Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

clemusbarbarus vs Journey Before Destination

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:11
Valley Of Kings map preview
Map Valley Of Kings
Defeated
clemusbarbarusOdin
Pre-match Elo1404
Win probability15.6%
22:11 Match length Journey Before Destination favored
Winner
Journey Before DestinationHades
Pre-match Elo1697
Win probability84.4%

Match at a glance

clemusbarbarus vs Journey Before Destination

WinnerJourney Before Destination
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration22:11
Started
Ended
Elo favorite84.4%Journey Before Destination
Fastest Classical4:23*clemusbarbarus
First pressure3:24clemusbarbarus · Hersir trained
Market timing13:34clemusbarbarus · Market
First extra TC4:44Journey Before Destination · Town Center
Most military units142clemusbarbarus
Highest EAPM66.2Journey Before Destination
Market volume2,100clemusbarbarus
Defeat
Elo1404-5
EAPM47.2
Military units142
First pressure3:24Hersir trained
First expansion21:10
Market volume2100
Total score 18,886
Military score 6,425
Economic score 11,708
Kills score 753
Units killed 28
Units lost 132
Buildings razed 6
Largest army 142
Favorite unit Throwing Axeman 53 fielded
Classical 4:23* Research start 3:23
Heroic 14:47* Estimated start 13:32
Mythic Not reached
Victory
Elo1697+5
EAPM66.2
Military units101
First pressure5:58Military Academy
First expansion4:44
Market volume0
Total score 51,288
Military score 26,822
Economic score 20,795
Kills score 3,745
Units killed 133
Units lost 28
Buildings razed 33
Largest army 101
Favorite unit Hoplite 30 fielded
Classical 4:24* Research start 3:24
Heroic 11:36* Estimated start 10:21
Mythic 16:15* Estimated start 14:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Skadi
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

clemusbarbarusOdin
Match time
Journey Before DestinationHades
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry6 training queues
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Berserk40 training queues
Raiding Cavalry6 training queues
Throwing Axeman10 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman41 training queues
God powerForest Fire
God powerForest Fire
MarketMarket
Key technologyBallistics
Hirdman3 training queues
Hersir3 training queues
Frost Giant2 training queues
Godi10 training queues
God powerFrost
Key technologyHeavy Infantry
Frost Giant4 training queues
Fortress-tier buildingHill Fort
Huskarl2 training queues
Key technologyPlow
Farm transition4 farms clustered
Throwing Axeman2 training queues
Berserk3 training queues
Key technologyChampion Infantry
Key technologyShaft Mine
Key technologyBow Saw
Huskarl2 training queues
MarketMarket
Town CenterAdditional center
Huskarl4 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Academy
God powerSentinel
Hoplite5 training queues
ArmoryArmory
Hoplite11 training queues
Key technologyHusbandry
Key technologyMedium Infantry
Farm transition14 farms clustered
God powerUnderworld Passage
Fortress-tier buildingFortress
Key technologyCrenellations
Hypaspist16 training queues
Cyclops2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Infantry
Manticore3 training queues
Fortress-tier buildingFortress
Toxotes12 training queues
God powerSentinel
Hoplite14 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Archers
Toxotes2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
ArmoryArmory
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Infantry
MarketMarket
MarketMarket
MarketMarket
Hypaspist13 training queues
Key technologyChampion Archers
God powerEarthquake
Toxotes12 training queues
Chimera3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.4%Journey Before Destination
Fastest Classical4:23*clemusbarbarus
Fastest Heroic11:36*Journey Before Destination
Fastest Mythic16:15*Journey Before Destination
First pressure3:24clemusbarbarus · Hersir trained
First extra TC4:44Journey Before Destination · Town Center
Fortress timing11:36Journey Before Destination · Fortress
Market timing13:34clemusbarbarus · Market
Armory timing8:51Journey Before Destination · Armory
Farm transition10:34–11:44Journey Before Destination · 14 farms clustered

Player highlights

Standout performances

Highest total score51,288Journey Before Destination
Highest military score26,822Journey Before Destination
Highest economy score20,795Journey Before Destination
Most kills3,745Journey Before Destination
Most units killed133Journey Before Destination
Most deaths132clemusbarbarus
Most buildings razed33Journey Before Destination
Largest army142clemusbarbarus
Favorite unitThrowing Axemanclemusbarbarus · 53 fielded

clemusbarbarus

Largest ArmyMost Deaths

Journey Before Destination

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

clemusbarbarus

Classical timing4:23 estimated completion
Early pressure3:24 · Hersir trained
Expansion signal21:10 · Town Center
Early market / Heroic prep13:34 · Market
Early armory / Heroic prep10:06 · Armory
Fortress tech path17:27 · Hill Fort
Farm transition18:38–18:39 · 4 farms clustered
Market economy signal2,100 total resource volume
Large army production142 military units

Journey Before Destination

Classical timing4:24 estimated completion
Early pressure5:58 · Military Academy
Fast expansion4:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:05 · Market
Early armory / Heroic prep8:51 · Armory
Fortress tech path11:36 · Fortress
Heavy walling signal28 wall build events
Farm transition10:34–11:44 · 14 farms clustered
Large army production101 military units
clemusbarbarus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
clemusbarbarus · Early MilitaryMeaningful trained combat units were produced during the early opening.
clemusbarbarus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

clemusbarbarus

Bought

Food300
Wood1100

Sold

Wood700
Total player market volume2100

Journey Before Destination

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

clemusbarbarus

Army

Throwing Axeman53
Berserk43
Raiding Cavalry12
Godi10
Huskarl8
Hersir7
Frost Giant6
Hirdman3
Buildings11 types
House32
Farm13
Wall5
Ox Cart Building4
Great Hall3
Longhouse3
Market2
Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Forest Fire2
Frost1
Great Hunt1

Journey Before Destination

Army

Hoplite30
Hypaspist29
Toxotes26
Manticore4
Chimera3
Cyclops3
Achilles1
Ajax1
Chiron1
Helepolis1
Perseus1
Petrobolos1
Buildings12 types
Farm50
Wall28
House17
Storehouse10
Military Academy8
Archery Range6
Granary4
Armory3
Fortress3
Market3
Temple2
Town Center2
God powers3 invoked
Sentinel2
Earthquake1
Underworld Passage1