Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs ImmorTaLiT

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:37
Midgard map preview
Map Midgard
Winner
DevilLoki
Pre-match Elo1937
Win probability56.4%
13:37 Match length Devil favored
Defeated
ImmorTaLiTKronos
Pre-match Elo1892
Win probability43.6%

Match at a glance

Devil vs ImmorTaLiT

WinnerDevil
MapMidgard
QueueRanked 1v1 Supremacy
Duration13:37
Started
Ended
Elo favorite56.4%Devil
Fastest Classical4:06*Devil
First pressure3:38Devil · Hersir trained
Market timing11:58Devil · Market
Most military units76Devil
Highest EAPM55.3Devil
Market volume400ImmorTaLiT

Devil

Loki

Victory
Elo1937+15
EAPM55.3
Military units76
First pressure3:38Hersir trained
First expansion
Market volume0
Total score 19,220
Military score 8,190
Economic score 8,670
Kills score 2,416
Units killed 74
Units lost 36
Buildings razed 8
Largest army 76
Favorite unit Throwing Axeman 23 fielded
Classical 4:06* Research start 3:06
Heroic 12:38* Estimated start 11:23
Mythic Not reached

ImmorTaLiT

Kronos

Defeat
Elo1892-15
EAPM40.6
Military units71
First pressure5:07Counter Barracks
First expansion
Market volume400
Total score 14,944
Military score 5,273
Economic score 8,898
Kills score 824
Units killed 31
Units lost 74
Buildings razed 0
Largest army 71
Favorite unit Contarius 20 fielded
Classical 5:25* Estimated start 4:25
Heroic 12:17* Estimated start 11:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Prometheus
Bragi
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
ImmorTaLiTKronos
DockDock
DockDock
First military pressureHersir trained
Hersir10 training queues
DockDock
God powerSpy
DockDock
God powerUndermine
DockDock
Throwing Axeman20 training queues
Dreki2 training queues
ArmoryArmory
Berserk12 training queues
Hersir6 training queues
Raiding Cavalry2 training queues
Godi3 training queues
God powerSpy
MarketMarket
Key technologyCopper Armor
Hirdman9 training queues
God powerFlaming Weapons
Throwing Axeman3 training queues
Hersir3 training queues
Godi4 training queues
Key technologyCopper Shields
VictoryMatch result
DockDock
God powerDeconstruction
DockDock
First military pressureCounter Barracks
God powerValor
Katapeltes13 training queues
God powerValor
God powerValor
Murmillo9 training queues
God powerValor
God powerValor
God powerValor
Key technologyPickaxe
DockDock
Key technologyMedium Infantry
Fire Ship2 training queues
God powerValor
Key technologyHand Axe
ArmoryArmory
God powerValor
God powerValor
Murmillo10 training queues
Katapeltes3 training queues
God powerValor
Key technologyCopper Weapons
God powerChaos
Contarius20 training queues
God powerValor
MarketMarket
Fortress-tier buildingPalace
Arcus12 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.4%Devil
Fastest Classical4:06*Devil
Fastest Heroic12:17*ImmorTaLiT
First pressure3:38Devil · Hersir trained
Fortress timing12:28ImmorTaLiT · Palace
Market timing11:58Devil · Market
Armory timing9:32ImmorTaLiT · Armory

Player highlights

Standout performances

Highest total score19,220Devil
Highest military score8,190Devil
Highest economy score8,898ImmorTaLiT
Most kills2,416Devil
Most units killed74Devil
Most deaths74ImmorTaLiT
Most buildings razed8Devil
Largest army76Devil
Favorite unitThrowing AxemanDevil · 23 fielded

Devil

Highest ScoreMost Kills

ImmorTaLiT

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:06 estimated completion
Early pressure3:38 · Hersir trained
Early market / Heroic prep11:58 · Market
Early armory / Heroic prep9:53 · Armory
Water commitment signal5 dock build events

ImmorTaLiT

Late Classical5:25 estimated completion
Early pressure5:07 · Counter Barracks
Early market / Heroic prep12:14 · Market
Early armory / Heroic prep9:32 · Armory
Fortress tech path12:28 · Palace
Water commitment signal3 dock build events
Market economy signal400 total resource volume
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Devil

Bought

No buys

Sold

No sells

Total player market volume0

ImmorTaLiT

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman23
Hersir19
Berserk12
Hirdman9
Godi7
Dreki2
Einheri2
Raiding Cavalry2
Buildings8 types
House15
Dock5
Ox Cart Building5
Longhouse3
Great Hall2
Armory1
Market1
Temple1
God powers3 invoked
Spy2
Flaming Weapons1
Undermine1

ImmorTaLiT

Army

Contarius20
Murmillo19
Katapeltes16
Arcus12
Fire Ship2
Oracle1
Satyr1
Buildings9 types
Manor10
Military Barracks9
Dock3
Counter Barracks2
Temple2
Armory1
Economic Guild1
Market1
Palace1
God powers3 invoked
Valor11
Chaos1
Deconstruction1