Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jenepak2 vs Nem

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:48
Blue Lagoon map preview
Map Blue Lagoon
Defeated
jenepak2Zeus
Pre-match Elo952
Win probability41.0%
11:48 Match length Nem favored
Winner
NemLoki
Pre-match Elo1015
Win probability59.0%

Match at a glance

jenepak2 vs Nem

WinnerNem
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration11:48
Started
Ended
Elo favorite59.0%Nem
Fastest Classical4:35*Nem
First pressure3:44Nem · Hersir trained
First extra TC9:46Nem · Town Center
Most military units18Nem
Highest EAPM54.2Nem

jenepak2

Zeus

Defeat
Elo952-48
EAPM5.9
Military units4
First pressure7:00Jason produced
First expansion
Market volume0
Total score 7,136
Military score 1,300
Economic score 5,724
Kills score 112
Units killed 2
Units lost 15
Buildings razed 0
Largest army 4
Favorite unit Minotaur 3 fielded
Classical 8:04* Research start 7:04
Heroic Not reached
Mythic Not reached

Nem

Loki

Victory
Elo1015+16
EAPM54.2
Military units18
First pressure3:44Hersir trained
First expansion9:46
Market volume0
Total score 13,871
Military score 5,644
Economic score 7,846
Kills score 393
Units killed 15
Units lost 2
Buildings razed 2
Largest army 18
Favorite unit Hersir 17 fielded
Classical 4:35* Research start 3:35
Heroic 9:54* Research start 8:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
No choice recorded
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jenepak2Zeus
Match time
NemLoki
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureJason produced
Farm transition4 farms clustered
Minotaur3 training queues
God powerBolt
God powerRestoration
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir12 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
ArmoryArmory
Key technologyHand Axe
Town CenterAdditional center
Hersir4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerHealing Spring
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%Nem
Fastest Classical4:35*Nem
Fastest Heroic9:54*Nem
First pressure3:44Nem · Hersir trained
First extra TC9:46Nem · Town Center
Fortress timing11:33Nem · Hill Fort
Armory timing8:26Nem · Armory
Farm transition8:10–8:22jenepak2 · 4 farms clustered

Player highlights

Standout performances

Highest total score13,871Nem
Highest military score5,644Nem
Highest economy score7,846Nem
Most kills393Nem
Most units killed15Nem
Most deaths15jenepak2
Most buildings razed2Nem
Largest army18Nem
Favorite unitHersirNem · 17 fielded

jenepak2

Most Deaths

Nem

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jenepak2

Late Classical8:04 estimated completion
Early pressure7:00 · Jason produced
Farm transition8:10–8:22 · 4 farms clustered

Nem

Classical timing4:35 estimated completion
Early pressure3:44 · Hersir trained
Expansion signal9:46 · Town Center
Early armory / Heroic prep8:26 · Armory
Fortress tech path11:33 · Hill Fort
Heavy walling signal14 wall build events
jenepak2 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jenepak2 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nem · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Nem · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jenepak2

Army

Minotaur3
Jason1
Buildings5 types
House15
Farm6
Storehouse2
Granary1
Temple1
God powers2 invoked
Bolt1
Restoration1

Nem

Army

Hersir17
Battle Boar1
Buildings8 types
Wall14
House11
Great Hall2
Ox Cart Building2
Temple2
Armory1
Hill Fort1
Town Center1
God powers2 invoked
Healing Spring1
Spy1