Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LipeGhost08 vs SoundScape

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:49
Tundra map preview
Map Tundra
Defeated
LipeGhost08Zeus
Pre-match Elo921
Win probability53.9%
23:49 Match length UpsetThe Elo underdog won
Winner
SoundScapeZeus
Pre-match Elo894
Win probability46.1%

Match at a glance

LipeGhost08 vs SoundScape

WinnerSoundScape
MapTundra
QueueRanked 1v1 Supremacy
Duration23:49
Started
Ended
Elo favorite53.9%LipeGhost08 · Upset
Fastest Classical4:07*LipeGhost08
First pressure5:06SoundScape · Stable
Market timing10:07LipeGhost08 · Market
First extra TC16:09LipeGhost08 · Town Center
Most military units176SoundScape
Highest EAPM46.0LipeGhost08
Market volume1,200LipeGhost08
Defeat
Elo921-19
EAPM46.0
Military units161
First pressure5:58Military Academy
First expansion16:09
Market volume1200
Total score 24,990
Military score 7,602
Economic score 15,034
Kills score 2,376
Units killed 87
Units lost 119
Buildings razed 3
Largest army 161
Favorite unit Hoplite 71 fielded
Classical 4:07* Research start 3:07
Heroic 21:10* Research start 19:55
Mythic Not reached

SoundScape

Zeus

Victory
Elo894+19
EAPM34.5
Military units176
First pressure5:06Stable
First expansion19:53
Market volume0
Total score 33,876
Military score 15,138
Economic score 16,484
Kills score 2,454
Units killed 103
Units lost 87
Buildings razed 1
Largest army 176
Favorite unit Hoplite 41 fielded
Classical 4:56* Research start 3:56
Heroic 19:02* Research start 17:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LipeGhost08Zeus
Match time
SoundScapeZeus
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyPickaxe
God powerCease Fire
Hoplite45 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
Key technologyPlow
Centaur2 training queues
Key technologyCopper Weapons
Key technologyMedium Archers
Toxotes5 training queues
Town CenterAdditional center
Hoplite12 training queues
God powerBolt
Toxotes3 training queues
Jason2 training queues
Farm transition12 farms clustered
Toxotes2 training queues
Toxotes17 training queues
Hoplite14 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Weapons
Town CenterAdditional center
God powerCease Fire
Hypaspist53 training queues
Key technologyBow Saw
DefeatMatch result
Jason2 training queues
Centaur12 training queues
First military pressureStable
Hippeus5 training queues
ArmoryArmory
Hippeus4 training queues
Key technologyMedium Archers
Toxotes4 training queues
Key technologyMedium Infantry
Hoplite11 training queues
Hoplite2 training queues
Toxotes14 training queues
Centaur2 training queues
Farm transition3 farms clustered
Key technologyPlow
Centaur3 training queues
Key technologyHand Axe
Key technologyPickaxe
Hoplite11 training queues
Toxotes7 training queues
God powerCease Fire
God powerBolt
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hoplite12 training queues
Toxotes9 training queues
Hydra4 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Hypaspist19 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Peltast17 training queues
Hoplite2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Odysseus2 training queues
Petrobolos2 training queues
Hypaspist14 training queues
Toxotes6 training queues
Hoplite3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%LipeGhost08 · Upset
Fastest Classical4:07*LipeGhost08
Fastest Heroic19:02*SoundScape
First pressure5:06SoundScape · Stable
First extra TC16:09LipeGhost08 · Town Center
Fortress timing20:59SoundScape · Fortress
Market timing10:07LipeGhost08 · Market
Armory timing6:41SoundScape · Armory
Farm transition13:06–13:15SoundScape · 3 farms clustered

Player highlights

Standout performances

Highest total score33,876SoundScape
Highest military score15,138SoundScape
Highest economy score16,484SoundScape
Most kills2,454SoundScape
Most units killed103SoundScape
Most deaths119LipeGhost08
Most buildings razed3LipeGhost08
Largest army176SoundScape
Favorite unitHopliteLipeGhost08 · 71 fielded

LipeGhost08

Most Deaths

SoundScape

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LipeGhost08

Classical timing4:07 estimated completion
Early pressure5:58 · Military Academy
Expansion signal16:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:07 · Market
Early armory / Heroic prep8:31 · Armory
Heavy walling signal16 wall build events
Farm transition17:59–18:56 · 12 farms clustered
Market economy signal1,200 total resource volume
Large army production161 military units

SoundScape

Classical timing4:56 estimated completion
Early pressure5:06 · Stable
Expansion signal19:53 · Town Center
Early armory / Heroic prep6:41 · Armory
Fortress tech path20:59 · Fortress
Heavy walling signal12 wall build events
Farm transition13:06–13:15 · 3 farms clustered
Large army production176 military units
LipeGhost08 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LipeGhost08 · Early MilitaryMeaningful trained combat units were produced during the early opening.
LipeGhost08 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SoundScape · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoundScape · Early MilitaryMeaningful trained combat units were produced during the early opening.
SoundScape · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

LipeGhost08

Bought

Food800

Sold

Wood400
Total player market volume1200

SoundScape

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LipeGhost08

Army

Hoplite71
Hypaspist53
Toxotes27
Jason4
Heracles3
Centaur2
Odysseus1
Buildings12 types
Farm33
House17
Wall16
Storehouse12
Granary8
Military Academy6
Archery Range2
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Cease Fire2
Bolt1

SoundScape

Army

Hoplite41
Toxotes41
Hypaspist33
Centaur18
Peltast17
Hippeus9
Jason5
Heracles4
Hydra4
Odysseus2
Petrobolos2
Buildings12 types
Farm21
House19
Wall12
Storehouse11
Archery Range3
Granary3
Military Academy3
Armory1
Fortress1
Stable1
Temple1
Town Center1
God powers2 invoked
Bolt1
Cease Fire1