Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs 唬爛貓

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:09
Megalopolis map preview
Map Megalopolis
Defeated
epice404Thor
Pre-match Elo1054
Win probability49.4%
27:09 Match length 唬爛貓 favored
Winner
唬爛貓Odin
Pre-match Elo1058
Win probability50.6%

Match at a glance

epice404 vs 唬爛貓

Winner唬爛貓
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration27:09
Started
Ended
Elo favorite50.6%唬爛貓
Fastest Classical2:56*epice404
First pressure2:11epice404 · Hersir trained
Market timing5:44epice404 · Market
First extra TC7:04唬爛貓 · Town Center
Most military units203唬爛貓
Highest EAPM50.7epice404
Market volume7,300唬爛貓

epice404

Thor

Defeat
Elo1054-17
EAPM50.7
Military units144
First pressure2:11Hersir trained
First expansion12:45
Market volume3100
Total score 28,913
Military score 11,216
Economic score 13,197
Kills score 4,500
Units killed 176
Units lost 193
Buildings razed 6
Largest army 144
Favorite unit Hersir 45 fielded
Classical 2:56* Estimated start 1:56
Heroic 10:13* Estimated start 8:58
Mythic Estimated start 26:31 · not reached

唬爛貓

Odin

Victory
Elo1058+17
EAPM45.9
Military units203
First pressure3:58Hersir trained
First expansion7:04
Market volume7300
Total score 51,683
Military score 21,709
Economic score 25,189
Kills score 4,785
Units killed 199
Units lost 178
Buildings razed 11
Largest army 203
Favorite unit Throwing Axeman 51 fielded
Classical 4:04* Research start 3:04
Heroic 14:32* Research start 13:17
Mythic 26:00* Research start 24:00

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
Tyr
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
唬爛貓Odin
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyHusbandry
MarketMarket
ArmoryDwarven Armory
Key technologyCopper Shields
Hirdman2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Hirdman4 training queues
Hersir3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hirdman3 training queues
God powerDwarven Mine
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman5 training queues
God powerFrost
Berserk3 training queues
God powerForest Fire
Farm transition10 farms clustered
Valkyrie2 training queues
Key technologyPlow
Valkyrie2 training queues
MarketMarket
Berserk5 training queues
Key technologyIron Armor
Key technologyBallistics
Hirdman18 training queues
Hersir15 training queues
Key technologyMeteoric Iron Armor
Key technologyIron Shields
Throwing Axeman4 training queues
Key technologyMedium Infantry
Key technologyMedium Infantry
Jarl5 training queues
Key technologyMedium Cavalry
Throwing Axeman22 training queues
Hersir17 training queues
Berserk15 training queues
Frost Giant3 training queues
Fortress-tier buildingHill Fort
Hersir7 training queues
Berserk2 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Raiding Cavalry8 training queues
Key technologyMedium Cavalry
God powerForest Fire
Town CenterAdditional center
Hersir5 training queues
Farm transition14 farms clustered
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Godi3 training queues
Hersir2 training queues
Town CenterAdditional center
ArmoryArmory
Hersir10 training queues
Throwing Axeman4 training queues
Key technologyMedium Infantry
Godi7 training queues
Berserk6 training queues
God powerFrost
Fortress-tier buildingHill Fort
MarketMarket
Key technologyCrenellations
Huskarl6 training queues
Raiding Cavalry2 training queues
Hersir3 training queues
Jarl24 training queues
Fortress-tier buildingHill Fort
Throwing Axeman3 training queues
Key technologyHeavy Cavalry
Hersir6 training queues
Godi4 training queues
Berserk5 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Throwing Axeman12 training queues
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Huskarl2 training queues
Town CenterAdditional center
Valkyrie2 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Fortress-tier buildingHill Fort
Throwing Axeman20 training queues
Berserk8 training queues
Hirdman2 training queues
Huskarl3 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Godi5 training queues
Hersir4 training queues
Town CenterAdditional center
Valkyrie2 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Huskarl11 training queues
God powerFimbulwinter
Key technologyChampion Infantry
Throwing Axeman12 training queues
Berserk13 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Hirdman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%唬爛貓
Fastest Classical2:56*epice404
Fastest Heroic10:13*epice404
Fastest Mythic26:00*唬爛貓
First pressure2:11epice404 · Hersir trained
First extra TC7:04唬爛貓 · Town Center
Fortress timing14:49唬爛貓 · Hill Fort
Market timing5:44epice404 · Market
Armory timing5:47epice404 · Dwarven Armory
Farm transition8:51–10:05唬爛貓 · 14 farms clustered
Trade route started20:06唬爛貓

Player highlights

Standout performances

Highest total score51,683唬爛貓
Highest military score21,709唬爛貓
Highest economy score25,189唬爛貓
Most kills4,785唬爛貓
Most units killed199唬爛貓
Most deaths193epice404
Most buildings razed11唬爛貓
Largest army203唬爛貓
Favorite unitThrowing Axeman唬爛貓 · 51 fielded

epice404

Most Deaths

唬爛貓

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Fast Classical2:56 estimated completion
Early pressure2:11 · Hersir trained
Expansion signal12:45 · Town Center
Early market / Heroic prep5:44 · Market
Early armory / Heroic prep5:47 · Dwarven Armory
Fortress tech path25:31 · Hill Fort
Heavy walling signal12 wall build events
Farm transition15:29–16:29 · 10 farms clustered
Market economy signal3,100 total resource volume
Large army production144 military units

唬爛貓

Classical timing4:04 estimated completion
Early pressure3:58 · Hersir trained
Fast expansion7:04 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep15:14 · Market
Early armory / Heroic prep12:58 · Armory
Fortress tech path14:49 · Hill Fort
Heavy walling signal8 wall build events
Farm transition8:51–10:05 · 14 farms clustered
Trade route started20:06 · Caravan Norse queued
Market economy signal7,300 total resource volume
Large army production203 military units
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
唬爛貓 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
唬爛貓 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
唬爛貓 · Early MilitaryMeaningful trained combat units were produced during the early opening.
唬爛貓 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10400 total volume

epice404

Bought

No buys

Sold

Food2300
Wood800
Total player market volume3100

唬爛貓

Bought

Food500

Sold

Food2800
Wood4000
Total player market volume7300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Hersir45
Throwing Axeman31
Hirdman27
Berserk25
Frost Giant6
Jarl5
Valkyrie5
Buildings11 types
Farm35
House18
Wall12
Ox Cart Building8
Longhouse5
Market2
Temple2
Dwarven Armory1
Great Hall1
Hill Fort1
Town Center1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1

唬爛貓

Army

Throwing Axeman51
Berserk32
Hersir31
Jarl24
Huskarl22
Godi20
Raiding Cavalry10
Hirdman7
Valkyrie4
Portable Ram2
Buildings11 types
Farm53
House23
Longhouse14
Wall8
Great Hall6
Ox Cart Building6
Hill Fort5
Town Center5
Armory2
Market1
Temple1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1