Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

cualquieramap vs UnkemptSafe17

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:14
Marsh map preview
Map Marsh
Winner
cualquieramapHades
Pre-match Elo945
Win probability55.2%
0:14 Match length cualquieramap favored
Defeated
UnkemptSafe17Oranos
Pre-match Elo909
Win probability44.8%

Match at a glance

cualquieramap vs UnkemptSafe17

Winnercualquieramap
MapMarsh
QueueRanked 1v1 Supremacy
Duration0:14
Started
Ended
Elo favorite55.2%cualquieramap
Most military units0cualquieramap
Highest EAPM39.6UnkemptSafe17
Victory
Elo945+18
EAPM30.8
Military units0
First pressure
First expansion
Market volume0
Total score 2,475
Military score 1,075
Economic score 1,400
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

UnkemptSafe17

Oranos

Defeat
Elo909-51
EAPM39.6
Military units0
First pressure
First expansion
Market volume0
Total score 1,550
Military score 250
Economic score 1,300
Kills score 0
Units killed 0
Units lost 2
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

cualquieramapHades
Match time
UnkemptSafe17Oranos
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%cualquieramap

Player highlights

Standout performances

Highest total score2,475cualquieramap
Highest military score1,075cualquieramap
Highest economy score1,400cualquieramap
Most kills0cualquieramap
Most units killed0cualquieramap
Most deaths2UnkemptSafe17
Most buildings razed0cualquieramap
Largest army0cualquieramap

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

cualquieramap

No strong intent signals were detected.

UnkemptSafe17

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cualquieramap

Army

Buildings1 types
Granary1

UnkemptSafe17

Army

Buildings0 types