Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chronicfail vs tmac911

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:40
Mirage map preview
Map Mirage
Winner
ChronicfailSet
Pre-match Elo1629
Win probability65.5%
11:40 Match length Chronicfail favored
Defeated
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1518
Win probability34.5%

Match at a glance

Chronicfail vs tmac911

WinnerChronicfail
MapMirage
QueueRanked 1v1 Supremacy
Duration11:40
Started
Ended
Elo favorite65.5%Chronicfail
Fastest Classical4:45*Chronicfail
First pressure3:55<color0,0,0,0,1,1>tmac911 · Hersir trained
Most military units89<color0,0,0,0,1,1>tmac911
Highest EAPM88.3<color0,0,0,0,1,1>tmac911
Victory
Elo1629+12
EAPM69.0
Military units60
First pressure4:56Barracks
First expansion
Market volume0
Total score 14,549
Military score 6,650
Economic score 6,838
Kills score 1,145
Units killed 46
Units lost 54
Buildings razed 1
Largest army 60
Favorite unit Spearman 22 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached
Defeat
Elo1518-12
EAPM88.3
Military units89
First pressure3:55Hersir trained
First expansion
Market volume0
Total score 11,162
Military score 4,185
Economic score 6,347
Kills score 650
Units killed 50
Units lost 46
Buildings razed 0
Largest army 89
Favorite unit Throwing Axeman 45 fielded
Classical 4:45* Estimated start 3:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChronicfailSet
Match time
<color0,0,0,0,1,1>tmac911Thor
DockDock
First military pressureBarracks
God powerVision
God powerPlague Of Serpents
Spearman5 training queues
Axeman7 training queues
Slinger4 training queues
ArmoryArmory
Spearman17 training queues
Key technologyPickaxe
Anubite2 training queues
Slinger15 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Spearmen
Key technologyMedium Axemen
Axeman8 training queues
Key technologyCopper Shields
Key technologyMedium Slingers
VictoryMatch result
DockDock
God powerDwarven Mine
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry33 training queues
Throwing Axeman45 training queues
God powerForest Fire
Valkyrie2 training queues
ArmoryDwarven Armory
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%Chronicfail
Fastest Classical4:45*Chronicfail
First pressure3:55<color0,0,0,0,1,1>tmac911 · Hersir trained
Armory timing6:41Chronicfail · Armory

Player highlights

Standout performances

Highest total score14,549Chronicfail
Highest military score6,650Chronicfail
Highest economy score6,838Chronicfail
Most kills1,145Chronicfail
Most units killed50<color0,0,0,0,1,1>tmac911
Most deaths54Chronicfail
Most buildings razed1Chronicfail
Largest army89<color0,0,0,0,1,1>tmac911
Favorite unitThrowing Axeman<color0,0,0,0,1,1>tmac911 · 45 fielded

Chronicfail

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

<color0,0,0,0,1,1>tmac911

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chronicfail

Classical timing4:45 estimated completion
Early pressure4:56 · Barracks
Early armory / Heroic prep6:41 · Armory
Water commitment signal1 dock build events

<color0,0,0,0,1,1>tmac911

Classical timing4:45 estimated completion
Early pressure3:55 · Hersir trained
Early armory / Heroic prep9:36 · Dwarven Armory
Water commitment signal1 dock build events
Large army production89 military units
Chronicfail · Early MilitaryMeaningful trained combat units were produced during the early opening.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chronicfail

Army

Spearman22
Slinger19
Axeman15
Anubite4
Buildings11 types
House13
Barracks5
Obelisk5
Mining Camp3
Armory1
Dock1
Granary1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Plague Of Serpents1
Vision1

<color0,0,0,0,1,1>tmac911

Army

Throwing Axeman45
Raiding Cavalry33
Hersir6
Valkyrie3
Longboat2
Buildings7 types
House12
Longhouse3
Ox Cart Building3
Great Hall2
Dock1
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1