Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

- krysz vs topo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:04
Watering Hole map preview
Map Watering Hole
Winner
- kryszZeus
Pre-match Elo1276
Win probability58.0%
12:04 Match length - krysz favored
Defeated
topoHades
Pre-match Elo1220
Win probability42.0%

Match at a glance

- krysz vs topo

Winner- krysz
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration12:04
Started
Ended
Elo favorite58.0%- krysz
Fastest Classical3:29*- krysz
First pressure5:24topo · Stable
First extra TC4:19- krysz · Town Center
Most military units31- krysz
Highest EAPM44.1topo

- krysz

Zeus

Victory
Elo1276+15
EAPM36.4
Military units31
First pressure7:45Military Academy
First expansion4:19
Market volume0
Total score 14,573
Military score 5,105
Economic score 8,910
Kills score 632
Units killed 22
Units lost 13
Buildings razed 0
Largest army 31
Favorite unit Hoplite 19 fielded
Classical 3:29* Research start 2:29
Heroic 10:47* Research start 9:32
Mythic Not reached

topo

Hades

Defeat
Elo1220-15
EAPM44.1
Military units28
First pressure5:24Stable
First expansion
Market volume0
Total score 12,008
Military score 4,249
Economic score 7,513
Kills score 258
Units killed 13
Units lost 22
Buildings razed 0
Largest army 28
Favorite unit Toxotes 15 fielded
Classical 4:35* Research start 3:35
Heroic Research start 11:36 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

- kryszZeus
Match time
topoHades
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
God powerBolt
First military pressureMilitary Academy
Hoplite19 training queues
ArmoryArmory
God powerRestoration
Hippeus2 training queues
Fortress-tier buildingFortress
Hypaspist5 training queues
Prodromos3 training queues
VictoryMatch result
First military pressureStable
Hippeus11 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Shields
Toxotes15 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyCopper Armor
Key technologyBallistics
Key technologyMedium Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%- krysz
Fastest Classical3:29*- krysz
Fastest Heroic10:47*- krysz
First pressure5:24topo · Stable
First extra TC4:19- krysz · Town Center
Fortress timing11:27- krysz · Fortress
Armory timing6:10topo · Armory

Player highlights

Standout performances

Highest total score14,573- krysz
Highest military score5,105- krysz
Highest economy score8,910- krysz
Most kills632- krysz
Most units killed22- krysz
Most deaths22topo
Most buildings razed0- krysz
Largest army31- krysz
Favorite unitHoplite- krysz · 19 fielded

- krysz

Highest ScoreLargest ArmyMost KillsMost Resources

topo

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

- krysz

Fast Classical3:29 estimated completion
Delayed pressure7:45 · Military Academy
Fast expansion4:19 · Town Center
Early armory / Heroic prep8:41 · Armory
Fortress tech path11:27 · Fortress

topo

Classical timing4:35 estimated completion
Early pressure5:24 · Stable
Early armory / Heroic prep6:10 · Armory
- krysz · Early MilitaryMeaningful trained combat units were produced during the early opening.
- krysz · Fast ClassicalClassical completed before 4:00 on a standard land opening.
- krysz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
topo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
topo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
topo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

- krysz

Army

Hoplite19
Hypaspist5
Prodromos3
Hippeus2
Heracles1
Jason1
Buildings9 types
House9
Granary5
Storehouse4
Military Academy2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1

topo

Army

Toxotes15
Hippeus11
Achilles1
Ajax1
Buildings7 types
House9
Granary4
Archery Range3
Stable2
Storehouse2
Armory1
Temple1