Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rax vs SuperNoobJin

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:52
Mirage map preview
Map Mirage
Winner
RaxRa
Pre-match Elo1274
Win probability69.9%
14:52 Match length Rax favored
Defeated
SuperNoobJinIsis
Pre-match Elo1128
Win probability30.1%

Match at a glance

Rax vs SuperNoobJin

WinnerRax
MapMirage
QueueRanked 1v1 Supremacy
Duration14:52
Started
Ended
Elo favorite69.9%Rax
Fastest Classical5:17*SuperNoobJin
First pressure6:11Rax · Barracks
First extra TC14:17SuperNoobJin · Town Center
Market timing7:41Rax · Market
Most military units71SuperNoobJin
Highest EAPM67.5Rax

Rax

Ra

Victory
Elo1274+11
EAPM67.5
Military units55
First pressure6:11Barracks
First expansion
Market volume0
Total score 18,736
Military score 7,612
Economic score 9,571
Kills score 1,553
Units killed 56
Units lost 44
Buildings razed 22
Largest army 55
Favorite unit Axeman 22 fielded
Classical 6:12* Estimated start 5:12
Heroic 9:50* Estimated start 8:35
Mythic Not reached
Defeat
Elo1128-11
EAPM50.8
Military units71
First pressure8:00Barracks
First expansion14:17
Market volume0
Total score 16,185
Military score 4,650
Economic score 10,645
Kills score 915
Units killed 42
Units lost 56
Buildings razed 2
Largest army 71
Favorite unit Axeman 45 fielded
Classical 5:17* Estimated start 4:17
Heroic 10:38* Research start 9:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Anubis
Sekhmet
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RaxRa
Match time
SuperNoobJinIsis
DockDock
Key technologyPickaxe
God powerRain
Key technologyHand Axe
Ramming Galley2 training queues
First military pressureBarracks
Spearman9 training queues
ArmoryArmory
MarketMarket
Axeman10 training queues
Slinger8 training queues
Key technologyMedium Axemen
God powerCitadel
Key technologyMedium Slingers
Key technologyBow Saw
Axeman12 training queues
Siege Tower4 training queues
Key technologyHeavy Axemen
Slinger3 training queues
Farm transition5 farms clustered
Spearman5 training queues
Key technologyHeavy Slingers
Key technologyBow Saw
VictoryMatch result
DockDock
God powerPlague Of Serpents
ArmoryArmory
Anubite2 training queues
First military pressureBarracks
Key technologyPickaxe
Key technologyHusbandry
Axeman10 training queues
Anubite5 training queues
Key technologyMedium Axemen
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Slinger5 training queues
God powerLocust Swarm
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
God powerProsperity
Camel Rider6 training queues
Axeman35 training queues
Town CenterAdditional center
Spearman5 training queues
Anubite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Rax
Fastest Classical5:17*SuperNoobJin
Fastest Heroic9:50*Rax
First pressure6:11Rax · Barracks
First extra TC14:17SuperNoobJin · Town Center
Fortress timing12:15SuperNoobJin · Migdol Stronghold
Market timing7:41Rax · Market
Armory timing6:52SuperNoobJin · Armory
Farm transition13:32–13:32Rax · 5 farms clustered

Player highlights

Standout performances

Highest total score18,736Rax
Highest military score7,612Rax
Highest economy score10,645SuperNoobJin
Most kills1,553Rax
Most units killed56Rax
Most deaths56SuperNoobJin
Most buildings razed22Rax
Largest army71SuperNoobJin
Favorite unitAxemanSuperNoobJin · 45 fielded

Rax

Highest ScoreLargest ArmyMost KillsMost Resources

SuperNoobJin

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rax

Late Classical6:12 estimated completion
Early pressure6:11 · Barracks
Early market / Heroic prep7:41 · Market
Early armory / Heroic prep7:05 · Armory
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition13:32–13:32 · 5 farms clustered

SuperNoobJin

Late Classical5:17 estimated completion
Delayed pressure8:00 · Barracks
Expansion signal14:17 · Town Center
Early armory / Heroic prep6:52 · Armory
Fortress tech path12:15 · Migdol Stronghold
Water commitment signal1 dock build events
Rax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rax · Water BoomExisting water-opening timing signal.
SuperNoobJin · Early MilitaryMeaningful trained combat units were produced during the early opening.
SuperNoobJin · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rax

Army

Axeman22
Spearman15
Slinger11
Siege Tower4
Ramming Galley2
Scarab1
Buildings15 types
House12
Obelisk10
Wall6
Farm5
Granary5
Barracks4
Mining Camp3
Armory1
Dock1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Citadel1
Rain1

SuperNoobJin

Army

Axeman45
Anubite10
Camel Rider6
Slinger5
Spearman5
Buildings14 types
House25
Obelisk16
Granary3
Mining Camp3
Barracks2
Temple2
Armory1
Dock1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1