Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs BridgettPrincess

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:01
Oasis map preview
Map Oasis
Winner
ImmorTaLiTZeus
Pre-match Elo1874
Win probability93.1%
16:01 Match length ImmorTaLiT favored
Defeated
BridgettPrincessOranos
Pre-match Elo1423
Win probability6.9%

Match at a glance

ImmorTaLiT vs BridgettPrincess

WinnerImmorTaLiT
MapOasis
QueueRanked 1v1 Supremacy
Duration16:01
Started
Ended
Elo favorite93.1%ImmorTaLiT
Fastest Classical3:05*BridgettPrincess
First pressure3:10BridgettPrincess · Counter Barracks
First extra TC10:42BridgettPrincess · Town Center
Most military units71ImmorTaLiT
Highest EAPM41.3ImmorTaLiT

ImmorTaLiT

Zeus

Victory
Elo1874+2
EAPM41.3
Military units71
First pressure3:56Military Academy
First expansion
Market volume0
Total score 18,782
Military score 8,054
Economic score 8,306
Kills score 2,447
Units killed 60
Units lost 29
Buildings razed 3
Largest army 71
Favorite unit Hoplite 69 fielded
Classical 3:48* Research start 2:48
Heroic 14:16* Estimated start 13:01
Mythic Not reached
Defeat
Elo1423-2
EAPM36.4
Military units63
First pressure3:10Counter Barracks
First expansion10:42
Market volume0
Total score 13,821
Military score 3,830
Economic score 9,389
Kills score 646
Units killed 30
Units lost 60
Buildings razed 1
Largest army 63
Favorite unit Dryad 30 fielded
Classical 3:05* Estimated start 2:05
Heroic 8:44* Estimated start 7:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
Apollo
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ImmorTaLiTZeus
Match time
BridgettPrincessOranos
First military pressureMilitary Academy
Hoplite4 training queues
Hoplite8 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hoplite5 training queues
God powerBolt
ArmoryArmory
God powerRestoration
Hoplite35 training queues
Key technologyHeavy Infantry
Farm transition5 farms clustered
Hoplite17 training queues
VictoryMatch result
First military pressureCounter Barracks
God powerValor
Turma5 training queues
God powerValor
God powerValor
God powerValor
God powerShockwave
ArmoryArmory
Oracle2 training queues
God powerValor
God powerValor
Murmillo2 training queues
Cheiroballista3 training queues
God powerHesperides Tree
Dryad2 training queues
God powerValor
God powerShockwave
Murmillo3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerHesperides Tree
Town CenterAdditional center
God powerHesperides Tree
Murmillo3 training queues
Key technologyPickaxe
Town CenterAdditional center
God powerShockwave
Dryad28 training queues
Contarius2 training queues
Arcus3 training queues
Cheiroballista9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite93.1%ImmorTaLiT
Fastest Classical3:05*BridgettPrincess
Fastest Heroic8:44*BridgettPrincess
First pressure3:10BridgettPrincess · Counter Barracks
First extra TC10:42BridgettPrincess · Town Center
Armory timing5:59BridgettPrincess · Armory
Farm transition15:09–16:00ImmorTaLiT · 5 farms clustered

Player highlights

Standout performances

Highest total score18,782ImmorTaLiT
Highest military score8,054ImmorTaLiT
Highest economy score9,389BridgettPrincess
Most kills2,447ImmorTaLiT
Most units killed60ImmorTaLiT
Most deaths60BridgettPrincess
Most buildings razed3ImmorTaLiT
Largest army71ImmorTaLiT
Favorite unitHopliteImmorTaLiT · 69 fielded

ImmorTaLiT

Highest ScoreLargest ArmyMost ImprovementsMost Kills

BridgettPrincess

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ImmorTaLiT

Fast Classical3:48 estimated completion
Early pressure3:56 · Military Academy
Early armory / Heroic prep11:31 · Armory
Heavy walling signal14 wall build events
Farm transition15:09–16:00 · 5 farms clustered

BridgettPrincess

Fast Classical3:05 estimated completion
Early pressure3:10 · Counter Barracks
Expansion signal10:42 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:59 · Armory
ImmorTaLiT · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ImmorTaLiT · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ImmorTaLiT · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
BridgettPrincess · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BridgettPrincess · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
BridgettPrincess · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army

Hoplite69
Heracles1
Jason1
Buildings9 types
House16
Wall14
Granary6
Farm5
Military Academy4
Storehouse4
Archery Range1
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1

BridgettPrincess

Army

Dryad30
Cheiroballista12
Murmillo8
Turma5
Arcus3
Oracle3
Contarius2
Buildings8 types
Manor5
Counter Barracks4
Sky Passage2
Town Center2
Armory1
Economic Guild1
Military Barracks1
Temple1
God powers3 invoked
Valor7
Hesperides Tree3
Shockwave3