Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sobbs vs SuperNoobJin

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:48
Alfheim map preview
Map Alfheim
Winner
SobbsOranos
Pre-match Elo1154
Win probability56.6%
12:48 Match length Sobbs favored
Defeated
SuperNoobJinIsis
Pre-match Elo1108
Win probability43.4%

Match at a glance

Sobbs vs SuperNoobJin

WinnerSobbs
MapAlfheim
QueueRanked 1v1 Supremacy
Duration12:48
Started
Ended
Elo favorite56.6%Sobbs
Fastest Classical3:46*Sobbs
First pressure3:58Sobbs · Military Barracks
Market timing4:56SuperNoobJin · Market
Most military units32Sobbs
Highest EAPM40.0Sobbs
Market volume200Sobbs

Sobbs

Oranos

Victory
Elo1154+15
EAPM40.0
Military units32
First pressure3:58Military Barracks
First expansion
Market volume200
Total score 15,288
Military score 6,615
Economic score 8,028
Kills score 669
Units killed 50
Units lost 8
Buildings razed 5
Largest army 32
Favorite unit Murmillo 24 fielded
Classical 3:46* Research start 2:46
Heroic 11:35* Estimated start 10:20
Mythic Not reached
Defeat
Elo1108-15
EAPM37.3
Military units22
First pressure5:40Barracks
First expansion
Market volume0
Total score 10,008
Military score 2,577
Economic score 7,250
Kills score 202
Units killed 8
Units lost 49
Buildings razed 0
Largest army 22
Favorite unit Axeman 21 fielded
Classical 4:47* Estimated start 3:47
Heroic 8:46* Estimated start 7:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Anubis
Hyperion
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SobbsOranos
Match time
SuperNoobJinIsis
First military pressureMilitary Barracks
Key technologyMedium Infantry
Murmillo13 training queues
God powerCarnivora
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Murmillo3 training queues
Key technologyMedium Infantry
Fortress-tier buildingPalace
Murmillo8 training queues
Key technologyShaft Mine
Turma5 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
MarketMarket
First military pressureBarracks
God powerPlague Of Serpents
Axeman10 training queues
Key technologyBallistics
Key technologyMedium Axemen
Axeman11 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%Sobbs
Fastest Classical3:46*Sobbs
Fastest Heroic8:46*SuperNoobJin
First pressure3:58Sobbs · Military Barracks
Fortress timing11:21Sobbs · Palace
Market timing4:56SuperNoobJin · Market
Armory timing4:52SuperNoobJin · Armory

Player highlights

Standout performances

Highest total score15,288Sobbs
Highest military score6,615Sobbs
Highest economy score8,028Sobbs
Most kills669Sobbs
Most units killed50Sobbs
Most deaths49SuperNoobJin
Most buildings razed5Sobbs
Largest army32Sobbs
Favorite unitMurmilloSobbs · 24 fielded

Sobbs

Highest ScoreLargest ArmyMost KillsMost Resources

SuperNoobJin

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sobbs

Fast Classical3:46 estimated completion
Early pressure3:58 · Military Barracks
Early market / Heroic prep8:50 · Market
Fortress tech path11:21 · Palace
Market economy signal200 total resource volume

SuperNoobJin

Classical timing4:47 estimated completion
Early pressure5:40 · Barracks
Early market / Heroic prep4:56 · Market
Early armory / Heroic prep4:52 · Armory
Sobbs · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sobbs · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sobbs · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SuperNoobJin · Early MilitaryMeaningful trained combat units were produced during the early opening.
SuperNoobJin · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SuperNoobJin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Sobbs

Bought

Food200

Sold

No sells

Total player market volume200

SuperNoobJin

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sobbs

Army

Murmillo24
Turma5
Caladria1
Oracle1
Satyr1
Buildings8 types
Manor6
Sky Passage4
Counter Barracks2
Military Barracks2
Economic Guild1
Market1
Palace1
Temple1
God powers1 invoked
Carnivora1

SuperNoobJin

Army

Axeman21
Anubite1
Buildings11 types
House17
Obelisk14
Granary3
Barracks2
Wall2
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Villagers1
Temple1
God powers1 invoked
Plague Of Serpents1