Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs BeAcH_PaRtY

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:57
Giza map preview
Map Giza
Winner
D0p1Odin
Pre-match Elo1814
Win probability45.0%
10:57 Match length UpsetThe Elo underdog won
Defeated
BeAcH_PaRtYThor
Pre-match Elo1849
Win probability55.0%

Match at a glance

D0p1 vs BeAcH_PaRtY

WinnerD0p1
MapGiza
QueueRanked 1v1 Supremacy
Duration10:57
Started
Ended
Elo favorite55.0%BeAcH_PaRtY · Upset
Fastest Classical4:02*D0p1
First pressure1:25BeAcH_PaRtY · Hersir trained
Most military units105D0p1
Highest EAPM98.1BeAcH_PaRtY

D0p1

Odin

Victory
Elo1814+19
EAPM83.6
Military units105
First pressure1:52Hersir trained
First expansion
Market volume0
Total score 11,575
Military score 5,725
Economic score 4,907
Kills score 987
Units killed 32
Units lost 21
Buildings razed 6
Largest army 105
Favorite unit Raiding Cavalry 43 fielded
Classical 4:02* Research start 3:02
Heroic Not reached
Mythic Not reached
Defeat
Elo1849-19
EAPM98.1
Military units51
First pressure1:25Hersir trained
First expansion
Market volume0
Total score 8,756
Military score 3,559
Economic score 4,707
Kills score 534
Units killed 23
Units lost 32
Buildings razed 1
Largest army 51
Favorite unit Throwing Axeman 23 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0p1Odin
Match time
BeAcH_PaRtYThor
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Hersir5 training queues
God powerForest Fire
Raiding Cavalry31 training queues
Throwing Axeman31 training queues
Key technologyMedium Cavalry
Berserk20 training queues
Raiding Cavalry12 training queues
Valkyrie3 training queues
Key technologyMedium Infantry
VictoryMatch result
First military pressureHersir trained
Hersir9 training queues
Berserk4 training queues
Throwing Axeman23 training queues
Hirdman2 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyMedium Infantry
Berserk4 training queues
God powerDwarven Mine
Valkyrie4 training queues
Key technologyCopper Shields
Raiding Cavalry2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%BeAcH_PaRtY · Upset
Fastest Classical4:02*D0p1
First pressure1:25BeAcH_PaRtY · Hersir trained
Armory timing7:03BeAcH_PaRtY · Dwarven Armory

Player highlights

Standout performances

Highest total score11,575D0p1
Highest military score5,725D0p1
Highest economy score4,907D0p1
Most kills987D0p1
Most units killed32D0p1
Most deaths32BeAcH_PaRtY
Most buildings razed6D0p1
Largest army105D0p1
Favorite unitRaiding CavalryD0p1 · 43 fielded

D0p1

Highest ScoreLargest ArmyMost KillsMost Resources

BeAcH_PaRtY

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0p1

Classical timing4:02 estimated completion
Early pressure1:52 · Hersir trained
Large army production105 military units

BeAcH_PaRtY

Classical timing4:14 estimated completion
Early pressure1:25 · Hersir trained
Early armory / Heroic prep7:03 · Dwarven Armory
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeAcH_PaRtY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BeAcH_PaRtY · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army

Raiding Cavalry43
Throwing Axeman31
Berserk20
Hersir8
Valkyrie3
Buildings5 types
House10
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

BeAcH_PaRtY

Army

Throwing Axeman23
Hersir9
Berserk8
Raiding Cavalry4
Valkyrie4
Hirdman3
Buildings7 types
House10
Longhouse3
Ox Cart Building2
Wall2
Dwarven Armory1
Great Hall1
Temple1
God powers1 invoked
Dwarven Mine1