Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY vs Iamklaus_

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:04
Midgard map preview
Map Midgard
Defeated
BeAcH_PaRtYThor
Pre-match Elo1838
Win probability31.1%
15:04 Match length Iamklaus_ favored
Winner
Iamklaus_Tsukuyomi
Pre-match Elo1976
Win probability68.9%

Match at a glance

BeAcH_PaRtY vs Iamklaus_

WinnerIamklaus_
MapMidgard
QueueRanked 1v1 Supremacy
Duration15:04
Started
Ended
Elo favorite68.9%Iamklaus_
Fastest Classical4:48*Iamklaus_
First pressure4:39BeAcH_PaRtY · Hersir trained
First extra TC13:31Iamklaus_ · Town Center
Market timing7:50Iamklaus_ · Market
Most military units349BeAcH_PaRtY
Highest EAPM90.0BeAcH_PaRtY
Market volume2,300Iamklaus_
Defeat
Elo1838-11
EAPM90.0
Military units349
First pressure4:39Hersir trained
First expansion
Market volume1000
Total score 16,338
Military score 6,283
Economic score 9,225
Kills score 830
Units killed 29
Units lost 110
Buildings razed 0
Largest army 349
Favorite unit Berserk 244 fielded
Classical 5:43* Estimated start 4:43
Heroic 9:39* Estimated start 8:24
Mythic Not reached

Iamklaus_

Tsukuyomi

Victory
Elo1976+11
EAPM77.4
Military units66
First pressure5:05Stable Japanese
First expansion13:31
Market volume2300
Total score 28,298
Military score 14,598
Economic score 11,016
Kills score 2,786
Units killed 112
Units lost 31
Buildings razed 12
Largest army 66
Favorite unit Naginata Rider 25 fielded
Classical 4:48* Estimated start 4:03
Heroic 9:19* Estimated start 8:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Inari Okami
Bragi
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BeAcH_PaRtYThor
Match time
Iamklaus_Tsukuyomi
DockDock
DockDock
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
God powerHealing Spring
ArmoryDwarven Armory
Key technologyMedium Infantry
Berserk244 training queues
Key technologyPickaxe
Key technologyCopper Weapons
MarketMarket
Hirdman15 training queues
Key technologyCopper Armor
Key technologyCopper Shields
God powerDwarven Mine
God powerDwarven Mine
Hersir7 training queues
Key technologyCopper Shields
Key technologyHeavy Infantry
God powerFlaming Weapons
Battle Boar2 training queues
Throwing Axeman10 training queues
Godi17 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Jarl5 training queues
Key technologyHeavy Infantry
Throwing Axeman10 training queues
Hirdman35 training queues
DefeatMatch result
DockDock
Kitsune2 training queues
DockDock
DockDock
First military pressureStable Japanese
DockDock
Naginata Rider6 training queues
Key technologyPickaxe
ArmoryArmory
Samurai2 training queues
MarketMarket
DockDock
Key technologyCopper Shields
Key technologyBallistics
Key technologyHand Axe
Key technologyCopper Armor
Samurai3 training queues
Yumi Horse Archer21 training queues
Key technologyCopper Weapons
God powerSmiting Gust
Fortress-tier buildingCastle
Naginata Rider2 training queues
God powerNew Moon
God powerSwampland
Samurai2 training queues
Daimyo3 training queues
Key technologyHusbandry
Naginata Rider17 training queues
Honengyo3 training queues
Town CenterAdditional center
Yumi Horse Archer3 training queues
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.9%Iamklaus_
Fastest Classical4:48*Iamklaus_
Fastest Heroic9:19*Iamklaus_
First pressure4:39BeAcH_PaRtY · Hersir trained
First extra TC13:31Iamklaus_ · Town Center
Fortress timing11:00Iamklaus_ · Castle
Market timing7:50Iamklaus_ · Market
Armory timing5:49BeAcH_PaRtY · Dwarven Armory

Player highlights

Standout performances

Highest total score28,298Iamklaus_
Highest military score14,598Iamklaus_
Highest economy score11,016Iamklaus_
Most kills2,786Iamklaus_
Most units killed112Iamklaus_
Most deaths110BeAcH_PaRtY
Most buildings razed12Iamklaus_
Largest army349BeAcH_PaRtY
Favorite unitBerserkBeAcH_PaRtY · 244 fielded

BeAcH_PaRtY

Largest ArmyMost DeathsMost Resources

Iamklaus_

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BeAcH_PaRtY

Late Classical5:43 estimated completion
Early pressure4:39 · Hersir trained
Early market / Heroic prep7:55 · Market
Early armory / Heroic prep5:49 · Dwarven Armory
Heavy walling signal13 wall build events
Water commitment signal2 dock build events
Market economy signal1,000 total resource volume
Large army production349 military units

Iamklaus_

Classical timing4:48 estimated completion
Early pressure5:05 · Stable Japanese
Expansion signal13:31 · Town Center
Early market / Heroic prep7:50 · Market
Early armory / Heroic prep6:53 · Armory
Fortress tech path11:00 · Castle
Heavy walling signal7 wall build events
Water commitment signal5 dock build events
Market economy signal2,300 total resource volume
BeAcH_PaRtY · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeAcH_PaRtY · Water BoomExisting water-opening timing signal.
Iamklaus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

BeAcH_PaRtY

Bought

No buys

Sold

Food200
Wood800
Total player market volume1000

Iamklaus_

Bought

No buys

Sold

Food1600
Wood700
Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army

Berserk244
Hirdman50
Throwing Axeman20
Godi17
Hersir11
Jarl5
Battle Boar2
Buildings9 types
House22
Wall13
Longhouse8
Ox Cart Building6
Great Hall4
Dock2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Flaming Weapons1
Healing Spring1

Iamklaus_

Army

Naginata Rider25
Yumi Horse Archer24
Samurai7
Daimyo4
Honengyo3
Kitsune2
Onna Musha1
Buildings13 types
House17
Stable Japanese7
Wall7
Dock5
Mining Camp Japanese3
Shrine Japanese3
Watermill2
Armory1
Castle1
Dojo1
Market1
Temple1
Town Center1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1