Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

- krysz vs WheeledKnave

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:20
Yellow River map preview
Map Yellow River
Defeated
- kryszHades
Pre-match Elo1247
Win probability42.4%
17:20 Match length WheeledKnave favored
Winner
WheeledKnaveTsukuyomi
Pre-match Elo1300
Win probability57.6%

Match at a glance

- krysz vs WheeledKnave

WinnerWheeledKnave
MapYellow River
QueueRanked 1v1 Supremacy
Duration17:20
Started
Ended
Elo favorite57.6%WheeledKnave
Fastest Classical4:06*- krysz
First pressure4:22WheeledKnave · Stable Japanese
First extra TC4:14- krysz · Town Center
Most military units84- krysz
Highest EAPM38.5- krysz

- krysz

Hades

Defeat
Elo1247-15
EAPM38.5
Military units84
First pressure5:53Archery Range
First expansion4:14
Market volume0
Total score 13,424
Military score 4,619
Economic score 7,136
Kills score 1,669
Units killed 58
Units lost 97
Buildings razed 3
Largest army 84
Favorite unit Toxotes 60 fielded
Classical 4:06* Research start 3:06
Heroic 13:27* Research start 12:12
Mythic Not reached

WheeledKnave

Tsukuyomi

Victory
Elo1300+15
EAPM31.4
Military units51
First pressure4:22Stable Japanese
First expansion9:06
Market volume0
Total score 23,972
Military score 9,485
Economic score 12,218
Kills score 2,357
Units killed 97
Units lost 56
Buildings razed 2
Largest army 51
Favorite unit Naginata Rider 17 fielded
Classical 4:07* Research start 3:22
Heroic 13:27* Research start 12:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

- kryszHades
Match time
WheeledKnaveTsukuyomi
Town CenterAdditional center
First military pressureArchery Range
Toxotes32 training queues
Hoplite16 training queues
God powerSentinel
God powerRestoration
Key technologyMedium Archers
Key technologyPickaxe
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingFortress
Key technologyHeavy Archers
Hypaspist2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
God powerCurse
Toxotes28 training queues
Key technologyMedium Infantry
Hoplite3 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider7 training queues
Samurai5 training queues
Key technologyPickaxe
Town CenterAdditional center
Naginata Rider4 training queues
Samurai2 training queues
Key technologyHand Axe
ArmoryArmory
Kitsune3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Naginata Rider2 training queues
Shinobi15 training queues
God powerNew Moon
Key technologyCopper Shields
God powerShogun
God powerSwampland
Key technologyHeavy Dojo Soldiers
Yumi Horse Archer2 training queues
Naginata Rider4 training queues
Key technologyBronze Shields
Farm transition24 farms clustered
Key technologyBow Saw
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%WheeledKnave
Fastest Classical4:06*- krysz
Fastest Heroic13:27*- krysz
First pressure4:22WheeledKnave · Stable Japanese
First extra TC4:14- krysz · Town Center
Fortress timing13:28- krysz · Fortress
Armory timing10:06WheeledKnave · Armory
Farm transition16:16–17:04WheeledKnave · 24 farms clustered

Player highlights

Standout performances

Highest total score23,972WheeledKnave
Highest military score9,485WheeledKnave
Highest economy score12,218WheeledKnave
Most kills2,357WheeledKnave
Most units killed97WheeledKnave
Most deaths97- krysz
Most buildings razed3- krysz
Largest army84- krysz
Favorite unitToxotes- krysz · 60 fielded

- krysz

Largest ArmyMost Deaths

WheeledKnave

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

- krysz

Classical timing4:06 estimated completion
Early pressure5:53 · Archery Range
Fast expansion4:14 · Town Center
Early armory / Heroic prep11:11 · Armory
Fortress tech path13:28 · Fortress
Large army production84 military units

WheeledKnave

Classical timing4:07 estimated completion
Early pressure4:22 · Stable Japanese
Expansion signal9:06 · Town Center
Early armory / Heroic prep10:06 · Armory
Farm transition16:16–17:04 · 24 farms clustered
- krysz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
- krysz · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
WheeledKnave · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WheeledKnave · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

- krysz

Army

Toxotes60
Hoplite19
Hypaspist2
Ajax1
Chiron1
Petrobolos1
Buildings9 types
House12
Storehouse7
Archery Range3
Granary3
Temple2
Armory1
Fortress1
Military Academy1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1

WheeledKnave

Army

Naginata Rider17
Shinobi15
Samurai8
Kitsune4
Onna Musha4
Yumi Horse Archer2
Daimyo1
Buildings10 types
Farm24
House16
Watermill11
Dojo4
Stable Japanese4
Shrine Japanese3
Mining Camp Japanese2
Armory1
Temple1
Town Center1
God powers3 invoked
New Moon1
Shogun1
Swampland1