Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dym vs Snowflakes

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:48
Mount Olympus map preview
Map Mount Olympus
Winner
dymHades
Pre-match Elo1181
Win probability51.6%
40:48 Match length dym favored
Defeated
SnowflakesSet
Pre-match Elo1170
Win probability48.4%

Match at a glance

dym vs Snowflakes

Winnerdym
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration40:48
Started
Ended
Elo favorite51.6%dym
Fastest Classical4:32*dym
First pressure4:01dym · Archery Range
Market timing13:49Snowflakes · Market
First extra TC7:51Snowflakes · Town Center
Most military units703dym
Highest EAPM65.2Snowflakes
Market volume20,300Snowflakes

dym

Hades

Victory
Elo1181+17
EAPM50.0
Military units703
First pressure4:01Archery Range
First expansion9:48
Market volume12500
Total score 74,702
Military score 25,546
Economic score 31,305
Kills score 17,863
Units killed 578
Units lost 667
Buildings razed 36
Largest army 703
Favorite unit Hoplite 274 fielded
Classical 4:32* Estimated start 3:32
Heroic 11:25* Estimated start 10:10
Mythic 18:08* Estimated start 16:08
Defeat
Elo1170-17
EAPM65.2
Military units341
First pressure12:17Barracks
First expansion7:51
Market volume20300
Total score 72,982
Military score 30,195
Economic score 23,847
Kills score 18,962
Units killed 667
Units lost 599
Buildings razed 31
Largest army 341
Favorite unit Slinger 118 fielded
Classical 6:12* Estimated start 5:12
Heroic 10:53* Estimated start 9:38
Mythic 19:08* Estimated start 17:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Anubis
Apollo
HeroicAge
Sekhmet
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dymHades
Match time
SnowflakesSet
First military pressureArchery Range
Key technologyPickaxe
Key technologyHand Axe
Toxotes4 training queues
Hoplite4 training queues
ArmoryArmory
Toxotes2 training queues
Town CenterAdditional center
Hoplite9 training queues
Toxotes4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Hypaspist2 training queues
Fortress-tier buildingFortress
Toxotes45 training queues
Peltast3 training queues
Key technologyBow Saw
Key technologyPlow
Petrobolos4 training queues
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyCopper Armor
Hoplite2 training queues
Farm transition17 farms clustered
Town CenterAdditional center
Hoplite2 training queues
Key technologyShaft Mine
Peltast7 training queues
Fortress-tier buildingFortress
God powerSentinel
Hoplite6 training queues
Key technologyHeavy Infantry
Hypaspist3 training queues
Petrobolos5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerPlenty Vault
ArmoryArmory
Toxotes30 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Hoplite35 training queues
Hypaspist5 training queues
Peltast10 training queues
Town CenterAdditional center
Hypaspist5 training queues
Petrobolos3 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyBallistics
MarketMarket
MarketMarket
MarketMarket
Hoplite92 training queues
Hypaspist5 training queues
Toxotes61 training queues
Colossus2 training queues
Peltast10 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
Hypaspist7 training queues
Petrobolos4 training queues
Fortress-tier buildingFortress
Hypaspist10 training queues
Trade route startedCaravan Greek queued
Peltast5 training queues
Cyclops2 training queues
Petrobolos2 training queues
Hoplite124 training queues
Toxotes31 training queues
Cyclops2 training queues
Peltast10 training queues
ArmoryArmory
MarketMarket
MarketMarket
MarketMarket
Petrobolos3 training queues
Key technologyIron Weapons
Toxotes40 training queues
Peltast7 training queues
Hypaspist15 training queues
God powerUnderworld Passage
God powerUnderworld Passage
God powerPlenty Vault
Peltast10 training queues
Fortress-tier buildingFortress
Toxotes17 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hypaspist5 training queues
Peltast5 training queues
God powerTitan Gate
VictoryMatch result
Key technologyPickaxe
God powerVision
God powerPlague Of Serpents
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Weapons
First military pressureBarracks
Key technologyShaft Mine
Key technologyBow Saw
Giraffe Of Set7 training queues
Key technologyBallistics
MarketMarket
MarketMarket
MarketMarket
Key technologyBronze Weapons
Town CenterAdditional center
God powerCitadel
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Slinger4 training queues
Catapult4 training queues
War Elephant2 training queues
God powerPlague Of Serpents
Key technologyHeavy Slingers
Key technologyCopper Armor
Key technologyCopper Shields
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Elephant Of Set2 training queues
Key technologyChampion Slingers
Slinger7 training queues
God powerMeteor
War Elephant2 training queues
Catapult4 training queues
Elephant Of Set2 training queues
Chariot Archer5 training queues
God powerPlague Of Serpents
War Elephant13 training queues
Slinger40 training queues
Key technologyHeavy War Elephants
Key technologyBronze Shields
Key technologyChampion War Elephants
Key technologyHeavy Chariot Archers
Farm transition27 farms clustered
Key technologyIron Shields
Key technologyBronze Armor
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Key technologyMedium Spearmen
Spearman11 training queues
Axeman5 training queues
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Catapult6 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Axemen
Key technologyHeavy Spearmen
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Scarab2 training queues
Trade route startedCaravan Egyptian queued
War Elephant27 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Axeman10 training queues
Slinger6 training queues
Chariot Archer4 training queues
Key technologyIron Weapons
Key technologyIron Armor
Siege Tower11 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Slinger29 training queues
Phoenix2 training queues
Scarab3 training queues
Axeman19 training queues
Key technologyChampion Axemen
Fortress-tier buildingMigdol Stronghold
Chariot Archer4 training queues
Key technologyChampion Axemen
Fortress-tier buildingMigdol Stronghold
War Elephant5 training queues
Town CenterAdditional center
Slinger11 training queues
Axeman11 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant12 training queues
Chariot Archer4 training queues
Scarab3 training queues
Slinger7 training queues
Axeman10 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
MarketMarket
MarketMarket
MarketMarket
Slinger12 training queues
Siege Tower6 training queues
God powerPlague Of Serpents
Axeman4 training queues
Siege Tower11 training queues
War Elephant4 training queues
Axeman3 training queues
Slinger2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%dym
Fastest Classical4:32*dym
Fastest Heroic10:53*Snowflakes
Fastest Mythic18:08*dym
First pressure4:01dym · Archery Range
First extra TC7:51Snowflakes · Town Center
Fortress timing13:36dym · Fortress
Market timing13:49Snowflakes · Market
Armory timing7:53Snowflakes · Armory
Farm transition16:01–16:33dym · 17 farms clustered
Trade route started27:52Snowflakes

