Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY vs Eisomarto

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:57
Blue Lagoon map preview
Map Blue Lagoon
Winner
BeAcH_PaRtYThor
Pre-match Elo1862
Win probability32.0%
19:57 Match length UpsetThe Elo underdog won
Defeated
EisomartoSet
Pre-match Elo1993
Win probability68.0%

Match at a glance

BeAcH_PaRtY vs Eisomarto

WinnerBeAcH_PaRtY
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:57
Started
Ended
Elo favorite68.0%Eisomarto · Upset
Fastest Classical4:21*Eisomarto
First pressure3:52BeAcH_PaRtY · Hersir trained
First extra TC11:59BeAcH_PaRtY · Town Center
Market timing13:09Eisomarto · Market
Most military units458Eisomarto
Highest EAPM91.9Eisomarto
Market volume1,500Eisomarto
Victory
Elo1862+24
EAPM69.1
Military units261
First pressure3:52Hersir trained
First expansion11:59
Market volume200
Total score 31,177
Military score 14,762
Economic score 13,151
Kills score 3,299
Units killed 166
Units lost 145
Buildings razed 6
Largest army 261
Favorite unit Throwing Axeman 90 fielded
Classical 4:52* Estimated start 3:52
Heroic 15:24* Estimated start 14:09
Mythic Not reached

Eisomarto

Set

Defeat
Elo1993-24
EAPM91.9
Military units458
First pressure4:29Barracks
First expansion13:24
Market volume1500
Total score 20,829
Military score 7,949
Economic score 10,020
Kills score 2,900
Units killed 145
Units lost 180
Buildings razed 0
Largest army 458
Favorite unit Spearman 177 fielded
Classical 4:21* Research start 3:21
Heroic 10:22* Estimated start 9:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ptah
Skadi
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BeAcH_PaRtYThor
Match time
EisomartoSet
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Weapons
Berserk5 training queues
Key technologyMedium Infantry
Raiding Cavalry26 training queues
Throwing Axeman65 training queues
God powerHealing Spring
Key technologyHand Axe
God powerDwarven Mine
Key technologyPickaxe
Key technologyMedium Cavalry
Berserk10 training queues
Troll5 training queues
Town CenterAdditional center
Raiding Cavalry10 training queues
Key technologyHusbandry
Key technologyShaft Mine
MarketMarket
Throwing Axeman5 training queues
Berserk35 training queues
Key technologyHeavy Cavalry
God powerFrost
Jarl15 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBallistics
Throwing Axeman15 training queues
Godi15 training queues
Farm transition12 farms clustered
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl12 training queues
Key technologyBow Saw
Key technologyPlow
Portable Ram5 training queues
Berserk10 training queues
Throwing Axeman5 training queues
Godi5 training queues
Jarl10 training queues
Key technologyIron Shields
Key technologyChampion Infantry
VictoryMatch result
Key technologyPickaxe
Key technologyShaft Mine
First military pressureBarracks
God powerVision
Spearman10 training queues
Key technologyShaft Mine
Axeman20 training queues
Slinger70 training queues
God powerShifting Sands
Spearman32 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
ArmoryArmory
Axeman42 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Wadjet2 training queues
Slinger45 training queues
God powerVision
Spearman5 training queues
Key technologyHusbandry
MarketMarket
Town CenterAdditional center
Spearman35 training queues
Axeman15 training queues
Slinger40 training queues
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
God powerVision
Spearman95 training queues
God powerAncestors
Axeman20 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Siege Tower2 training queues
Chariot Archer4 training queues
Slinger10 training queues
Axeman10 training queues
God powerAncestors
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.0%Eisomarto · Upset
Fastest Classical4:21*Eisomarto
Fastest Heroic10:22*Eisomarto
First pressure3:52BeAcH_PaRtY · Hersir trained
First extra TC11:59BeAcH_PaRtY · Town Center
Fortress timing17:41Eisomarto · Migdol Stronghold
Market timing13:09Eisomarto · Market
Armory timing0:07BeAcH_PaRtY · Dwarven Armory
Farm transition17:00–18:09BeAcH_PaRtY · 12 farms clustered

Player highlights

Standout performances

Highest total score31,177BeAcH_PaRtY
Highest military score14,762BeAcH_PaRtY
Highest economy score13,151BeAcH_PaRtY
Most kills3,299BeAcH_PaRtY
Most units killed166BeAcH_PaRtY
Most deaths180Eisomarto
Most buildings razed6BeAcH_PaRtY
Largest army458Eisomarto
Favorite unitSpearmanEisomarto · 177 fielded

BeAcH_PaRtY

Highest ScoreMost ImprovementsMost KillsMost Resources

Eisomarto

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BeAcH_PaRtY

Classical timing4:52 estimated completion
Early pressure3:52 · Hersir trained
Expansion signal11:59 · Town Center
Early market / Heroic prep14:16 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Fortress tech path17:42 · Hill Fort
Heavy walling signal24 wall build events
Farm transition17:00–18:09 · 12 farms clustered
Market economy signal200 total resource volume
Large army production261 military units

Eisomarto

Classical timing4:21 estimated completion
Early pressure4:29 · Barracks
Expansion signal13:24 · Town Center
Early market / Heroic prep13:09 · Market
Early armory / Heroic prep7:37 · Armory
Fortress tech path17:41 · Migdol Stronghold
Heavy walling signal12 wall build events
Market economy signal1,500 total resource volume
Large army production458 military units
BeAcH_PaRtY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BeAcH_PaRtY · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeAcH_PaRtY · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

BeAcH_PaRtY

Bought

Food100
Wood100

Sold

No sells

Total player market volume200

Eisomarto

Bought

Food400

Sold

Wood1100
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army

Throwing Axeman90
Berserk60
Raiding Cavalry36
Jarl25
Godi20
Huskarl12
Troll7
Portable Ram5
Hersir4
Frost Giant2
Buildings11 types
Wall24
Farm17
House17
Ox Cart Building5
Great Hall4
Longhouse3
Hill Fort2
Temple2
Dwarven Armory1
Market1
Town Center1
God powers3 invoked
Dwarven Mine1
Frost1
Healing Spring1

Eisomarto

Army

Spearman177
Slinger165
Axeman107
Chariot Archer4
Wadjet3
Siege Tower2
Buildings15 types
House20
Wall12
Obelisk9
Granary8
Barracks5
Mining Camp3
Lumber Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Vision3
Ancestors2
Shifting Sands1