Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs tmac911

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:39
Alfheim map preview
Map Alfheim
Winner
WatermelonInTheFantaOdin
Pre-match Elo1582
Win probability61.0%
23:39 Match length WatermelonInTheFanta favored
Defeated
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1504
Win probability39.0%

Match at a glance

WatermelonInTheFanta vs tmac911

WinnerWatermelonInTheFanta
MapAlfheim
QueueRanked 1v1 Supremacy
Duration23:39
Started
Ended
Elo favorite61.0%WatermelonInTheFanta
Fastest Classical4:11*WatermelonInTheFanta
First pressure2:07WatermelonInTheFanta · Hersir trained
Market timing8:59<color0,0,0,0,1,1>tmac911 · Market
Most military units303<color0,0,0,0,1,1>tmac911
Highest EAPM104.8<color0,0,0,0,1,1>tmac911
Market volume3,500<color0,0,0,0,1,1>tmac911
Victory
Elo1582+14
EAPM46.0
Military units187
First pressure2:07Hersir trained
First expansion
Market volume0
Total score 36,881
Military score 14,342
Economic score 16,634
Kills score 5,905
Units killed 228
Units lost 118
Buildings razed 22
Largest army 187
Favorite unit Throwing Axeman 109 fielded
Classical 4:11* Research start 3:11
Heroic 14:18* Estimated start 13:04
Mythic Research start 21:46 · not reached
Defeat
Elo1504-14
EAPM104.8
Military units303
First pressure2:08Hersir trained
First expansion
Market volume3500
Total score 27,161
Military score 7,847
Economic score 15,885
Kills score 3,461
Units killed 118
Units lost 228
Buildings razed 13
Largest army 303
Favorite unit Throwing Axeman 157 fielded
Classical 4:25* Estimated start 3:25
Heroic 21:21* Estimated start 20:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WatermelonInTheFantaOdin
Match time
<color0,0,0,0,1,1>tmac911Thor
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Hirdman2 training queues
Throwing Axeman23 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Hirdman3 training queues
Hersir4 training queues
ArmoryArmory
Throwing Axeman73 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Farm transition8 farms clustered
Einheri12 training queues
Hersir4 training queues
Godi2 training queues
Hirdman9 training queues
God powerFrost
Fortress-tier buildingHill Fort
Hirdman3 training queues
Key technologyPlow
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Hirdman5 training queues
ArmoryArmory
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyBow Saw
Key technologyShaft Mine
Hirdman12 training queues
Jarl2 training queues
Huskarl4 training queues
Throwing Axeman13 training queues
Portable Ram4 training queues
Key technologyChampion Infantry
God powerUndermine
God powerFimbulwinter
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
Throwing Axeman40 training queues
Raiding Cavalry2 training queues
God powerForest Fire
Key technologyPickaxe
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
MarketMarket
Raiding Cavalry2 training queues
Throwing Axeman112 training queues
God powerDwarven Mine
ArmoryDwarven Armory
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Weapons
MarketMarket
Raiding Cavalry26 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Hersir5 training queues
Valkyrie2 training queues
Key technologyCopper Shields
Berserk5 training queues
Key technologyMedium Cavalry
Raiding Cavalry10 training queues
Hersir14 training queues
Berserk5 training queues
Farm transition15 farms clustered
Key technologyPlow
Raiding Cavalry10 training queues
MarketMarket
God powerForest Fire
Raiding Cavalry35 training queues
Berserk5 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
God powerFrost
Berserk5 training queues
Throwing Axeman5 training queues
Hersir7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%WatermelonInTheFanta
Fastest Classical4:11*WatermelonInTheFanta
Fastest Heroic14:18*WatermelonInTheFanta
First pressure2:07WatermelonInTheFanta · Hersir trained
Fortress timing15:30WatermelonInTheFanta · Hill Fort
Market timing8:59<color0,0,0,0,1,1>tmac911 · Market
Armory timing7:50<color0,0,0,0,1,1>tmac911 · Dwarven Armory
Farm transition13:18–14:25WatermelonInTheFanta · 8 farms clustered

Player highlights

Standout performances

Highest total score36,881WatermelonInTheFanta
Highest military score14,342WatermelonInTheFanta
Highest economy score16,634WatermelonInTheFanta
Most kills5,905WatermelonInTheFanta
Most units killed228WatermelonInTheFanta
Most deaths228<color0,0,0,0,1,1>tmac911
Most buildings razed22WatermelonInTheFanta
Largest army303<color0,0,0,0,1,1>tmac911
Favorite unitThrowing Axeman<color0,0,0,0,1,1>tmac911 · 157 fielded

WatermelonInTheFanta

Highest ScoreLargest ArmyMost Kills

<color0,0,0,0,1,1>tmac911

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WatermelonInTheFanta

Classical timing4:11 estimated completion
Early pressure2:07 · Hersir trained
Early armory / Heroic prep11:34 · Armory
Fortress tech path15:30 · Hill Fort
Heavy walling signal8 wall build events
Farm transition13:18–14:25 · 8 farms clustered
Large army production187 military units

<color0,0,0,0,1,1>tmac911

Classical timing4:25 estimated completion
Early pressure2:08 · Hersir trained
Early market / Heroic prep8:59 · Market
Early armory / Heroic prep7:50 · Dwarven Armory
Farm transition17:12–18:17 · 15 farms clustered
Market economy signal3,500 total resource volume
Large army production303 military units
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
tmac911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tmac911 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3500 total volume

WatermelonInTheFanta

Bought

No buys

Sold

No sells

Total player market volume0

<color0,0,0,0,1,1>tmac911

Bought

Food1200

Sold

Wood2300
Total player market volume3500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army

Throwing Axeman109
Hirdman35
Einheri15
Hersir14
Portable Ram6
Huskarl4
Godi2
Jarl2
Buildings9 types
Farm26
House23
Longhouse10
Wall8
Ox Cart Building6
Great Hall4
Hill Fort3
Armory2
Temple1
God powers4 invoked
Fimbulwinter1
Frost1
Great Hunt1
Undermine1

<color0,0,0,0,1,1>tmac911

Army

Throwing Axeman157
Raiding Cavalry85
Hersir35
Berserk20
Valkyrie6
Buildings8 types
Farm60
House40
Great Hall7
Longhouse7
Ox Cart Building7
Market3
Dwarven Armory2
Temple1
God powers3 invoked
Forest Fire2
Dwarven Mine1
Frost1