Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs THE CHAD

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:20
Watering Hole map preview
Map Watering Hole
Winner
soliman480Poseidon
Pre-match Elo1127
Win probability49.9%
22:20 Match length UpsetThe Elo underdog won
Defeated
THE CHADShennong
Pre-match Elo1128
Win probability50.1%

Match at a glance

soliman480 vs THE CHAD

Winnersoliman480
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration22:20
Started
Ended
Elo favorite50.1%THE CHAD · Upset
Fastest Classical4:01*soliman480
First pressure4:10soliman480 · Stable
First extra TC8:32soliman480 · Town Center
Market timing14:59soliman480 · Market
Most military units196THE CHAD
Highest EAPM42.1THE CHAD
Market volume900soliman480

soliman480

Poseidon

Victory
Elo1127+18
EAPM36.9
Military units169
First pressure4:10Stable
First expansion8:32
Market volume900
Total score 42,415
Military score 17,319
Economic score 21,516
Kills score 3,580
Units killed 135
Units lost 96
Buildings razed 10
Largest army 169
Favorite unit Hoplite 56 fielded
Classical 4:01* Research start 3:01
Heroic 16:59* Research start 15:44
Mythic 22:12* Research start 20:12

THE CHAD

Shennong

Defeat
Elo1128-18
EAPM42.1
Military units196
First pressure18:36Imperial Academy
First expansion15:57
Market volume0
Total score 18,048
Military score 4,547
Economic score 10,991
Kills score 2,510
Units killed 96
Units lost 135
Buildings razed 0
Largest army 196
Favorite unit Dao Swordsman 94 fielded
Classical 5:11* Estimated start 4:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
Dionysus
HeroicAge
No choice recorded
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

soliman480Poseidon
Match time
THE CHADShennong
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
Hippeus13 training queues
Town CenterAdditional center
Toxotes19 training queues
Hoplite20 training queues
Key technologyPlow
Key technologyMedium Archers
Farm transition3 farms clustered
Hippeus4 training queues
Centaur2 training queues
Town CenterAdditional center
Toxotes5 training queues
MarketMarket
ArmoryArmory
Toxotes13 training queues
Hoplite11 training queues
Key technologyMedium Infantry
Hippeus4 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyCopper Shields
MarketMarket
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyHeavy Infantry
Hydra3 training queues
God powerBronze
Toxotes19 training queues
Key technologyHeavy Archers
Hoplite25 training queues
Petrobolos5 training queues
Hydra5 training queues
Hypaspist3 training queues
Hippeus14 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Town CenterAdditional center
VictoryMatch result
God powerProsperous Seeds
God powerProsperous Seeds
Pioneer3 training queues
Ge Halberdier3 training queues
Farm transition3 farms clustered
Key technologyCrenellations
Key technologyMedium Infantry
God powerProsperous Seeds
God powerLightning Weapons
Key technologyCrenellations
Ge Halberdier14 training queues
Wuzu Javelineer3 training queues
Dao Swordsman21 training queues
God powerProsperous Seeds
Dao Swordsman23 training queues
Key technologyPickaxe
ArmoryArmory
Town CenterAdditional center
Key technologyHand Axe
God powerProsperous Seeds
Wuzu Javelineer57 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Pioneer4 training queues
MarketMarket
Dao Swordsman45 training queues
First military pressureImperial Academy
Pioneer10 training queues
Pioneer5 training queues
Dao Swordsman4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%THE CHAD · Upset
Fastest Classical4:01*soliman480
Fastest Heroic16:59*soliman480
Fastest Mythic22:12*soliman480
First pressure4:10soliman480 · Stable
First extra TC8:32soliman480 · Town Center
Fortress timing17:54soliman480 · Fortress
Market timing14:59soliman480 · Market
Armory timing15:02soliman480 · Armory
Farm transition7:16–7:24THE CHAD · 3 farms clustered
Trade route started17:39soliman480

Player highlights

Standout performances

Highest total score42,415soliman480
Highest military score17,319soliman480
Highest economy score21,516soliman480
Most kills3,580soliman480
Most units killed135soliman480
Most deaths135THE CHAD
Most buildings razed10soliman480
Largest army196THE CHAD
Favorite unitDao SwordsmanTHE CHAD · 94 fielded

soliman480

Highest ScoreMost ImprovementsMost KillsMost Resources

THE CHAD

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

soliman480

Classical timing4:01 estimated completion
Early pressure4:10 · Stable
Fast expansion8:32 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:59 · Market
Early armory / Heroic prep15:02 · Armory
Fortress tech path17:54 · Fortress
Farm transition10:33–11:36 · 3 farms clustered
Trade route started17:39 · Caravan Greek queued
Market economy signal900 total resource volume
Large army production169 military units

THE CHAD

Late Classical5:11 estimated completion
Delayed pressure18:36 · Imperial Academy
Expansion signal15:57 · Town Center
Early market / Heroic prep18:02 · Market
Early armory / Heroic prep15:41 · Armory
Heavy walling signal6 wall build events
Farm transition7:16–7:24 · 3 farms clustered
Large army production196 military units
soliman480 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
soliman480 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
soliman480 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliman480 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
THE CHAD · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
THE CHAD · Early MilitaryMeaningful trained combat units were produced during the early opening.
THE CHAD · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

soliman480

Bought

Food900

Sold

No sells

Total player market volume900

THE CHAD

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army

Hoplite56
Toxotes56
Hippeus35
Hydra8
Petrobolos5
Centaur4
Hypaspist3
Prodromos1
Theseus1
Buildings12 types
Farm30
House16
Storehouse7
Military Academy4
Stable4
Archery Range3
Granary3
Town Center3
Market2
Temple2
Armory1
Fortress1
God powers2 invoked
Bronze1
Lure1

THE CHAD

Army

Dao Swordsman94
Wuzu Javelineer60
Pioneer23
Ge Halberdier18
Ya Zi1
Buildings10 types
Farm29
House20
Silo10
Wall6
Military Camp3
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds5
Lightning Weapons1