Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Albertocruz0805 vs Joe

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:48
Mount Olympus map preview
Map Mount Olympus
Winner
Albertocruz0805Zeus
Pre-match Elo606
Win probability56.2%
19:48 Match length Albertocruz0805 favored
Defeated
JoePoseidon
Pre-match Elo563
Win probability43.8%

Match at a glance

Albertocruz0805 vs Joe

WinnerAlbertocruz0805
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration19:48
Started
Ended
Elo favorite56.2%Albertocruz0805
Fastest Classical4:02*Albertocruz0805
First pressure4:12Albertocruz0805 · Military Academy
Market timing8:01Joe · Market
First extra TC9:29Joe · Town Center
Most military units82Albertocruz0805
Highest EAPM52.9Joe
Market volume1,000Joe
Victory
Elo606+15
EAPM18.3
Military units82
First pressure4:12Military Academy
First expansion9:38
Market volume0
Total score 33,756
Military score 12,000
Economic score 19,974
Kills score 1,808
Units killed 72
Units lost 36
Buildings razed 1
Largest army 82
Favorite unit Hoplite 39 fielded
Classical 4:02* Research start 3:02
Heroic 18:12* Research start 16:57
Mythic Not reached

Joe

Poseidon

Defeat
Elo563-15
EAPM52.9
Military units77
First pressure5:06Military Academy
First expansion9:29
Market volume1000
Total score 20,634
Military score 9,127
Economic score 10,600
Kills score 907
Units killed 36
Units lost 69
Buildings razed 0
Largest army 77
Favorite unit Toxotes 27 fielded
Classical 4:41* Research start 3:41
Heroic 17:35* Research start 16:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Dionysus
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Albertocruz0805Zeus
Match time
JoePoseidon
First military pressureMilitary Academy
ArmoryArmory
Key technologyPlow
Hoplite5 training queues
Farm transition9 farms clustered
Key technologyMedium Infantry
Key technologyCopper Shields
Hoplite5 training queues
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Town CenterAdditional center
God powerRestoration
Hoplite10 training queues
Minotaur2 training queues
Toxotes9 training queues
Minotaur2 training queues
Hoplite10 training queues
Toxotes9 training queues
Key technologyCopper Armor
Minotaur2 training queues
Toxotes9 training queues
Key technologyMedium Cavalry
Key technologyMedium Archers
God powerBolt
Hoplite9 training queues
Hippeus7 training queues
VictoryMatch result
Key technologyHusbandry
God powerLure
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite3 training queues
Hippeus2 training queues
Key technologyMedium Archers
Toxotes10 training queues
Key technologyMedium Cavalry
MarketMarket
Hoplite2 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Hoplite2 training queues
Hippeus2 training queues
Farm transition4 farms clustered
ArmoryArmory
Toxotes6 training queues
Hoplite5 training queues
Hippeus5 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
God powerPestilence
Key technologyCopper Armor
Toxotes6 training queues
Cyclops2 training queues
Hippeus5 training queues
Hoplite6 training queues
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Toxotes5 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Hoplite4 training queues
Hippeus3 training queues
Prodromos3 training queues
Trade route startedCaravan Greek queued
Key technologyHeavy Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Albertocruz0805
Fastest Classical4:02*Albertocruz0805
Fastest Heroic17:35*Joe
First pressure4:12Albertocruz0805 · Military Academy
First extra TC9:29Joe · Town Center
Fortress timing17:41Joe · Fortress
Market timing8:01Joe · Market
Armory timing4:28Albertocruz0805 · Armory
Farm transition6:51–8:04Albertocruz0805 · 9 farms clustered
Trade route started19:17Joe

Player highlights

Standout performances

Highest total score33,756Albertocruz0805
Highest military score12,000Albertocruz0805
Highest economy score19,974Albertocruz0805
Most kills1,808Albertocruz0805
Most units killed72Albertocruz0805
Most deaths69Joe
Most buildings razed1Albertocruz0805
Largest army82Albertocruz0805
Favorite unitHopliteAlbertocruz0805 · 39 fielded

Albertocruz0805

Highest ScoreLargest ArmyMost KillsMost Resources

Joe

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Albertocruz0805

Classical timing4:02 estimated completion
Early pressure4:12 · Military Academy
Expansion signal9:38 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:28 · Armory
Farm transition6:51–8:04 · 9 farms clustered
Large army production82 military units

Joe

Classical timing4:41 estimated completion
Early pressure5:06 · Military Academy
Expansion signal9:29 · Town Center
Early market / Heroic prep8:01 · Market
Early armory / Heroic prep12:35 · Armory
Fortress tech path17:41 · Fortress
Heavy walling signal12 wall build events
Farm transition11:43–12:11 · 4 farms clustered
Trade route started19:17 · Caravan Greek queued
Market economy signal1,000 total resource volume
Albertocruz0805 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Albertocruz0805 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Albertocruz0805 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Albertocruz0805 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Joe · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Joe · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Joe · Early MilitaryMeaningful trained combat units were produced during the early opening.
Joe · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Albertocruz0805

Bought

No buys

Sold

No sells

Total player market volume0

Joe

Bought

No buys

Sold

Wood1000
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Albertocruz0805

Army

Hoplite39
Toxotes27
Hippeus7
Minotaur6
Jason2
Heracles1
Buildings10 types
Farm30
House16
Storehouse7
Archery Range4
Military Academy4
Stable3
Granary2
Temple2
Town Center2
Armory1
God powers2 invoked
Bolt1
Restoration1

Joe

Army

Toxotes27
Hoplite22
Hippeus17
Cyclops4
Prodromos3
Theseus2
Atalanta1
Peltast1
Buildings13 types
Farm16
House16
Wall12
Storehouse4
Granary3
Archery Range2
Military Academy2
Stable2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers2 invoked
Lure1
Pestilence1