Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Journey Before Destination vs Sicário

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:33
Savannah map preview
Map Savannah
Defeated
Journey Before DestinationRa
Pre-match Elo1676
Win probability62.1%
16:33 Match length UpsetThe Elo underdog won
Winner
SicárioRa
Pre-match Elo1590
Win probability37.9%

Match at a glance

Journey Before Destination vs Sicário

WinnerSicário
MapSavannah
QueueRanked 1v1 Supremacy
Duration16:33
Started
Ended
Elo favorite62.1%Journey Before Destination · Upset
Fastest Classical4:07*Sicário
First pressure8:56Sicário · Migdol Stronghold
First extra TC4:11Sicário · Town Center
Market timing4:32Sicário · Market
Most military units87Sicário
Highest EAPM72.3Journey Before Destination
Market volume1,500Journey Before Destination
Defeat
Elo1676-22
EAPM72.3
Military units61
First pressure11:16Migdol Stronghold
First expansion5:40
Market volume1500
Total score 19,673
Military score 5,637
Economic score 12,985
Kills score 1,051
Units killed 30
Units lost 61
Buildings razed 2
Largest army 61
Favorite unit Spearman 39 fielded
Classical 5:11* Research start 4:11
Heroic 11:08* Estimated start 9:52
Mythic Not reached
Victory
Elo1590+22
EAPM49.8
Military units87
First pressure8:56Migdol Stronghold
First expansion4:11
Market volume400
Total score 31,959
Military score 12,834
Economic score 17,575
Kills score 1,575
Units killed 64
Units lost 30
Buildings razed 12
Largest army 87
Favorite unit Camel Rider 54 fielded
Classical 4:07* Research start 3:07
Heroic 7:16* Estimated start 6:00
Mythic Estimated start 14:50 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ptah
Sobek
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Journey Before DestinationRa
Match time
SicárioRa
Key technologyPickaxe
Sphinx2 training queues
Town CenterAdditional center
Farm transition12 farms clustered
Key technologyHusbandry
ArmoryArmory
ArmoryArmory
God powerRain
Sphinx2 training queues
Key technologyPlow
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Camel Rider7 training queues
Key technologyBronze Weapons
Spearman39 training queues
Key technologyMedium Spearmen
Key technologyCopper Shields
God powerEclipse
God powerLocust Swarm
Key technologyHeavy Spearmen
Sphinx2 training queues
Camel Rider9 training queues
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
MarketMarket
Key technologyHand Axe
Farm transition15 farms clustered
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Camel Rider43 training queues
Key technologyHeavy Camel Riders
Key technologyHusbandry
Siege Tower4 training queues
Key technologyShaft Mine
God powerRain
God powerLocust Swarm
Chariot Archer29 training queues
Key technologyHeavy Chariot Archers
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Camel Rider11 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%Journey Before Destination · Upset
Fastest Classical4:07*Sicário
Fastest Heroic7:16*Sicário
First pressure8:56Sicário · Migdol Stronghold
First extra TC4:11Sicário · Town Center
Fortress timing8:56Sicário · Migdol Stronghold
Market timing4:32Sicário · Market
Armory timing4:30Sicário · Armory
Farm transition7:01–7:55Journey Before Destination · 12 farms clustered

Player highlights

Standout performances

Highest total score31,959Sicário
Highest military score12,834Sicário
Highest economy score17,575Sicário
Most kills1,575Sicário
Most units killed64Sicário
Most deaths61Journey Before Destination
Most buildings razed12Sicário
Largest army87Sicário
Favorite unitCamel RiderSicário · 54 fielded

Journey Before Destination

Most Deaths

Sicário

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Journey Before Destination

Late Classical5:11 estimated completion
Delayed pressure11:16 · Migdol Stronghold
Fast expansion5:40 · Town Center
Early market / Heroic prep11:37 · Market
Early armory / Heroic prep8:22 · Armory
Fortress tech path11:16 · Migdol Stronghold
Farm transition7:01–7:55 · 12 farms clustered
Market economy signal1,500 total resource volume

Sicário

Classical timing4:07 estimated completion
Delayed pressure8:56 · Migdol Stronghold
Fast expansion4:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep4:32 · Market
Early armory / Heroic prep4:30 · Armory
Fortress tech path8:56 · Migdol Stronghold
Farm transition8:53–9:49 · 15 farms clustered
Market economy signal400 total resource volume
Large army production87 military units
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Late ClassicalClassical completed after 5:00 on a standard land opening.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Sicário · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Sicário · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sicário · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

Journey Before Destination

Bought

No buys

Sold

Food700
Wood800
Total player market volume1500

Sicário

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Journey Before Destination

Army

Spearman39
Camel Rider16
Sphinx6
Buildings14 types
House25
Farm24
Obelisk10
Barracks4
Mining Camp4
Armory3
Granary3
Migdol Stronghold2
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Eclipse1
Locust Swarm1
Rain1

Sicário

Army

Camel Rider54
Chariot Archer29
Siege Tower4
Buildings15 types
Farm24
House22
Obelisk10
Granary5
Mining Camp4
Lumber Camp2
Migdol Stronghold2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Locust Swarm2
Rain1