Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

haysilber7591 vs Aro4146

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:20
Anatolia map preview
Map Anatolia
Defeated
haysilber7591Hades
Pre-match Elo956
Win probability37.9%
16:20 Match length Aro4146 favored
Winner
Aro4146Thor
Pre-match Elo1042
Win probability62.1%

Match at a glance

haysilber7591 vs Aro4146

WinnerAro4146
MapAnatolia
QueueRanked 1v1 Supremacy
Duration16:20
Started
Ended
Elo favorite62.1%Aro4146
Fastest Classical3:49*haysilber7591
First pressure3:23Aro4146 · Hersir trained
First extra TC6:51Aro4146 · Town Center
Market timing7:39haysilber7591 · Market
Most military units59haysilber7591
Highest EAPM31.3Aro4146
Market volume600haysilber7591
Defeat
Elo956-44
EAPM18.7
Military units59
First pressure4:34Archery Range
First expansion8:26
Market volume600
Total score 18,620
Military score 6,433
Economic score 11,925
Kills score 262
Units killed 9
Units lost 53
Buildings razed 0
Largest army 59
Favorite unit Toxotes 22 fielded
Classical 3:49* Research start 2:49
Heroic 10:10* Research start 8:54
Mythic Not reached

Aro4146

Thor

Victory
Elo1042+15
EAPM31.3
Military units50
First pressure3:23Hersir trained
First expansion6:51
Market volume300
Total score 30,088
Military score 12,211
Economic score 16,076
Kills score 1,801
Units killed 51
Units lost 10
Buildings razed 4
Largest army 50
Favorite unit Jarl 16 fielded
Classical 5:00* Research start 4:00
Heroic 10:39* Research start 9:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Apollo
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

haysilber7591Hades
Match time
Aro4146Thor
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Toxotes5 training queues
ArmoryArmory
Hippeus2 training queues
DockDock
MarketMarket
Town CenterAdditional center
Key technologyPickaxe
Toxotes3 training queues
Hippeus3 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
DockDock
Farm transition7 farms clustered
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyBallistics
Toxotes14 training queues
Peltast14 training queues
Hoplite4 training queues
God powerRestoration
Petrobolos3 training queues
Key technologyBronze Shields
DefeatMatch result
DockDock
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hersir2 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
MarketMarket
Key technologyHand Axe
Key technologyPickaxe
DockDock
Key technologyBronze Shields
God powerForest Fire
Key technologyIron Shields
Raiding Cavalry3 training queues
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Godi3 training queues
Hersir2 training queues
Jarl13 training queues
Dreki2 training queues
Key technologyHeavy Cavalry
Huskarl7 training queues
Key technologyMedium Infantry
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Huskarl3 training queues
Jarl3 training queues
God powerDwarven Mine
God powerFlaming Weapons
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%Aro4146
Fastest Classical3:49*haysilber7591
Fastest Heroic10:10*haysilber7591
First pressure3:23Aro4146 · Hersir trained
First extra TC6:51Aro4146 · Town Center
Fortress timing11:03Aro4146 · Hill Fort
Market timing7:39haysilber7591 · Market
Armory timing4:15Aro4146 · Dwarven Armory
Farm transition11:12–12:07haysilber7591 · 7 farms clustered

Player highlights

Standout performances

Highest total score30,088Aro4146
Highest military score12,211Aro4146
Highest economy score16,076Aro4146
Most kills1,801Aro4146
Most units killed51Aro4146
Most deaths53haysilber7591
Most buildings razed4Aro4146
Largest army59haysilber7591
Favorite unitToxoteshaysilber7591 · 22 fielded

haysilber7591

Most DeathsMost Improvements

Aro4146

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

haysilber7591

Fast Classical3:49 estimated completion
Early pressure4:34 · Archery Range
Fast expansion8:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:39 · Market
Early armory / Heroic prep5:51 · Armory
Fortress tech path12:36 · Fortress
Water commitment signal2 dock build events
Farm transition11:12–12:07 · 7 farms clustered
Market economy signal600 total resource volume

Aro4146

Classical timing5:00 estimated completion
Early pressure3:23 · Hersir trained
Fast expansion6:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:10 · Market
Early armory / Heroic prep4:15 · Dwarven Armory
Fortress tech path11:03 · Hill Fort
Heavy walling signal10 wall build events
Water commitment signal2 dock build events
Market economy signal300 total resource volume
haysilber7591 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
haysilber7591 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
haysilber7591 · Early MilitaryMeaningful trained combat units were produced during the early opening.
haysilber7591 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
haysilber7591 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
haysilber7591 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Aro4146 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Aro4146 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aro4146 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Aro4146 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

haysilber7591

Bought

Wood300

Sold

Food300
Total player market volume600

Aro4146

Bought

No buys

Sold

Food100
Wood200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haysilber7591

Army

Toxotes22
Peltast15
Hippeus7
Hoplite5
Petrobolos3
Achilles2
Chiron2
Ajax1
Hypaspist1
Prodromos1
Buildings13 types
House16
Farm7
Storehouse4
Archery Range2
Dock2
Military Academy2
Stable2
Town Center2
Armory1
Fortress1
Granary1
Market1
Temple1
God powers2 invoked
Restoration1
Sentinel1

Aro4146

Army

Jarl16
Huskarl10
Hersir7
Raiding Cavalry4
Godi3
Portable Ram3
Throwing Axeman3
Dreki2
Dragon Ship1
Kraken1
Buildings11 types
House16
Wall10
Ox Cart Building5
Longhouse4
Great Hall3
Dock2
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1