Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zmogui_Rush vs Mr-Mushroom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:10
Blue Lagoon map preview
Map Blue Lagoon
Winner
Zmogui_RushPoseidon
Pre-match Elo1341
Win probability44.7%
20:10 Match length UpsetThe Elo underdog won
Defeated
Mr-MushroomGaia
Pre-match Elo1378
Win probability55.3%

Match at a glance

Zmogui_Rush vs Mr-Mushroom

WinnerZmogui_Rush
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration20:10
Started
Ended
Elo favorite55.3%Mr-Mushroom · Upset
Fastest Classical3:44*Zmogui_Rush
First pressure3:39Zmogui_Rush · Stable
First extra TC11:06Zmogui_Rush · Town Center
Most military units89Mr-Mushroom
Highest EAPM59.4Mr-Mushroom

Zmogui_Rush

Poseidon

Victory
Elo1341+19
EAPM45.0
Military units88
First pressure3:39Stable
First expansion11:06
Market volume0
Total score 33,113
Military score 12,155
Economic score 19,179
Kills score 1,939
Units killed 70
Units lost 44
Buildings razed 0
Largest army 88
Favorite unit Toxotes 32 fielded
Classical 3:44* Estimated start 2:44
Heroic 11:28* Estimated start 10:13
Mythic 18:34* Estimated start 16:34
Defeat
Elo1378-19
EAPM59.4
Military units89
First pressure4:16Counter Barracks
First expansion
Market volume0
Total score 26,959
Military score 11,590
Economic score 14,060
Kills score 1,309
Units killed 44
Units lost 70
Buildings razed 1
Largest army 89
Favorite unit Contarius 21 fielded
Classical 4:11* Estimated start 3:11
Heroic 14:12* Estimated start 12:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Rheia
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zmogui_RushPoseidon
Match time
Mr-MushroomGaia
God powerLure
First military pressureStable
Hippeus9 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Cavalry
Key technologyHand Axe
Toxotes10 training queues
God powerCease Fire
Town CenterAdditional center
Key technologyMedium Archers
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Toxotes3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyPlow
Peltast4 training queues
ArmoryArmory
ArmoryArmory
Key technologyHeavy Archers
Key technologyBallistics
Farm transition10 farms clustered
Fortress-tier buildingFortress
Hypaspist7 training queues
Prodromos4 training queues
God powerBronze
Hippeus7 training queues
Toxotes14 training queues
Prodromos5 training queues
Hypaspist4 training queues
God powerPlenty Vault
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyIron Shields
Key technologyBronze Armor
Key technologyIron Armor
Key technologyBronze Weapons
Hypaspist2 training queues
Prodromos6 training queues
Toxotes5 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureCounter Barracks
Murmillo3 training queues
Turma2 training queues
Katapeltes2 training queues
Katapeltes6 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyMedium Infantry
Murmillo4 training queues
Katapeltes6 training queues
Key technologyPlow
Key technologyCopper Armor
Key technologyCopper Weapons
Turma12 training queues
Key technologyShaft Mine
Farm transition4 farms clustered
Key technologyBow Saw
Key technologyCopper Shields
Katapeltes3 training queues
Key technologyMedium Archers
Katapeltes3 training queues
Key technologyBallistics
Key technologyHeavy Infantry
Contarius11 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerTraitor
Key technologyHeavy Cavalry
Contarius6 training queues
Arcus6 training queues
Destroyer7 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
God powerCarnivora
Arcus10 training queues
Contarius4 training queues
Murmillo3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.3%Mr-Mushroom · Upset
Fastest Classical3:44*Zmogui_Rush
Fastest Heroic11:28*Zmogui_Rush
Fastest Mythic18:34*Zmogui_Rush
First pressure3:39Zmogui_Rush · Stable
First extra TC11:06Zmogui_Rush · Town Center
Fortress timing15:20Mr-Mushroom · Palace
Armory timing7:24Zmogui_Rush · Armory
Farm transition12:16–12:17Mr-Mushroom · 4 farms clustered

Player highlights

Standout performances

Highest total score33,113Zmogui_Rush
Highest military score12,155Zmogui_Rush
Highest economy score19,179Zmogui_Rush
Most kills1,939Zmogui_Rush
Most units killed70Zmogui_Rush
Most deaths70Mr-Mushroom
Most buildings razed1Mr-Mushroom
Largest army89Mr-Mushroom
Favorite unitToxotesZmogui_Rush · 32 fielded

Zmogui_Rush

Highest ScoreMost KillsMost Resources

Mr-Mushroom

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zmogui_Rush

Fast Classical3:44 estimated completion
Early pressure3:39 · Stable
Expansion signal11:06 · Town Center
Early armory / Heroic prep7:24 · Armory
Fortress tech path15:34 · Fortress
Heavy walling signal13 wall build events
Farm transition15:27–16:15 · 10 farms clustered
Large army production88 military units

Mr-Mushroom

Classical timing4:11 estimated completion
Early pressure4:16 · Counter Barracks
Early armory / Heroic prep8:08 · Armory
Fortress tech path15:20 · Palace
Heavy walling signal26 wall build events
Farm transition12:16–12:17 · 4 farms clustered
Large army production89 military units
Zmogui_Rush · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zmogui_Rush · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zmogui_Rush · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zmogui_Rush · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zmogui_Rush

Army

Toxotes32
Hippeus16
Prodromos15
Hypaspist13
Peltast4
Atalanta2
Theseus2
Centaur1
Helepolis1
Hippolyta1
Polyphemus1
Buildings12 types
House20
Farm16
Wall13
Storehouse8
Granary6
Armory3
Military Academy3
Archery Range2
Stable2
Fortress1
Temple1
Town Center1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

Mr-Mushroom

Army

Contarius21
Katapeltes20
Arcus16
Turma14
Murmillo10
Destroyer7
Caladria1
Buildings9 types
Wall26
Farm8
Manor8
Military Barracks8
Counter Barracks3
Economic Guild3
Palace3
Armory1
Temple1
God powers3 invoked
Gaia Forest2
Carnivora1
Traitor1