Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThunderBR vs Antrea Trinkieri © G4

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:57
Steppe map preview
Map Steppe
Defeated
ThunderBRAmaterasu
Pre-match Elo1734
Win probability41.7%
10:57 Match length Antrea Trinkieri © G4 favored
Winner
Antrea Trinkieri © G4Quetzalcoatl
Pre-match Elo1792
Win probability58.3%

Match at a glance

ThunderBR vs Antrea Trinkieri © G4

WinnerAntrea Trinkieri © G4
MapSteppe
QueueRanked 1v1 Supremacy
Duration10:57
Started
Ended
Elo favorite58.3%Antrea Trinkieri © G4
Fastest Classical3:50*ThunderBR
First pressure3:50Antrea Trinkieri © G4 · Warrior Priest trained
Most military units50Antrea Trinkieri © G4
Highest EAPM75.4Antrea Trinkieri © G4

ThunderBR

Amaterasu

Defeat
Elo1734-15
EAPM46.9
Military units28
First pressure3:58Stable Japanese
First expansion
Market volume0
Total score 8,969
Military score 3,930
Economic score 4,624
Kills score 432
Units killed 21
Units lost 31
Buildings razed 0
Largest army 28
Favorite unit Naginata Rider 12 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Antrea Trinkieri © G4

Quetzalcoatl

Victory
Elo1792+15
EAPM75.4
Military units50
First pressure3:50Warrior Priest trained
First expansion
Market volume0
Total score 11,402
Military score 4,700
Economic score 5,845
Kills score 902
Units killed 33
Units lost 24
Buildings razed 1
Largest army 50
Favorite unit Tequihua Archer 26 fielded
Classical 5:17* Estimated start 4:17
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThunderBRAmaterasu
Match time
Antrea Trinkieri © G4Quetzalcoatl
First military pressureStable Japanese
Samurai2 training queues
God powerShrine Of The Hunt
God powerSolar Shield
God powerSolar Shield
God powerSolar Shield
Naginata Rider11 training queues
Bushi3 training queues
Samurai7 training queues
God powerSolar Shield
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Tlamanih Spearman3 training queues
Tequihua Archer26 training queues
Key technologyMedium War Hut Soldiers
God powerTailwind
Tlamanih Spearman8 training queues
Warrior Priest2 training queues
ArmoryArmory
Tlamanih Spearman5 training queues
God powerAgave Bloom
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%Antrea Trinkieri © G4
Fastest Classical3:50*ThunderBR
First pressure3:50Antrea Trinkieri © G4 · Warrior Priest trained
Armory timing9:50Antrea Trinkieri © G4 · Armory

Player highlights

Standout performances

Highest total score11,402Antrea Trinkieri © G4
Highest military score4,700Antrea Trinkieri © G4
Highest economy score5,845Antrea Trinkieri © G4
Most kills902Antrea Trinkieri © G4
Most units killed33Antrea Trinkieri © G4
Most deaths31ThunderBR
Most buildings razed1Antrea Trinkieri © G4
Largest army50Antrea Trinkieri © G4
Favorite unitTequihua ArcherAntrea Trinkieri © G4 · 26 fielded

ThunderBR

Most DeathsMost Improvements

Antrea Trinkieri © G4

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThunderBR

Fast Classical3:50 estimated completion
Early pressure3:58 · Stable Japanese

Antrea Trinkieri © G4

Late Classical5:17 estimated completion
Early pressure3:50 · Warrior Priest trained
Early armory / Heroic prep9:50 · Armory
ThunderBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThunderBR · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThunderBR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Antrea Trinkieri © G4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Antrea Trinkieri © G4 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Antrea Trinkieri © G4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Antrea Trinkieri © G4 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThunderBR

Army

Naginata Rider12
Samurai10
Bushi3
Onna Musha2
Wanyudo1
Buildings8 types
House8
Watermill5
Shrine Japanese3
Dojo2
Guardhouse2
Stable Japanese2
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield4
Shrine Of The Hunt1

Antrea Trinkieri © G4

Army

Tequihua Archer26
Tlamanih Spearman16
Warrior Priest8
Buildings6 types
House9
Calpulli5
War Hut3
Armory1
Nobles Hut1
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1