Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Elapohog vs T44Cerdic99 [GER]

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:10
Tundra map preview
Map Tundra
Defeated
ElapohogLoki
Pre-match Elo1128
Win probability38.3%
23:10 Match length T44Cerdic99 [GER] favored
Winner
T44Cerdic99 [GER]Set
Pre-match Elo1211
Win probability61.7%

Match at a glance

Elapohog vs T44Cerdic99 [GER]

WinnerT44Cerdic99 [GER]
MapTundra
QueueRanked 1v1 Supremacy
Duration23:10
Started
Ended
Elo favorite61.7%T44Cerdic99 [GER]
Fastest Classical4:10*T44Cerdic99 [GER]
First pressure3:34Elapohog · Hersir trained
First extra TC7:46T44Cerdic99 [GER] · Town Center
Most military units197Elapohog
Highest EAPM47.2Elapohog

Elapohog

Loki

Defeat
Elo1128-13
EAPM47.2
Military units197
First pressure3:34Hersir trained
First expansion18:03
Market volume0
Total score 20,262
Military score 6,877
Economic score 11,108
Kills score 2,277
Units killed 145
Units lost 191
Buildings razed 7
Largest army 197
Favorite unit Throwing Axeman 84 fielded
Classical 4:32* Estimated start 3:32
Heroic 15:36* Estimated start 14:21
Mythic 22:46* Estimated start 20:46
Victory
Elo1211+13
EAPM42.1
Military units174
First pressure4:38Barracks
First expansion7:46
Market volume0
Total score 41,659
Military score 12,727
Economic score 23,899
Kills score 5,054
Units killed 194
Units lost 153
Buildings razed 4
Largest army 174
Favorite unit Axeman 142 fielded
Classical 4:10* Research start 3:10
Heroic 16:29* Research start 15:14
Mythic 21:18* Research start 19:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Anubis
Bragi
HeroicAge
Nephthys
Tyr
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ElapohogLoki
Match time
T44Cerdic99 [GER]Set
God powerSpy
First military pressureHersir trained
Hersir42 training queues
Key technologyPickaxe
Throwing Axeman72 training queues
God powerUndermine
Einheri2 training queues
Key technologyHand Axe
Key technologyMedium Infantry
ArmoryArmory
Berserk2 training queues
Einheri2 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyHusbandry
Raiding Cavalry4 training queues
Throwing Axeman8 training queues
Town CenterAdditional center
Hersir5 training queues
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Berserk2 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBow Saw
Battle Boar3 training queues
Portable Ram4 training queues
Hersir2 training queues
Jarl7 training queues
Key technologyHeavy Cavalry
Huskarl5 training queues
Key technologyHeavy Infantry
Raiding Cavalry2 training queues
Battle Boar6 training queues
God powerFlaming Weapons
Hirdman11 training queues
Farm transition12 farms clustered
Godi4 training queues
Hersir2 training queues
Key technologyCopper Weapons
Throwing Axeman4 training queues
DefeatMatch result
God powerVision
Key technologyHusbandry
ArmoryArmory
First military pressureBarracks
Axeman12 training queues
God powerVision
God powerPlague Of Serpents
Town CenterAdditional center
Spearman10 training queues
Axeman55 training queues
Key technologyPickaxe
God powerVision
Key technologyShaft Mine
Key technologyMedium Axemen
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPlow
Axeman65 training queues
Farm transition7 farms clustered
Slinger15 training queues
God powerVision
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Chariot Archer5 training queues
God powerVision
Axeman10 training queues
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
God powerAncestors
God powerVision
God powerMeteor
Key technologyHeavy War Elephants
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.7%T44Cerdic99 [GER]
Fastest Classical4:10*T44Cerdic99 [GER]
Fastest Heroic15:36*Elapohog
Fastest Mythic21:18*T44Cerdic99 [GER]
First pressure3:34Elapohog · Hersir trained
First extra TC7:46T44Cerdic99 [GER] · Town Center
Fortress timing16:41T44Cerdic99 [GER] · Migdol Stronghold
Armory timing4:27T44Cerdic99 [GER] · Armory
Farm transition12:54–12:57T44Cerdic99 [GER] · 7 farms clustered

Player highlights

Standout performances

Highest total score41,659T44Cerdic99 [GER]
Highest military score12,727T44Cerdic99 [GER]
Highest economy score23,899T44Cerdic99 [GER]
Most kills5,054T44Cerdic99 [GER]
Most units killed194T44Cerdic99 [GER]
Most deaths191Elapohog
Most buildings razed7Elapohog
Largest army197Elapohog
Favorite unitAxemanT44Cerdic99 [GER] · 142 fielded

Elapohog

Most Deaths

T44Cerdic99 [GER]

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Elapohog

Classical timing4:32 estimated completion
Early pressure3:34 · Hersir trained
Expansion signal18:03 · Town Center
Early armory / Heroic prep12:51 · Armory
Fortress tech path19:06 · Hill Fort
Farm transition21:38–22:20 · 12 farms clustered
Large army production197 military units

T44Cerdic99 [GER]

Classical timing4:10 estimated completion
Early pressure4:38 · Barracks
Fast expansion7:46 · Town Center
Early armory / Heroic prep4:27 · Armory
Fortress tech path16:41 · Migdol Stronghold
Heavy walling signal7 wall build events
Farm transition12:54–12:57 · 7 farms clustered
Large army production174 military units
Elapohog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Elapohog · Early MilitaryMeaningful trained combat units were produced during the early opening.
Elapohog · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
T44Cerdic99 [GER] · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
T44Cerdic99 [GER] · Early MilitaryMeaningful trained combat units were produced during the early opening.
T44Cerdic99 [GER] · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Elapohog

Army

Throwing Axeman84
Hersir52
Hirdman11
Raiding Cavalry11
Battle Boar9
Jarl7
Einheri6
Huskarl5
Berserk4
Godi4
Portable Ram4
Buildings10 types
House18
Farm13
Ox Cart Building12
Longhouse4
Wall2
Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1

T44Cerdic99 [GER]

Army

Axeman142
Slinger15
Spearman10
Chariot Archer5
War Elephant2
Buildings16 types
Farm18
House16
Granary9
Mining Camp7
Wall7
Barracks4
Obelisk4
Lumber Camp3
Migdol Stronghold2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Vision6
Ancestors1
Meteor1
Plague Of Serpents1