Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs GOST

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:37
Watering Hole map preview
Map Watering Hole
Defeated
nak4noAmaterasu
Pre-match Elo1600
Win probability51.3%
16:37 Match length UpsetThe Elo underdog won
Winner
GOSTLoki
Pre-match Elo1591
Win probability48.7%

Match at a glance

nak4no vs GOST

WinnerGOST
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration16:37
Started
Ended
Elo favorite51.3%nak4no · Upset
Fastest Classical3:53*GOST
First pressure3:18GOST · Hersir trained
First extra TC4:17nak4no · Town Center
Market timing12:42GOST · Market
Most military units161nak4no
Highest EAPM73.7GOST

nak4no

Amaterasu

Defeat
Elo1600-18
EAPM56.8
Military units161
First pressure4:43Stable Japanese
First expansion4:17
Market volume0
Total score 27,167
Military score 13,198
Economic score 12,494
Kills score 1,505
Units killed 49
Units lost 53
Buildings razed 14
Largest army 161
Favorite unit Samurai 42 fielded
Classical 3:56* Research start 2:56
Heroic 11:47* Estimated start 10:32
Mythic Not reached

GOST

Loki

Victory
Elo1591+18
EAPM73.7
Military units78
First pressure3:18Hersir trained
First expansion6:08
Market volume0
Total score 36,233
Military score 15,367
Economic score 19,331
Kills score 1,595
Units killed 51
Units lost 49
Buildings razed 0
Largest army 78
Favorite unit Hersir 28 fielded
Classical 3:53* Research start 2:53
Heroic 14:10* Estimated start 12:55
Mythic 16:19* Estimated start 14:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
Raijin
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
GOSTLoki
Town CenterAdditional center
God powerShrine Of The Hunt
First military pressureStable Japanese
God powerSolar Shield
Naginata Rider6 training queues
Key technologyHand Axe
Key technologyPickaxe
Onna Musha9 training queues
Bushi2 training queues
Samurai12 training queues
ArmoryArmory
Key technologyPlow
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Bushi8 training queues
Wanyudo6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Naginata Rider3 training queues
Shinobi13 training queues
Yumi Horse Archer12 training queues
Fortress-tier buildingCastle
Bushi3 training queues
Yari Spearman3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Shinobi20 training queues
Yumi Horse Archer20 training queues
Yumi Archer4 training queues
Bushi6 training queues
God powerThunder Burst
Samurai30 training queues
God powerSolar Shield
Farm transition11 farms clustered
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir7 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Hirdman7 training queues
Key technologyHusbandry
Key technologyPlow
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Key technologyMedium Cavalry
MarketMarket
Fortress-tier buildingHill Fort
Throwing Axeman26 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Jarl14 training queues
Key technologyHeavy Cavalry
Farm transition8 farms clustered
God powerFlaming Weapons
Huskarl2 training queues
Town CenterAdditional center
Hersir20 training queues
God powerNidhogg
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%nak4no · Upset
Fastest Classical3:53*GOST
Fastest Heroic11:47*nak4no
Fastest Mythic16:19*GOST
First pressure3:18GOST · Hersir trained
First extra TC4:17nak4no · Town Center
Fortress timing12:33nak4no · Castle
Market timing12:42GOST · Market
Armory timing9:02nak4no · Armory
Farm transition14:34–14:35GOST · 8 farms clustered

Player highlights

Standout performances

Highest total score36,233GOST
Highest military score15,367GOST
Highest economy score19,331GOST
Most kills1,595GOST
Most units killed51GOST
Most deaths53nak4no
Most buildings razed14nak4no
Largest army161nak4no
Favorite unitSamurainak4no · 42 fielded

nak4no

Largest ArmyMost DeathsMost Improvements

GOST

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:56 estimated completion
Early pressure4:43 · Stable Japanese
Fast expansion4:17 · Town Center
Early armory / Heroic prep9:02 · Armory
Fortress tech path12:33 · Castle
Heavy walling signal10 wall build events
Farm transition15:54–15:56 · 11 farms clustered
Large army production161 military units

GOST

Fast Classical3:53 estimated completion
Early pressure3:18 · Hersir trained
Fast expansion6:08 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:42 · Market
Early armory / Heroic prep11:25 · Armory
Fortress tech path13:19 · Hill Fort
Heavy walling signal54 wall build events
Farm transition14:34–14:35 · 8 farms clustered
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GOST · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
GOST · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GOST · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOST · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GOST · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Samurai42
Shinobi33
Yumi Horse Archer32
Bushi19
Naginata Rider10
Onna Musha9
Wanyudo7
Yari Spearman4
Yumi Archer4
Raiju1
Buildings13 types
House16
Farm11
Wall10
Stable Japanese8
Shrine Japanese6
Watermill6
Dojo5
Mining Camp Japanese3
Armory1
Castle1
Guardhouse1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

GOST

Army

Hersir28
Throwing Axeman26
Jarl14
Hirdman7
Huskarl2
Einheri1
Buildings11 types
Wall54
Farm15
House15
Longhouse10
Ox Cart Building9
Great Hall8
Town Center3
Temple2
Armory1
Hill Fort1
Market1
God powers3 invoked
Flaming Weapons1
Nidhogg1
Spy1