Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:37
Nile Shallows map preview
Map Nile Shallows
Defeated
Dr.AshPoseidon
Pre-match Elo1839
Win probability31.2%
10:37 Match length 420ZeuZK1ng69 favored
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1976
Win probability68.8%

Match at a glance

Dr.Ash vs 420ZeuZK1ng69

Winner420ZeuZK1ng69
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration10:37
Started
Ended
Elo favorite68.8%420ZeuZK1ng69
Fastest Classical4:13*Dr.Ash
First pressure3:12420ZeuZK1ng69 · Warrior Priest trained
First extra TC5:28Dr.Ash · Town Center
Most military units44420ZeuZK1ng69
Highest EAPM110.4Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1839-11
EAPM110.4
Military units38
First pressure4:19Military Academy
First expansion5:28
Market volume0
Total score 8,743
Military score 4,136
Economic score 4,439
Kills score 168
Units killed 7
Units lost 18
Buildings razed 0
Largest army 38
Favorite unit Hoplite 19 fielded
Classical 4:13* Research start 3:13
Heroic Not reached
Mythic Not reached

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1976+11
EAPM54.9
Military units44
First pressure3:12Warrior Priest trained
First expansion
Market volume0
Total score 13,462
Military score 7,420
Economic score 5,479
Kills score 607
Units killed 19
Units lost 7
Buildings razed 3
Largest army 44
Favorite unit Ocelotl Warrior 23 fielded
Classical 4:41* Research start 3:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Huehuecoyotl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
420ZeuZK1ng69Quetzalcoatl
First military pressureMilitary Academy
God powerLure
Key technologyHusbandry
Town CenterAdditional center
Hoplite19 training queues
Hypaspist17 training queues
Key technologyMedium Infantry
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest21 training queues
Key technologyPickaxe
Ocelotl Warrior23 training queues
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
God powerLullaby
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.8%420ZeuZK1ng69
Fastest Classical4:13*Dr.Ash
First pressure3:12420ZeuZK1ng69 · Warrior Priest trained
First extra TC5:28Dr.Ash · Town Center
Armory timing8:28420ZeuZK1ng69 · Armory

Player highlights

Standout performances

Highest total score13,462420ZeuZK1ng69
Highest military score7,420420ZeuZK1ng69
Highest economy score5,479420ZeuZK1ng69
Most kills607420ZeuZK1ng69
Most units killed19420ZeuZK1ng69
Most deaths18Dr.Ash
Most buildings razed3420ZeuZK1ng69
Largest army44420ZeuZK1ng69
Favorite unitOcelotl Warrior420ZeuZK1ng69 · 23 fielded

Dr.Ash

Most Deaths

420ZeuZK1ng69

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:13 estimated completion
Early pressure4:19 · Military Academy
Fast expansion5:28 · Town Center
Heavy walling signal9 wall build events

420ZeuZK1ng69

Classical timing4:41 estimated completion
Early pressure3:12 · Warrior Priest trained
Early armory / Heroic prep8:28 · Armory
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hoplite19
Hypaspist17
Atalanta1
Theseus1
Buildings8 types
House10
Wall9
Storehouse4
Granary1
Military Academy1
Stable1
Temple1
Town Center1
God powers1 invoked
Lure1

420ZeuZK1ng69

Army

Ocelotl Warrior23
Warrior Priest21
Buildings6 types
House16
Calpulli6
Nobles Hut3
Temple2
Armory1
Farm1
God powers1 invoked
Lullaby1