Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Empanadadepollo vs jaime-shinobi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 41:38
Ghost Lake map preview
Map Ghost Lake
Defeated
EmpanadadepolloThor
Pre-match Elo919
Win probability47.8%
41:38 Match length jaime-shinobi favored
Winner
jaime-shinobiRa
Pre-match Elo934
Win probability52.2%

Match at a glance

Empanadadepollo vs jaime-shinobi

Winnerjaime-shinobi
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration41:38
Started
Ended
Elo favorite52.2%jaime-shinobi
Fastest Classical4:28*jaime-shinobi
First pressure5:10Empanadadepollo · Hersir trained
Market timing18:46jaime-shinobi · Market
First extra TC7:56jaime-shinobi · Town Center
Most military units235jaime-shinobi
Highest EAPM34.5jaime-shinobi
Market volume24,500jaime-shinobi
Defeat
Elo919-17
EAPM33.9
Military units167
First pressure5:10Hersir trained
First expansion11:11
Market volume9200
Total score 35,472
Military score 12,472
Economic score 14,396
Kills score 8,604
Units killed 223
Units lost 421
Buildings razed 41
Largest army 167
Favorite unit Portable Ram 53 fielded
Classical 6:02* Estimated start 5:02
Heroic 12:02* Estimated start 10:47
Mythic 38:27* Research start 36:27
Victory
Elo934+17
EAPM34.5
Military units235
First pressure6:06Barracks
First expansion7:56
Market volume24500
Total score 152,605
Military score 67,301
Economic score 71,817
Kills score 13,640
Units killed 385
Units lost 260
Buildings razed 65
Largest army 235
Favorite unit Axeman 74 fielded
Classical 4:28* Estimated start 3:28
Heroic 14:00* Estimated start 12:45
Mythic 17:19* Estimated start 15:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
Baldr
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EmpanadadepolloThor
Match time
jaime-shinobiRa
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Berserk4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHusbandry
Key technologyBronze Armor
Key technologyCopper Shields
Town CenterAdditional center
Raiding Cavalry5 training queues
Godi12 training queues
Fortress-tier buildingHill Fort
Farm transition5 farms clustered
Key technologyPlow
Throwing Axeman7 training queues
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Huskarl4 training queues
God powerDwarven Mine
God powerFlaming Weapons
God powerHealing Spring
Portable Ram5 training queues
Huskarl9 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Hersir15 training queues
God powerDwarven Mine
Fortress-tier buildingHill Fort
Huskarl5 training queues
Key technologyMedium Infantry
Raiding Cavalry8 training queues
Portable Ram13 training queues
Fortress-tier buildingHill Fort
God powerDwarven Mine
Huskarl7 training queues
Key technologyHeavy Infantry
Godi9 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram23 training queues
God powerHealing Spring
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Key technologyIron Weapons
Key technologyIron Armor
Portable Ram6 training queues
Trade route startedCaravan Norse queued
MarketMarket
Huskarl8 training queues
Raiding Cavalry16 training queues
Key technologyBow Saw
Key technologyBronze Shields
Key technologyBallistics
Village CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
ArmoryDwarven Armory
Key technologyIron Shields
Key technologyMeteoric Iron Armor
God powerRagnarok
God powerFlaming Weapons
DefeatMatch result
First military pressureBarracks
Town CenterAdditional center
Spearman3 training queues
Sphinx2 training queues
Axeman8 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Town CenterAdditional center
ArmoryArmory
Farm transition8 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Axeman4 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Camel Rider7 training queues
Chariot Archer4 training queues
War Elephant3 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Axeman3 training queues
God powerSon Of Osiris
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
War Elephant3 training queues
Key technologyCrenellations
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyBow Saw
Trade route startedCaravan Egyptian queued
MarketMarket
MarketMarket
MarketMarket
God powerLocust Swarm
Camel Rider20 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Key technologyMedium Spearmen
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Slinger5 training queues
Axeman20 training queues
Mercenary Cavalry3 training queues
Siege Tower2 training queues
Key technologyChampion Slingers
Key technologyChampion Axemen
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Key technologyChampion Chariot Archers
Key technologyHeavy Camel Riders
Axeman25 training queues
God powerRain
Chariot Archer10 training queues
Sphinx2 training queues
Key technologyHeavy War Elephants
Key technologyChampion Camel Riders
Camel Rider10 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Catapult8 training queues
God powerRain
Key technologyChampion War Elephants
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Mercenary Cavalry3 training queues
Camel Rider12 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Axeman10 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Mummy4 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerTitan Gate
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Camel Rider9 training queues
War Elephant9 training queues
Key technologyChampion Spearmen
Axeman4 training queues
God powerLocust Swarm
Chariot Archer5 training queues
Petsuchos4 training queues
Mummy2 training queues
WonderWonder
Catapult3 training queues
Town CenterAdditional center
Spearman5 training queues
Camel Rider7 training queues
Chariot Archer14 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%jaime-shinobi
Fastest Classical4:28*jaime-shinobi
Fastest Heroic12:02*Empanadadepollo
Fastest Mythic17:19*jaime-shinobi
First pressure5:10Empanadadepollo · Hersir trained
First extra TC7:56jaime-shinobi · Town Center
Fortress timing13:49jaime-shinobi · Migdol Stronghold
Market timing18:46jaime-shinobi · Market
Armory timing0:10Empanadadepollo · Dwarven Armory
Farm transition11:51–11:52jaime-shinobi · 8 farms clustered
Trade route started19:46jaime-shinobi

