Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Aight4sni vs LokiYan

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:07
Tundra map preview
Map Tundra
Winner
Aight4sniShennong
Pre-match Elo1151
Win probability55.6%
16:07 Match length Aight4sni favored
Defeated
LokiYanZeus
Pre-match Elo1112
Win probability44.4%

Match at a glance

Aight4sni vs LokiYan

WinnerAight4sni
MapTundra
QueueRanked 1v1 Supremacy
Duration16:07
Started
Ended
Elo favorite55.6%Aight4sni
Fastest Classical3:57*LokiYan
First pressure4:14LokiYan · Stable
Most military units147Aight4sni
Highest EAPM59.1Aight4sni

Aight4sni

Shennong

Victory
Elo1151+16
EAPM59.1
Military units147
First pressure9:38Imperial Academy
First expansion
Market volume0
Total score 21,077
Military score 8,780
Economic score 10,551
Kills score 1,746
Units killed 75
Units lost 58
Buildings razed 7
Largest army 147
Favorite unit Fire Archer 37 fielded
Classical 4:34* Research start 3:34
Heroic Estimated start 16:02 · not reached
Mythic Not reached

LokiYan

Zeus

Defeat
Elo1112-16
EAPM22.0
Military units68
First pressure4:14Stable
First expansion
Market volume0
Total score 12,969
Military score 6,510
Economic score 5,139
Kills score 1,320
Units killed 57
Units lost 75
Buildings razed 0
Largest army 68
Favorite unit Toxotes 32 fielded
Classical 3:57* Estimated start 2:57
Heroic 14:31* Estimated start 13:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
Rushou
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aight4sniShennong
Match time
LokiYanZeus
God powerProsperous Seeds
Dao Swordsman6 training queues
Ge Halberdier9 training queues
Wuzu Javelineer10 training queues
Fire Archer18 training queues
Pioneer2 training queues
Key technologyPickaxe
Key technologyHand Axe
Dao Swordsman7 training queues
Key technologyMedium Infantry
First military pressureImperial Academy
Pioneer5 training queues
Wuzu Javelineer5 training queues
Fire Archer19 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Ge Halberdier17 training queues
Dao Swordsman8 training queues
Wuzu Javelineer21 training queues
God powerLightning Weapons
Pioneer6 training queues
Dao Swordsman13 training queues
Key technologyHusbandry
ArmoryArmory
VictoryMatch result
First military pressureStable
Hippeus11 training queues
Key technologyPickaxe
Toxotes32 training queues
God powerBolt
Key technologyHand Axe
Hoplite9 training queues
ArmoryArmory
God powerCease Fire
Key technologyMedium Archers
Key technologyCopper Shields
Hippeus4 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCrenellations
Key technologyBallistics
Hippeus5 training queues
Key technologyHusbandry
Key technologyCopper Armor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%Aight4sni
Fastest Classical3:57*LokiYan
Fastest Heroic14:31*LokiYan
First pressure4:14LokiYan · Stable
Armory timing9:57LokiYan · Armory

Player highlights

Standout performances

Highest total score21,077Aight4sni
Highest military score8,780Aight4sni
Highest economy score10,551Aight4sni
Most kills1,746Aight4sni
Most units killed75Aight4sni
Most deaths75LokiYan
Most buildings razed7Aight4sni
Largest army147Aight4sni
Favorite unitFire ArcherAight4sni · 37 fielded

Aight4sni

Highest ScoreLargest ArmyMost KillsMost Resources

LokiYan

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aight4sni

Classical timing4:34 estimated completion
Delayed pressure9:38 · Imperial Academy
Early armory / Heroic prep14:32 · Armory
Large army production147 military units

LokiYan

Fast Classical3:57 estimated completion
Early pressure4:14 · Stable
Early armory / Heroic prep9:57 · Armory
Aight4sni · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aight4sni · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Aight4sni · Early MilitaryMeaningful trained combat units were produced during the early opening.
LokiYan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LokiYan · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
LokiYan · Early MilitaryMeaningful trained combat units were produced during the early opening.
LokiYan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
LokiYan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aight4sni

Army

Fire Archer37
Wuzu Javelineer36
Dao Swordsman34
Ge Halberdier26
Pioneer14
Buildings8 types
House22
Silo9
Farm4
Armory1
Imperial Academy1
Machine Workshop1
Military Camp1
Temple1
God powers2 invoked
Lightning Weapons1
Prosperous Seeds1

LokiYan

Army

Toxotes32
Hippeus21
Hoplite10
Centaur2
Heracles2
Jason1
Buildings8 types
House12
Granary5
Storehouse5
Archery Range3
Stable3
Military Academy2
Armory1
Temple1
God powers2 invoked
Bolt1
Cease Fire1