Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

luninss vs Shaco! :D

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:18
Anatolia map preview
Map Anatolia
Defeated
luninssPoseidon
Pre-match Elo964
Win probability42.6%
19:18 Match length Shaco! :D favored
Winner
Shaco! :DZeus
Pre-match Elo1016
Win probability57.4%

Match at a glance

luninss vs Shaco! :D

WinnerShaco! :D
MapAnatolia
QueueRanked 1v1 Supremacy
Duration19:18
Started
Ended
Elo favorite57.4%Shaco! :D
Fastest Classical3:48*Shaco! :D
First pressure5:18Shaco! :D · Military Academy
Market timing11:58luninss · Market
First extra TC6:48luninss · Town Center
Most military units78luninss
Highest EAPM67.9luninss
Market volume3,300luninss

luninss

Poseidon

Defeat
Elo964-15
EAPM67.9
Military units78
First pressure6:54Stable
First expansion6:48
Market volume3300
Total score 24,953
Military score 7,594
Economic score 16,412
Kills score 947
Units killed 28
Units lost 119
Buildings razed 0
Largest army 78
Favorite unit Toxotes 28 fielded
Classical 5:57* Estimated start 4:57
Heroic 17:22* Estimated start 16:07
Mythic Not reached

Shaco! :D

Zeus

Victory
Elo1016+15
EAPM33.5
Military units59
First pressure5:18Military Academy
First expansion12:09
Market volume0
Total score 28,329
Military score 8,545
Economic score 17,042
Kills score 2,742
Units killed 117
Units lost 28
Buildings razed 1
Largest army 59
Favorite unit Hoplite 35 fielded
Classical 3:48* Research start 2:48
Heroic 18:35* Research start 17:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Dionysus
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

luninssPoseidon
Match time
Shaco! :DZeus
God powerLure
DockDock
DockDock
Theseus2 training queues
Town CenterAdditional center
First military pressureStable
Hippeus4 training queues
Key technologyHand Axe
Key technologyPickaxe
Hippeus3 training queues
Trireme2 training queues
Key technologyMedium Cavalry
Key technologyPlow
Trireme3 training queues
Farm transition3 farms clustered
ArmoryArmory
MarketMarket
Town CenterAdditional center
God powerCease Fire
Hoplite11 training queues
Toxotes16 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyBow Saw
Hippeus4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Toxotes5 training queues
Hoplite3 training queues
Hippolyta2 training queues
Toxotes7 training queues
Hoplite7 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
God powerBolt
First military pressureMilitary Academy
Hoplite17 training queues
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
Minotaur4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Town CenterAdditional center
Farm transition10 farms clustered
Hoplite18 training queues
Minotaur7 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
God powerBolt
Hypaspist4 training queues
Manticore3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%Shaco! :D
Fastest Classical3:48*Shaco! :D
Fastest Heroic17:22*luninss
First pressure5:18Shaco! :D · Military Academy
First extra TC6:48luninss · Town Center
Market timing11:58luninss · Market
Armory timing7:47Shaco! :D · Armory
Farm transition10:51–10:52luninss · 3 farms clustered

Player highlights

Standout performances

Highest total score28,329Shaco! :D
Highest military score8,545Shaco! :D
Highest economy score17,042Shaco! :D
Most kills2,742Shaco! :D
Most units killed117Shaco! :D
Most deaths119luninss
Most buildings razed1Shaco! :D
Largest army78luninss
Favorite unitHopliteShaco! :D · 35 fielded

luninss

Most DeathsMost ImprovementsMost Resources

Shaco! :D

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

luninss

Late Classical5:57 estimated completion
Early pressure6:54 · Stable
Fast expansion6:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:58 · Market
Early armory / Heroic prep11:56 · Armory
Heavy walling signal14 wall build events
Water commitment signal2 dock build events
Farm transition10:51–10:52 · 3 farms clustered
Market economy signal3,300 total resource volume

Shaco! :D

Fast Classical3:48 estimated completion
Early pressure5:18 · Military Academy
Expansion signal12:09 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:47 · Armory
Farm transition12:39–13:41 · 10 farms clustered
luninss · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
luninss · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
luninss · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
luninss · Early MilitaryMeaningful trained combat units were produced during the early opening.
luninss · Late ClassicalClassical completed after 5:00 on a standard land opening.
luninss · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Shaco! :D · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Shaco! :D · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Shaco! :D · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

luninss

Bought

Food1800
Wood200

Sold

Wood1300
Total player market volume3300

Shaco! :D

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luninss

Army

Toxotes28
Hoplite21
Hippeus11
Trireme5
Theseus4
Centaur3
Atalanta2
Hippolyta2
Pentekonter2
Buildings14 types
House16
Wall14
Storehouse9
Farm7
Archery Range4
Granary3
Dock2
Military Academy2
Town Center2
Armory1
Market1
Sentry Tower1
Stable1
Temple1
God powers2 invoked
Cease Fire1
Lure1

Shaco! :D

Army

Hoplite35
Minotaur12
Hypaspist4
Jason3
Manticore3
Heracles2
Buildings8 types
Farm27
House12
Storehouse7
Granary2
Military Academy2
Temple2
Town Center2
Armory1
God powers1 invoked
Bolt2