Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Virus887 vs Nem

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:06
Megalopolis map preview
Map Megalopolis
Defeated
Virus887Hades
Pre-match Elo960
Win probability37.9%
13:06 Match length Nem favored
Winner
NemLoki
Pre-match Elo1046
Win probability62.1%

Match at a glance

Virus887 vs Nem

WinnerNem
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration13:06
Started
Ended
Elo favorite62.1%Nem
Fastest Classical4:46*Nem
First pressure3:47Nem · Hersir trained
First extra TC10:51Nem · Town Center
Most military units26Nem
Highest EAPM68.3Nem

Virus887

Hades

Defeat
Elo960-41
EAPM31.6
Military units17
First pressure6:40Archery Range
First expansion11:50
Market volume0
Total score 12,131
Military score 2,644
Economic score 9,307
Kills score 180
Units killed 6
Units lost 32
Buildings razed 0
Largest army 17
Favorite unit Toxotes 13 fielded
Classical 5:48* Research start 4:48
Heroic Research start 12:22 · not reached
Mythic Not reached

Nem

Loki

Victory
Elo1046+15
EAPM68.3
Military units26
First pressure3:47Hersir trained
First expansion10:51
Market volume0
Total score 16,613
Military score 7,011
Economic score 8,855
Kills score 747
Units killed 32
Units lost 6
Buildings razed 4
Largest army 26
Favorite unit Hersir 24 fielded
Classical 4:46* Research start 3:46
Heroic 11:45* Research start 10:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Apollo
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Virus887Hades
Match time
NemLoki
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes2 training queues
Key technologyMedium Archers
Toxotes8 training queues
Key technologyMedium Archers
God powerSentinel
Key technologyPlow
ArmoryArmory
Toxotes3 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerRestoration
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir18 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
Key technologyHusbandry
God powerHealing Spring
Town CenterAdditional center
Key technologyCopper Shields
Town CenterAdditional center
Hersir6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Battle Boar2 training queues
God powerFlaming Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%Nem
Fastest Classical4:46*Nem
Fastest Heroic11:45*Nem
First pressure3:47Nem · Hersir trained
First extra TC10:51Nem · Town Center
Armory timing8:56Nem · Armory

Player highlights

Standout performances

Highest total score16,613Nem
Highest military score7,011Nem
Highest economy score9,307Virus887
Most kills747Nem
Most units killed32Nem
Most deaths32Virus887
Most buildings razed4Nem
Largest army26Nem
Favorite unitHersirNem · 24 fielded

Virus887

Most Deaths

Nem

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Virus887

Late Classical5:48 estimated completion
Early pressure6:40 · Archery Range
Expansion signal11:50 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:14 · Armory
Heavy walling signal8 wall build events

Nem

Classical timing4:46 estimated completion
Early pressure3:47 · Hersir trained
Expansion signal10:51 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:56 · Armory
Virus887 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Virus887 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Virus887 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nem · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Virus887

Army

Toxotes13
Achilles2
Ajax1
Minotaur1
Buildings8 types
House9
Wall8
Granary3
Archery Range2
Storehouse2
Town Center2
Armory1
Temple1
God powers2 invoked
Restoration1
Sentinel1

Nem

Army

Hersir24
Battle Boar2
Buildings7 types
House14
Wall5
Great Hall3
Ox Cart Building3
Temple2
Town Center2
Armory1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1