Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dralex vs soliman480

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:05
Marsh map preview
Map Marsh
Winner
DralexPoseidon
Pre-match Elo1197
Win probability62.4%
25:05 Match length Dralex favored
Defeated
soliman480Hades
Pre-match Elo1109
Win probability37.6%

Match at a glance

Dralex vs soliman480

WinnerDralex
MapMarsh
QueueRanked 1v1 Supremacy
Duration25:05
Started
Ended
Elo favorite62.4%Dralex
Fastest Classical4:04*soliman480
First pressure4:51Dralex · Military Academy
First extra TC8:07soliman480 · Town Center
Market timing12:45soliman480 · Market
Most military units143soliman480
Highest EAPM43.8Dralex
Market volume7,100soliman480

Dralex

Poseidon

Victory
Elo1197+13
EAPM43.8
Military units113
First pressure4:51Military Academy
First expansion10:20
Market volume0
Total score 53,013
Military score 23,800
Economic score 24,360
Kills score 4,918
Units killed 171
Units lost 71
Buildings razed 19
Largest army 113
Favorite unit Hippeus 43 fielded
Classical 4:05* Estimated start 3:05
Heroic 11:50* Estimated start 10:35
Mythic 16:45* Estimated start 14:45

soliman480

Hades

Defeat
Elo1109-13
EAPM37.8
Military units143
First pressure5:01Archery Range
First expansion8:07
Market volume7100
Total score 42,682
Military score 18,487
Economic score 21,774
Kills score 2,421
Units killed 67
Units lost 171
Buildings razed 9
Largest army 143
Favorite unit Hoplite 86 fielded
Classical 4:04* Research start 3:04
Heroic 15:02* Research start 13:47
Mythic 21:32* Research start 19:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ares
Dionysus
HeroicAge
Apollo
Hephaestus
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DralexPoseidon
Match time
soliman480Hades
God powerLure
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
Key technologyHand Axe
Hippeus5 training queues
ArmoryArmory
Hypaspist4 training queues
Hippeus4 training queues
Key technologyShaft Mine
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Hippeus2 training queues
Hypaspist2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyPlow
God powerBronze
God powerPestilence
Hydra3 training queues
Farm transition9 farms clustered
ArmoryArmory
ArmoryArmory
ArmoryArmory
Hippeus3 training queues
Hypaspist11 training queues
ArmoryArmory
God powerPlenty Vault
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
Key technologyMedium Infantry
Cyclops2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Key technologyIron Shields
Key technologyIron Weapons
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Hypaspist5 training queues
Hippeus7 training queues
Key technologyChampion Cavalry
Petrobolos2 training queues
Hetairos7 training queues
Hypaspist15 training queues
Petrobolos3 training queues
Hippeus22 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes5 training queues
Hoplite3 training queues
God powerPestilence
Hoplite6 training queues
Town CenterAdditional center
Cyclops2 training queues
Toxotes3 training queues
Key technologyCrenellations
Hoplite9 training queues
Key technologyPlow
Key technologyHusbandry
Farm transition10 farms clustered
ArmoryArmory
MarketMarket
Toxotes14 training queues
Key technologyCopper Armor
Hoplite12 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Manticore2 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyMedium Archers
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyCopper Shields
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Key technologyShaft Mine
Hoplite9 training queues
Key technologyMedium Archers
Hoplite7 training queues
MarketMarket
MarketMarket
Toxotes2 training queues
Key technologyHeavy Archers
Petrobolos4 training queues
Key technologyBronze Shields
Key technologyBallistics
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyChampion Archers
Toxotes12 training queues
God powerEarthquake
Hoplite40 training queues
Chiron2 training queues
Ajax2 training queues
Town CenterAdditional center
Chimera3 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%Dralex
Fastest Classical4:04*soliman480
Fastest Heroic11:50*Dralex
Fastest Mythic16:45*Dralex
First pressure4:51Dralex · Military Academy
First extra TC8:07soliman480 · Town Center
Fortress timing13:45Dralex · Fortress
Market timing12:45soliman480 · Market
Armory timing6:59Dralex · Armory
Farm transition11:10–12:23soliman480 · 10 farms clustered
Trade route started16:35soliman480

Player highlights

Standout performances

Highest total score53,013Dralex
Highest military score23,800Dralex
Highest economy score24,360Dralex
Most kills4,918Dralex
Most units killed171Dralex
Most deaths171soliman480
Most buildings razed19Dralex
Largest army143soliman480
Favorite unitHoplitesoliman480 · 86 fielded

Dralex

Highest ScoreLargest ArmyMost Kills

soliman480

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dralex

Classical timing4:05 estimated completion
Early pressure4:51 · Military Academy
Expansion signal10:20 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:59 · Armory
Fortress tech path13:45 · Fortress
Heavy walling signal29 wall build events
Farm transition16:28–16:29 · 9 farms clustered
Large army production113 military units

soliman480

Classical timing4:04 estimated completion
Early pressure5:01 · Archery Range
Fast expansion8:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:45 · Market
Early armory / Heroic prep12:17 · Armory
Fortress tech path16:46 · Fortress
Farm transition11:10–12:23 · 10 farms clustered
Trade route started16:35 · Caravan Greek queued
Market economy signal7,100 total resource volume
Large army production143 military units
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dralex · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
soliman480 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
soliman480 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
soliman480 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliman480 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7100 total volume

Dralex

Bought

No buys

Sold

No sells

Total player market volume0

soliman480

Bought

Food400

Sold

Food3300
Wood3400
Total player market volume7100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dralex

Army

Hippeus43
Hypaspist37
Hetairos7
Hydra6
Cyclops5
Petrobolos5
Theseus3
Atalanta2
Colossus2
Hippolyta2
Polyphemus1
Buildings11 types
Farm70
Wall29
House24
Granary7
Stable7
Armory6
Storehouse6
Military Academy5
Fortress3
Town Center3
Temple2
God powers4 invoked
Bronze1
Lure1
Pestilence1
Plenty Vault1

soliman480

Army

Hoplite86
Toxotes36
Chimera4
Petrobolos4
Ajax3
Cyclops3
Manticore3
Chiron2
Achilles1
Gastraphetoros1
Buildings12 types
Farm43
House16
Storehouse8
Market5
Military Academy5
Sentry Tower5
Fortress4
Archery Range3
Granary3
Temple2
Town Center2
Armory1
God powers3 invoked
Earthquake1
Pestilence1
Sentinel1