Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sicário vs DLoudness

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:29
Tundra map preview
Map Tundra
Winner
SicárioAmaterasu
Pre-match Elo1568
Win probability58.1%
29:29 Match length Sicário favored
Defeated
DLoudnessZeus
Pre-match Elo1511
Win probability41.9%

Match at a glance

Sicário vs DLoudness

WinnerSicário
MapTundra
QueueRanked 1v1 Supremacy
Duration29:29
Started
Ended
Elo favorite58.1%Sicário
Fastest Classical3:48*Sicário
First pressure3:55Sicário · Stable Japanese
First extra TC14:15DLoudness · Town Center
Market timing12:50DLoudness · Market
Most military units186DLoudness
Highest EAPM73.3DLoudness
Market volume2,600Sicário

Sicário

Amaterasu

Victory
Elo1568+15
EAPM56.2
Military units157
First pressure3:55Stable Japanese
First expansion20:06
Market volume2600
Total score 47,029
Military score 18,534
Economic score 21,705
Kills score 6,889
Units killed 271
Units lost 142
Buildings razed 93
Largest army 157
Favorite unit Samurai 72 fielded
Classical 3:48* Research start 2:48
Heroic 14:57* Estimated start 13:42
Mythic 28:37* Estimated start 26:37

DLoudness

Zeus

Defeat
Elo1511-15
EAPM73.3
Military units186
First pressure4:27Military Academy
First expansion14:15
Market volume1200
Total score 27,974
Military score 10,072
Economic score 13,498
Kills score 4,449
Units killed 143
Units lost 271
Buildings razed 14
Largest army 186
Favorite unit Toxotes 64 fielded
Classical 4:13* Research start 3:13
Heroic 22:24* Research start 21:09
Mythic 26:04* Research start 24:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Apollo
Takemikazuchi
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SicárioAmaterasu
Match time
DLoudnessZeus
First military pressureStable Japanese
God powerShrine Of The Hunt
God powerSolar Shield
Naginata Rider4 training queues
Samurai4 training queues
Key technologyPickaxe
Bushi3 training queues
Samurai18 training queues
Yumi Archer2 training queues
Naginata Rider2 training queues
God powerSolar Shield
Onna Musha3 training queues
Yumi Archer8 training queues
Naginata Rider8 training queues
Key technologyHand Axe
Key technologyHusbandry
God powerSolar Shield
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Bushi2 training queues
MarketMarket
Yumi Archer2 training queues
Onna Musha2 training queues
Samurai4 training queues
Farm transition8 farms clustered
God powerSolar Shield
Fortress-tier buildingCastle
Shinobi2 training queues
Yumi Archer2 training queues
Samurai3 training queues
Oyumi4 training queues
Yumi Archer2 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Naginata Rider7 training queues
Town CenterAdditional center
Samurai43 training queues
God powerSolar Shield
ArmoryArmory
Yumi Archer2 training queues
Town CenterAdditional center
God powerThunder Burst
Naginata Rider9 training queues
Fortress-tier buildingCastle
Yumi Archer2 training queues
Onna Musha4 training queues
Oyumi4 training queues
God powerSolar Shield
MarketMarket
MarketMarket
MarketMarket
Yumi Archer2 training queues
Trade route startedCaravan Japanese queued
VictoryMatch result
First military pressureMilitary Academy
God powerBolt
Hoplite6 training queues
Hippeus2 training queues
Key technologyHand Axe
Toxotes11 training queues
Centaur2 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hippeus6 training queues
Hoplite4 training queues
Centaur2 training queues
God powerCease Fire
MarketMarket
Toxotes8 training queues
Hippeus2 training queues
Key technologyMedium Archers
ArmoryArmory
Hoplite2 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyBallistics
Toxotes29 training queues
Farm transition19 farms clustered
Hoplite2 training queues
God powerCease Fire
Town CenterAdditional center
Hippeus21 training queues
Hoplite5 training queues
Hoplite2 training queues
Key technologyCrenellations
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCease Fire
Prodromos11 training queues
Fortress-tier buildingFortress
God powerBolt
Hypaspist5 training queues
Manticore2 training queues
Hoplite6 training queues
Toxotes9 training queues
Peltast4 training queues
Fortress-tier buildingFortress
God powerUnderworld Passage
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Weapons
Hypaspist2 training queues
Hippeus2 training queues
Key technologyPlow
Key technologyHusbandry
God powerLightning Storm
Myrmidon6 training queues
Hypaspist8 training queues
Hoplite4 training queues
Toxotes7 training queues
Prodromos2 training queues
Hippeus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.1%Sicário
Fastest Classical3:48*Sicário
Fastest Heroic14:57*Sicário
Fastest Mythic26:04*DLoudness
First pressure3:55Sicário · Stable Japanese
First extra TC14:15DLoudness · Town Center
Fortress timing16:47Sicário · Castle
Market timing12:50DLoudness · Market
Armory timing11:41Sicário · Armory
Farm transition15:00–15:01Sicário · 8 farms clustered
Trade route started29:08Sicário

Player highlights

Standout performances

Highest total score47,029Sicário
Highest military score18,534Sicário
Highest economy score21,705Sicário
Most kills6,889Sicário
Most units killed271Sicário
Most deaths271DLoudness
Most buildings razed93Sicário
Largest army186DLoudness
Favorite unitSamuraiSicário · 72 fielded

Sicário

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DLoudness

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sicário

Fast Classical3:48 estimated completion
Early pressure3:55 · Stable Japanese
Expansion signal20:06 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:57 · Market
Early armory / Heroic prep11:41 · Armory
Fortress tech path16:47 · Castle
Heavy walling signal57 wall build events
Farm transition15:00–15:01 · 8 farms clustered
Trade route started29:08 · Caravan Japanese queued
Market economy signal2,600 total resource volume
Large army production157 military units

DLoudness

Classical timing4:13 estimated completion
Early pressure4:27 · Military Academy
Expansion signal14:15 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:50 · Market
Early armory / Heroic prep13:05 · Armory
Fortress tech path22:52 · Fortress
Heavy walling signal59 wall build events
Farm transition16:26–16:29 · 19 farms clustered
Market economy signal1,200 total resource volume
Large army production186 military units
Sicário · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sicário · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sicário · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sicário · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DLoudness · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DLoudness · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Sicário

Bought

Wood300

Sold

Food1300
Wood1000
Total player market volume2600

DLoudness

Bought

Food900

Sold

Wood300
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sicário

Army

Samurai72
Naginata Rider31
Yumi Archer23
Onna Musha12
Oyumi8
Bushi7
Shinobi2
Daimyo1
Yari Spearman1
Buildings14 types
Wall57
Farm27
House18
Watermill14
Mining Camp Japanese9
Market4
Shrine Japanese4
Dojo3
Stable Japanese3
Armory2
Castle2
Guardhouse2
Town Center2
Temple1
God powers3 invoked
Solar Shield6
Shrine Of The Hunt1
Thunder Burst1

DLoudness

Army

Toxotes64
Hippeus36
Hoplite31
Hypaspist15
Prodromos13
Centaur9
Myrmidon6
Peltast4
Jason3
Manticore2
Heracles1
Odysseus1
Petrobolos1
Buildings14 types
Wall59
Farm38
House27
Storehouse12
Archery Range7
Granary6
Military Academy5
Fortress4
Stable3
Sentry Tower2
Temple2
Town Center2
Armory1
Market1
God powers4 invoked
Cease Fire3
Bolt2
Lightning Storm1
Underworld Passage1