucent
Largest army25Anto
Favorite unitFire ArcherZorson Trilucent · 17 fielded

Anto

Most DeathsMost Resources

Zorson Trilucent

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Anto

Classical timing4:42 estimated completion
Early pressure3:19 · Hersir trained
Fast expansion6:11 · Town Center
Heavy walling signal15 wall build events

Zorson Trilucent

Late Classical5:21 estimated completion
Early pressure4:00 · Pioneer produced
Expansion signal11:02 · Town Center
Early market / Heroic prep13:19 · Market
Farm transition0:13–1:24 · 4 farms clustered
Anto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Anto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zorson Trilucent · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zorson Trilucent · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zorson Trilucent · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Anto

Army

Throwing Axeman11
Raiding Cavalry8
Hersir6
Buildings7 types
Wall15
House11
Longhouse4
Great Hall3
Ox Cart Building3
Temple2
Town Center1
God powers2 invoked
Healing Spring1
Spy1

Zorson Trilucent

Army

Fire Archer17
Pioneer3
Qiong Qi2
Buildings8 types
House13
Farm9
Silo6
Machine Workshop1
Market1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds4
Earth Wall1