Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowflakes vs Journey Before Destination

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:11
Mount Olympus map preview
Map Mount Olympus
Defeated
SnowflakesSet
Pre-match Elo1169
Win probability4.5%
7:11 Match length Journey Before Destination favored
Winner
Journey Before DestinationRa
Pre-match Elo1698
Win probability95.5%

Match at a glance

Snowflakes vs Journey Before Destination

WinnerJourney Before Destination
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration7:11
Started
Ended
Elo favorite95.5%Journey Before Destination
Fastest Classical5:28*Snowflakes
First pressure5:00Snowflakes · Anubite produced
Most military units3Journey Before Destination
Highest EAPM52.4Journey Before Destination
Defeat
Elo1169-1
EAPM46.9
Military units1
First pressure5:00Anubite produced
First expansion
Market volume0
Total score 6,831
Military score 1,787
Economic score 5,042
Kills score 2
Units killed 0
Units lost 20
Buildings razed 1
Largest army 1
Favorite unit Anubite 1 fielded
Classical 5:28* Estimated start 4:28
Heroic Not reached
Mythic Not reached
Victory
Elo1698+1
EAPM52.4
Military units3
First pressure6:21Barracks
First expansion
Market volume0
Total score 7,549
Military score 2,473
Economic score 5,016
Kills score 60
Units killed 20
Units lost 0
Buildings razed 0
Largest army 3
Favorite unit Sphinx 3 fielded
Classical 5:53* Estimated start 4:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnowflakesSet
Match time
Journey Before DestinationRa
Key technologyPickaxe
Key technologyHand Axe
First military pressureAnubite produced
God powerVision
God powerPlague Of Serpents
DefeatMatch result
Key technologyPickaxe
Sphinx3 training queues
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
God powerEclipse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.5%Journey Before Destination
Fastest Classical5:28*Snowflakes
First pressure5:00Snowflakes · Anubite produced
Armory timing6:42Journey Before Destination · Armory

Player highlights

Standout performances

Highest total score7,549Journey Before Destination
Highest military score2,473Journey Before Destination
Highest economy score5,042Snowflakes
Most kills60Journey Before Destination
Most units killed20Journey Before Destination
Most deaths20Snowflakes
Most buildings razed1Snowflakes
Largest army3Journey Before Destination
Favorite unitSphinxJourney Before Destination · 3 fielded

Snowflakes

Largest ArmyMost Deaths

Journey Before Destination

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Snowflakes

Late Classical5:28 estimated completion
Early pressure5:00 · Anubite produced

Journey Before Destination

Late Classical5:53 estimated completion
Early pressure6:21 · Barracks
Early armory / Heroic prep6:42 · Armory
Heavy walling signal7 wall build events
Snowflakes · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Snowflakes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Late ClassicalClassical completed after 5:00 on a standard land opening.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowflakes

Army

Anubite1
Buildings8 types
House22
Granary5
Lumber Camp3
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers2 invoked
Plague Of Serpents1
Vision1

Journey Before Destination

Army

Sphinx3
Buildings12 types
House11
Obelisk8
Wall7
Granary3
Barracks2
Armory1
Lumber Camp1
Mining Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Eclipse1