Player highlights

Standout performances

Highest total score152,605jaime-shinobi
Highest military score67,301jaime-shinobi
Highest economy score71,817jaime-shinobi
Most kills13,640jaime-shinobi
Most units killed385jaime-shinobi
Most deaths421Empanadadepollo
Most buildings razed65jaime-shinobi
Largest army235jaime-shinobi
Favorite unitAxemanjaime-shinobi · 74 fielded

Empanadadepollo

Largest ArmyMost Deaths

jaime-shinobi

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Empanadadepollo

Late Classical6:02 estimated completion
Early pressure5:10 · Hersir trained
Expansion signal11:11 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep28:29 · Market
Early armory / Heroic prep0:10 · Dwarven Armory
Fortress tech path14:19 · Hill Fort
Farm transition14:34–14:36 · 5 farms clustered
Trade route started30:50 · Caravan Norse queued
Market economy signal9,200 total resource volume
Large army production167 military units

jaime-shinobi

Classical timing4:28 estimated completion
Early pressure6:06 · Barracks
Fast expansion7:56 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep18:46 · Market
Early armory / Heroic prep11:15 · Armory
Fortress tech path13:49 · Migdol Stronghold
Farm transition11:51–11:52 · 8 farms clustered
Trade route started19:46 · Caravan Egyptian queued
Market economy signal24,500 total resource volume
Large army production235 military units
Empanadadepollo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Empanadadepollo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Empanadadepollo · Late ClassicalClassical completed after 5:00 on a standard land opening.
jaime-shinobi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jaime-shinobi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jaime-shinobi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 33700 total volume

Empanadadepollo

Bought

Food900

Sold

Food4800
Wood3500
Total player market volume9200

jaime-shinobi

Bought

No buys

Sold

Food5500
Wood19000
Total player market volume24500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Empanadadepollo

Army

Portable Ram53
Huskarl33
Raiding Cavalry29
Godi21
Hersir19
Throwing Axeman7
Berserk4
Battle Boar1
Buildings12 types
Farm80
House40
Hill Fort9
Sentry Tower6
Great Hall5
Ox Cart Building5
Longhouse4
Market4
Town Center3
Dwarven Armory2
Temple1
Village Center1
God powers4 invoked
Dwarven Mine3
Flaming Weapons2
Healing Spring2
Ragnarok1

jaime-shinobi

Army

Axeman74
Camel Rider65
Chariot Archer33
War Elephant15
Catapult13
Spearman8
Mercenary Cavalry6
Mummy6
Slinger5
Petsuchos4
Sphinx4
Siege Tower2
Buildings18 types
Farm48
House41
Migdol Stronghold25
Barracks15
Granary10
Siege Works10
Lumber Camp8
Temple7
Market5
Obelisk5
Sentry Tower5
Town Center5
Mining Camp4
Wall2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
God powers5 invoked
Locust Swarm5
Rain2
Eclipse1
Son Of Osiris1
Titan Gate1