Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HardxGodx vs RequeL

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:30
Anatolia map preview
Map Anatolia
Winner
HardxGodxPoseidon
Pre-match Elo1812
Win probability73.6%
15:30 Match length HardxGodx favored
Defeated
RequeLKronos
Pre-match Elo1634
Win probability26.4%

Match at a glance

HardxGodx vs RequeL

WinnerHardxGodx
MapAnatolia
QueueRanked 1v1 Supremacy
Duration15:30
Started
Ended
Elo favorite73.6%HardxGodx
Fastest Classical5:57*HardxGodx
First pressure6:10HardxGodx · Stable
Market timing8:51RequeL · Market
First extra TC15:20HardxGodx · Town Center
Most military units98RequeL
Highest EAPM55.0HardxGodx
Market volume1,100HardxGodx

HardxGodx

Poseidon

Victory
Elo1812+9
EAPM55.0
Military units83
First pressure6:10Stable
First expansion15:20
Market volume1100
Total score 28,552
Military score 13,097
Economic score 13,335
Kills score 2,120
Units killed 75
Units lost 30
Buildings razed 2
Largest army 83
Favorite unit Hypaspist 39 fielded
Classical 5:57* Research start 4:57
Heroic 10:41* Estimated start 9:26
Mythic Not reached

RequeL

Kronos

Defeat
Elo1634-9
EAPM54.4
Military units98
First pressure6:23Counter Barracks
First expansion
Market volume500
Total score 23,297
Military score 8,495
Economic score 14,104
Kills score 698
Units killed 27
Units lost 76
Buildings razed 2
Largest army 98
Favorite unit Arcus 38 fielded
Classical 6:09* Research start 5:09
Heroic 11:34* Estimated start 10:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Prometheus
Dionysus
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HardxGodxPoseidon
Match time
RequeLKronos
DockDock
God powerLure
DockDock
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
First military pressureStable
Juggernaut2 training queues
Pentekonter2 training queues
Hippeus6 training queues
ArmoryArmory
DockDock
DockDock
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Hypaspist39 training queues
Key technologyHeavy Warships
Key technologyBronze Armor
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyBow Saw
Centaur2 training queues
Key technologyBronze Shields
Hippeus8 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
MarketMarket
God powerCease Fire
God powerBronze
Prodromos13 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Hippeus2 training queues
Town CenterAdditional center
VictoryMatch result
DockDock
DockDock
God powerDeconstruction
DockDock
DockDock
God powerDeconstruction
God powerValor
First military pressureCounter Barracks
Key technologyHand Axe
God powerValor
Fire Ship2 training queues
God powerValor
Katapeltes23 training queues
God powerValor
ArmoryArmory
MarketMarket
God powerValor
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Arcus38 training queues
Contarius24 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
God powerChaos
Katapeltes4 training queues
Farm transition5 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.6%HardxGodx
Fastest Classical5:57*HardxGodx
Fastest Heroic10:41*HardxGodx
First pressure6:10HardxGodx · Stable
First extra TC15:20HardxGodx · Town Center
Fortress timing14:16HardxGodx · Fortress
Market timing8:51RequeL · Market
Armory timing7:56HardxGodx · Armory
Farm transition14:54–14:54RequeL · 5 farms clustered

Player highlights

Standout performances

Highest total score28,552HardxGodx
Highest military score13,097HardxGodx
Highest economy score14,104RequeL
Most kills2,120HardxGodx
Most units killed75HardxGodx
Most deaths76RequeL
Most buildings razed2HardxGodx
Largest army98RequeL
Favorite unitHypaspistHardxGodx · 39 fielded

HardxGodx

Highest ScoreMost ImprovementsMost Kills

RequeL

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HardxGodx

Late Classical5:57 estimated completion
Early pressure6:10 · Stable
Expansion signal15:20 · Town Center
Early market / Heroic prep11:52 · Market
Early armory / Heroic prep7:56 · Armory
Fortress tech path14:16 · Fortress
Heavy walling signal13 wall build events
Water commitment signal10 dock build events
Market economy signal1,100 total resource volume
Large army production83 military units

RequeL

Late Classical6:09 estimated completion
Early pressure6:23 · Counter Barracks
Early market / Heroic prep8:51 · Market
Early armory / Heroic prep8:49 · Armory
Water commitment signal4 dock build events
Farm transition14:54–14:54 · 5 farms clustered
Market economy signal500 total resource volume
Large army production98 military units
HardxGodx · Early MilitaryMeaningful trained combat units were produced during the early opening.
HardxGodx · Late ClassicalClassical completed after 5:00 on a standard land opening.
HardxGodx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
RequeL · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RequeL · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
RequeL · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

HardxGodx

Bought

Wood100

Sold

Wood1000
Total player market volume1100

RequeL

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HardxGodx

Army

Hypaspist39
Hippeus16
Prodromos13
Centaur4
Juggernaut3
Theseus3
Atalanta2
Pentekonter2
Trireme1
Buildings11 types
House17
Wall13
Dock10
Storehouse10
Military Academy5
Stable4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

RequeL

Army

Arcus38
Katapeltes27
Contarius24
Oracle3
Cheiroballista2
Fire Ship2
Bireme1
Satyr1
Buildings9 types
Manor8
Military Barracks6
Farm5
Dock4
Counter Barracks3
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor5
Deconstruction2
Chaos1