Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs THE CHAD

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:50
Ghost Lake map preview
Map Ghost Lake
Defeated
soliman480Poseidon
Pre-match Elo1111
Win probability45.3%
23:50 Match length THE CHAD favored
Winner
THE CHADShennong
Pre-match Elo1144
Win probability54.7%

Match at a glance

soliman480 vs THE CHAD

WinnerTHE CHAD
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration23:50
Started
Ended
Elo favorite54.7%THE CHAD
Fastest Classical3:15*THE CHAD
First pressure4:22soliman480 · Stable
First extra TC7:45soliman480 · Town Center
Market timing11:42soliman480 · Market
Most military units139THE CHAD
Highest EAPM44.9THE CHAD
Market volume3,800soliman480

soliman480

Poseidon

Defeat
Elo1111-16
EAPM34.6
Military units116
First pressure4:22Stable
First expansion7:45
Market volume3800
Total score 26,761
Military score 9,405
Economic score 16,297
Kills score 1,059
Units killed 39
Units lost 211
Buildings razed 2
Largest army 116
Favorite unit Toxotes 51 fielded
Classical 3:57* Research start 2:57
Heroic 13:51* Research start 12:36
Mythic 21:44* Research start 19:44

THE CHAD

Shennong

Victory
Elo1144+16
EAPM44.9
Military units139
First pressure13:50Imperial Academy
First expansion13:39
Market volume0
Total score 54,811
Military score 27,274
Economic score 22,884
Kills score 4,653
Units killed 190
Units lost 44
Buildings razed 18
Largest army 139
Favorite unit Dao Swordsman 97 fielded
Classical 3:15* Estimated start 2:15
Heroic 10:04* Estimated start 8:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Houtu
Dionysus
HeroicAge
Rushou
Hephaestus
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

soliman480Poseidon
Match time
THE CHADShennong
God powerLure
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
God powerCease Fire
Hippeus9 training queues
Toxotes25 training queues
Town CenterAdditional center
Hoplite8 training queues
Hippeus2 training queues
Key technologyPlow
Centaur2 training queues
MarketMarket
Hippeus6 training queues
Toxotes21 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Archers
Farm transition10 farms clustered
Key technologyBow Saw
Trade route startedCaravan Greek queued
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Hippeus2 training queues
Hoplite9 training queues
Key technologyMedium Infantry
Fortress-tier buildingFortress
Hippeus3 training queues
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyBallistics
Toxotes5 training queues
God powerBronze
Hippeus4 training queues
Key technologyHeavy Cavalry
MarketMarket
God powerPlenty Vault
Hetairos11 training queues
Key technologyCrenellations
Hoplite4 training queues
DefeatMatch result
God powerEarth Wall
Ge Halberdier9 training queues
Pioneer3 training queues
God powerProsperous Seeds
ArmoryArmory
Key technologyMedium Infantry
Farm transition3 farms clustered
Dao Swordsman2 training queues
God powerProsperous Seeds
Wuzu Javelineer15 training queues
God powerProsperous Seeds
Key technologyPickaxe
Key technologyHusbandry
Dao Swordsman10 training queues
Key technologyCrenellations
Key technologyHand Axe
God powerProsperous Seeds
Town CenterAdditional center
First military pressureImperial Academy
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Dao Swordsman10 training queues
MarketMarket
Sage10 training queues
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyBronze Armor
Dao Swordsman25 training queues
Jiang Zi Ya5 training queues
Key technologyMedium Archers
Key technologyChampion Infantry
Key technologyHeavy Archers
God powerVenom Beast
Dao Swordsman50 training queues
God powerYinglongs Wrath
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%THE CHAD
Fastest Classical3:15*THE CHAD
Fastest Heroic10:04*THE CHAD
Fastest Mythic21:44*soliman480
First pressure4:22soliman480 · Stable
First extra TC7:45soliman480 · Town Center
Fortress timing16:30soliman480 · Fortress
Market timing11:42soliman480 · Market
Armory timing7:18THE CHAD · Armory
Farm transition8:04–8:59THE CHAD · 3 farms clustered
Trade route started14:43soliman480

Player highlights

Standout performances

Highest total score54,811THE CHAD
Highest military score27,274THE CHAD
Highest economy score22,884THE CHAD
Most kills4,653THE CHAD
Most units killed190THE CHAD
Most deaths211soliman480
Most buildings razed18THE CHAD
Largest army139THE CHAD
Favorite unitDao SwordsmanTHE CHAD · 97 fielded

soliman480

Most Deaths

THE CHAD

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

soliman480

Fast Classical3:57 estimated completion
Early pressure4:22 · Stable
Fast expansion7:45 · Town Center
Early market / Heroic prep11:42 · Market
Early armory / Heroic prep13:14 · Armory
Fortress tech path16:30 · Fortress
Farm transition14:04–15:18 · 10 farms clustered
Trade route started14:43 · Caravan Greek queued
Market economy signal3,800 total resource volume
Large army production116 military units

THE CHAD

Fast Classical3:15 estimated completion
Delayed pressure13:50 · Imperial Academy
Expansion signal13:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:27 · Market
Early armory / Heroic prep7:18 · Armory
Farm transition8:04–8:59 · 3 farms clustered
Large army production139 military units
soliman480 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliman480 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
soliman480 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliman480 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
THE CHAD · Early MilitaryMeaningful trained combat units were produced during the early opening.
THE CHAD · Fast ClassicalClassical completed before 4:00 on a standard land opening.
THE CHAD · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

soliman480

Bought

No buys

Sold

Wood3800
Total player market volume3800

THE CHAD

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army

Toxotes51
Hippeus26
Hoplite21
Hetairos11
Centaur3
Hippolyta2
Petrobolos1
Theseus1
Buildings12 types
Farm23
House19
Storehouse7
Archery Range5
Fortress3
Military Academy3
Granary2
Market2
Stable2
Armory1
Temple1
Town Center1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

THE CHAD

Army

Dao Swordsman97
Wuzu Javelineer15
Sage10
Ge Halberdier9
Jiang Zi Ya5
Pioneer3
Buildings13 types
Farm39
Military Camp25
House21
Baolei15
Silo13
Sentry Tower5
Imperial Academy4
Machine Workshop3
Wall3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Prosperous Seeds4
Earth Wall1
Venom Beast1
Yinglongs Wrath1