Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ratold vs DerBoy

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:48
Oasis map preview
Map Oasis
Winner
RatoldIsis
Pre-match Elo1410
Win probability72.6%
19:48 Match length Ratold favored
Defeated
DerBoyDemeter
Pre-match Elo1241
Win probability27.4%

Match at a glance

Ratold vs DerBoy

WinnerRatold
MapOasis
QueueRanked 1v1 Supremacy
Duration19:48
Started
Ended
Elo favorite72.6%Ratold
Fastest Classical4:03*DerBoy
First pressure4:49Ratold · Barracks
First extra TC7:38DerBoy · Town Center
Market timing13:34DerBoy · Market
Most military units89DerBoy
Highest EAPM61.7Ratold
Market volume500DerBoy

Ratold

Isis

Victory
Elo1410+9
EAPM61.7
Military units76
First pressure4:49Barracks
First expansion9:53
Market volume0
Total score 38,999
Military score 15,163
Economic score 20,883
Kills score 3,191
Units killed 112
Units lost 44
Buildings razed 29
Largest army 76
Favorite unit Spearman 40 fielded
Classical 4:29* Estimated start 3:29
Heroic 9:57* Estimated start 8:42
Mythic 18:46* Estimated start 16:46

DerBoy

Demeter

Defeat
Elo1241-9
EAPM28.9
Military units89
First pressure4:53Stable
First expansion7:38
Market volume500
Total score 17,827
Military score 7,199
Economic score 9,906
Kills score 722
Units killed 42
Units lost 112
Buildings razed 9
Largest army 89
Favorite unit Hoplite 32 fielded
Classical 4:03* Estimated start 3:03
Heroic 14:50* Estimated start 13:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Pan
Sobek
HeroicAge
Hestia
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RatoldIsis
Match time
DerBoyDemeter
Key technologyPickaxe
First military pressureBarracks
God powerPlague Of Serpents
Spearman7 training queues
ArmoryArmory
Key technologyMedium Spearmen
Key technologyCopper Shields
Spearman3 training queues
God powerProsperity
Slinger9 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyHusbandry
Fortress-tier buildingMigdol Stronghold
Spearman4 training queues
Chariot Archer15 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Farm transition9 farms clustered
Spearman4 training queues
Key technologyPlow
Key technologyHeavy Chariot Archers
Spearman8 training queues
Key technologyBronze Shields
Key technologyShaft Mine
God powerProsperity
Key technologyMedium Slingers
Spearman11 training queues
Chariot Archer4 training queues
Key technologyBow Saw
Town CenterAdditional center
Key technologyBronze Armor
Chariot Archer4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Key technologyHeavy Spearmen
Spearman3 training queues
God powerMeteor
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
God powerArcadian Meadow
Lykaon Villager2 training queues
Hippeus2 training queues
Hoplite2 training queues
Town CenterAdditional center
Lykaon Villager2 training queues
Toxotes4 training queues
Hoplite2 training queues
Key technologyHusbandry
Farm transition4 farms clustered
Key technologyPlow
Hoplite4 training queues
Key technologyMedium Infantry
Toxotes7 training queues
ArmoryArmory
Hoplite2 training queues
MarketMarket
Key technologyMedium Archers
Hoplite22 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
God powerWither
Orpheus4 training queues
Toxotes15 training queues
Iolaus4 training queues
Key technologyCopper Armor
Key technologyBallistics
Hypaspist2 training queues
God powerCommunal Hearth
Peltast11 training queues
Key technologyBronze Weapons
Key technologyHeavy Infantry
God powerArcadian Meadow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%Ratold
Fastest Classical4:03*DerBoy
Fastest Heroic9:57*Ratold
Fastest Mythic18:46*Ratold
First pressure4:49Ratold · Barracks
First extra TC7:38DerBoy · Town Center
Fortress timing10:40Ratold · Migdol Stronghold
Market timing13:34DerBoy · Market
Armory timing7:12Ratold · Armory
Farm transition10:14–10:58DerBoy · 4 farms clustered

Player highlights

Standout performances

Highest total score38,999Ratold
Highest military score15,163Ratold
Highest economy score20,883Ratold
Most kills3,191Ratold
Most units killed112Ratold
Most deaths112DerBoy
Most buildings razed29Ratold
Largest army89DerBoy
Favorite unitSpearmanRatold · 40 fielded

Ratold

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DerBoy

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ratold

Classical timing4:29 estimated completion
Early pressure4:49 · Barracks
Expansion signal9:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:12 · Armory
Fortress tech path10:40 · Migdol Stronghold
Farm transition13:57–14:12 · 9 farms clustered

DerBoy

Classical timing4:03 estimated completion
Early pressure4:53 · Stable
Fast expansion7:38 · Town Center
Early market / Heroic prep13:34 · Market
Early armory / Heroic prep12:05 · Armory
Heavy walling signal17 wall build events
Farm transition10:14–10:58 · 4 farms clustered
Market economy signal500 total resource volume
Large army production89 military units
Ratold · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ratold · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ratold · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Ratold · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DerBoy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DerBoy · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerBoy · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Ratold

Bought

No buys

Sold

No sells

Total player market volume0

DerBoy

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ratold

Army

Spearman40
Chariot Archer23
Slinger9
Siege Tower3
Petsuchos1
Buildings15 types
Farm36
House19
Obelisk16
Granary7
Barracks6
Migdol Stronghold4
Mining Camp4
Lumber Camp3
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers4 invoked
Prosperity2
Locust Swarm1
Meteor1
Plague Of Serpents1

DerBoy

Army

Hoplite32
Toxotes27
Peltast11
Iolaus5
Lykaon Villager5
Orpheus5
Hippeus2
Hypaspist2
Buildings12 types
Wall17
House16
Storehouse9
Farm8
Granary6
Archery Range4
Military Academy3
Armory1
Market1
Stable1
Temple1
Town Center1
God powers3 invoked
Arcadian Meadow2
Communal Hearth1
Wither1