Player highlights

Standout performances

Highest total score74,702dym
Highest military score30,195Snowflakes
Highest economy score31,305dym
Most kills18,962Snowflakes
Most units killed667Snowflakes
Most deaths667dym
Most buildings razed36dym
Largest army703dym
Favorite unitHoplitedym · 274 fielded

dym

Highest ScoreLargest ArmyMost DeathsMost Resources

Snowflakes

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dym

Classical timing4:32 estimated completion
Early pressure4:01 · Archery Range
Expansion signal9:48 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep25:53 · Market
Early armory / Heroic prep8:40 · Armory
Fortress tech path13:36 · Fortress
Heavy walling signal6 wall build events
Farm transition16:01–16:33 · 17 farms clustered
Trade route started30:41 · Caravan Greek queued
Market economy signal12,500 total resource volume
Large army production703 military units

Snowflakes

Late Classical6:12 estimated completion
Delayed pressure12:17 · Barracks
Fast expansion7:51 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:49 · Market
Early armory / Heroic prep7:53 · Armory
Fortress tech path16:08 · Migdol Stronghold
Heavy walling signal6 wall build events
Farm transition23:56–25:06 · 27 farms clustered
Trade route started27:52 · Caravan Egyptian queued
Market economy signal20,300 total resource volume
Large army production341 military units
dym · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
dym · Early MilitaryMeaningful trained combat units were produced during the early opening.
dym · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
dym · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Snowflakes · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowflakes · Late ClassicalClassical completed after 5:00 on a standard land opening.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 32800 total volume

dym

Bought

No buys

Sold

Food1000
Wood11500
Total player market volume12500

Snowflakes

Bought

Food600

Sold

Food2700
Wood17000
Total player market volume20300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dym

Army

Hoplite274
Toxotes234
Peltast69
Hypaspist58
Petrobolos27
Achilles10
Ajax7
Perseus7
Chiron6
Cyclops5
Colossus4
Gastraphetoros1
Manticore1
Buildings13 types
Farm41
House20
Storehouse15
Military Academy13
Archery Range8
Fortress8
Granary7
Market6
Wall6
Temple5
Town Center4
Armory3
Stable1
God powers4 invoked
Plenty Vault2
Underworld Passage2
Sentinel1
Titan Gate1

Snowflakes

Army

Slinger118
War Elephant65
Axeman62
Siege Tower28
Chariot Archer20
Catapult14
Spearman12
Scarab8
Giraffe Of Set7
Elephant Of Set4
Phoenix2
Anubite1
Buildings18 types
Farm37
Lumber Camp29
House17
Migdol Stronghold15
Mining Camp13
Granary10
Market6
Siege Works6
Wall6
Barracks5
Armory4
Town Center4
Obelisk3
Monument To Pharaohs2
Monument To Villagers2
Temple2
Monument To Priests1
Monument To Soldiers1
God powers4 invoked
Plague Of Serpents5
Citadel1
Meteor1
Vision1