Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Honry

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:20
Steppe map preview
Map Steppe
Winner
EisomartoGaia
Pre-match Elo2017
Win probability94.0%
19:20 Match length Eisomarto favored
Defeated
HonryDemeter
Pre-match Elo1540
Win probability6.0%

Match at a glance

Eisomarto vs Honry

WinnerEisomarto
MapSteppe
QueueRanked 1v1 Supremacy
Duration19:20
Started
Ended
Elo favorite94.0%Eisomarto
Fastest Classical3:54*Honry
First pressure4:45Eisomarto · Military Barracks
First extra TC4:12Honry · Town Center
Market timing14:08Honry · Market
Most military units231Eisomarto
Highest EAPM85.4Eisomarto
Market volume1,000Honry

Eisomarto

Gaia

Victory
Elo2017+2
EAPM85.4
Military units231
First pressure4:45Military Barracks
First expansion7:14
Market volume0
Total score 41,149
Military score 17,400
Economic score 19,828
Kills score 3,998
Units killed 158
Units lost 75
Buildings razed 5
Largest army 231
Favorite unit Arcus 80 fielded
Classical 4:28* Research start 3:28
Heroic 12:33* Estimated start 11:18
Mythic Estimated start 18:14 · not reached

Honry

Demeter

Defeat
Elo1540-2
EAPM67.5
Military units212
First pressure5:01Archery Range
First expansion4:12
Market volume1000
Total score 23,304
Military score 8,344
Economic score 12,443
Kills score 2,560
Units killed 77
Units lost 158
Buildings razed 1
Largest army 212
Favorite unit Hoplite 82 fielded
Classical 3:54* Estimated start 2:54
Heroic 12:55* Estimated start 11:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Pan
Theia
HeroicAge
Aphrodite
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoGaia
Match time
HonryDemeter
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Key technologyHusbandry
First military pressureMilitary Barracks
Key technologyShaft Mine
Key technologyBow Saw
Murmillo5 training queues
Key technologyMedium Infantry
God powerCarnivora
Murmillo4 training queues
Town CenterAdditional center
Murmillo3 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerHesperides Tree
Key technologyHeavy Cavalry
Key technologyMedium Archers
Dryad2 training queues
Contarius75 training queues
Arcus70 training queues
Key technologyHeavy Archers
Key technologyBallistics
Key technologyBronze Weapons
God powerGaia Forest
God powerHesperides Tree
Dryad20 training queues
God powerCarnivora
Fortress-tier buildingPalace
Key technologyHeavy Infantry
MarketMarket
Key technologyBronze Shields
Dryad5 training queues
Key technologyPlow
Fortress-tier buildingPalace
Murmillo5 training queues
Fortress-tier buildingPalace
Key technologyBronze Armor
Dryad15 training queues
Destroyer10 training queues
Farm transition3 farms clustered
Town CenterAdditional center
God powerCarnivora
Contarius5 training queues
Arcus10 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureArchery Range
Key technologyHand Axe
Toxotes13 training queues
Lykaon Villager2 training queues
ArmoryArmory
Hoplite77 training queues
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Archers
Lykaon Villager4 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Toxotes5 training queues
Key technologyHusbandry
Key technologyHeavy Infantry
God powerCurse
Peltast50 training queues
Hypaspist5 training queues
MarketMarket
Fortress-tier buildingFortress
Toxotes5 training queues
Key technologyBronze Armor
God powerWither
Nemean Lion2 training queues
Farm transition3 farms clustered
Key technologyPlow
Toxotes5 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyHeavy Archers
Key technologyMedium Cavalry
Prodromos25 training queues
God powerArcadian Meadow
Hoplite5 training queues
Peltast5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite94.0%Eisomarto
Fastest Classical3:54*Honry
Fastest Heroic12:33*Eisomarto
First pressure4:45Eisomarto · Military Barracks
First extra TC4:12Honry · Town Center
Fortress timing14:09Eisomarto · Palace
Market timing14:08Honry · Market
Armory timing8:06Honry · Armory
Farm transition16:04–17:17Honry · 3 farms clustered

Player highlights

Standout performances

Highest total score41,149Eisomarto
Highest military score17,400Eisomarto
Highest economy score19,828Eisomarto
Most kills3,998Eisomarto
Most units killed158Eisomarto
Most deaths158Honry
Most buildings razed5Eisomarto
Largest army231Eisomarto
Favorite unitHopliteHonry · 82 fielded

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Honry

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Classical timing4:28 estimated completion
Early pressure4:45 · Military Barracks
Fast expansion7:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:42 · Market
Early armory / Heroic prep9:48 · Armory
Fortress tech path14:09 · Palace
Farm transition17:22–17:40 · 3 farms clustered
Large army production231 military units

Honry

Fast Classical3:54 estimated completion
Early pressure5:01 · Archery Range
Fast expansion4:12 · Town Center
Early market / Heroic prep14:08 · Market
Early armory / Heroic prep8:06 · Armory
Fortress tech path14:40 · Fortress
Heavy walling signal29 wall build events
Farm transition16:04–17:17 · 3 farms clustered
Market economy signal1,000 total resource volume
Large army production212 military units
Eisomarto · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Eisomarto · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Honry · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Honry · Early MilitaryMeaningful trained combat units were produced during the early opening.
Honry · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Eisomarto

Bought

No buys

Sold

No sells

Total player market volume0

Honry

Bought

No buys

Sold

Food100
Wood900
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Arcus80
Contarius80
Dryad42
Murmillo17
Destroyer10
Caladria1
Oracle1
Buildings11 types
Farm10
Manor10
Military Barracks7
Economic Guild5
Wall4
Palace3
Counter Barracks2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2

Honry

Army

Hoplite82
Peltast55
Toxotes28
Prodromos25
Lykaon Villager7
Hypaspist5
Nemean Lion3
Orpheus3
Iolaus2
Icarus1
Petrobolos1
Buildings13 types
Wall29
House16
Storehouse8
Farm6
Granary5
Stable5
Archery Range4
Military Academy4
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Arcadian Meadow1
Curse1
Wither1