Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs Iamklaus_

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:05
Mount Olympus map preview
Map Mount Olympus
Defeated
ImmorTaLiTThor
Pre-match Elo1889
Win probability39.2%
16:05 Match length Iamklaus_ favored
Winner
Iamklaus_Tsukuyomi
Pre-match Elo1965
Win probability60.8%

Match at a glance

ImmorTaLiT vs Iamklaus_

WinnerIamklaus_
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration16:05
Started
Ended
Elo favorite60.8%Iamklaus_
Fastest Classical4:02*Iamklaus_
First pressure1:57ImmorTaLiT · Hersir trained
Market timing13:50Iamklaus_ · Market
Most military units93ImmorTaLiT
Highest EAPM77.4Iamklaus_

ImmorTaLiT

Thor

Defeat
Elo1889-14
EAPM47.3
Military units93
First pressure1:57Hersir trained
First expansion
Market volume0
Total score 14,550
Military score 6,256
Economic score 7,274
Kills score 1,020
Units killed 38
Units lost 75
Buildings razed 3
Largest army 93
Favorite unit Throwing Axeman 32 fielded
Classical 4:14* Research start 3:14
Heroic 14:13* Estimated start 12:58
Mythic Not reached

Iamklaus_

Tsukuyomi

Victory
Elo1965+14
EAPM77.4
Military units63
First pressure4:09Stable Japanese
First expansion
Market volume0
Total score 21,939
Military score 12,310
Economic score 7,715
Kills score 1,914
Units killed 77
Units lost 38
Buildings razed 10
Largest army 63
Favorite unit Naginata Rider 41 fielded
Classical 4:02* Research start 3:17
Heroic 14:50* Estimated start 13:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Bragi
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ImmorTaLiTThor
Match time
Iamklaus_Tsukuyomi
First military pressureHersir trained
Hersir9 training queues
God powerForest Fire
Raiding Cavalry11 training queues
Key technologyHand Axe
Hirdman3 training queues
Key technologyPickaxe
Hirdman2 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman18 training queues
Hirdman11 training queues
Valkyrie2 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry13 training queues
Berserk5 training queues
Key technologyBronze Weapons
Throwing Axeman14 training queues
Key technologyBallistics
Berserk3 training queues
God powerDwarven Mine
Key technologyBronze Armor
DefeatMatch result
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider24 training queues
Key technologyPickaxe
Samurai8 training queues
God powerSwampland
ArmoryArmory
Farm transition3 farms clustered
Key technologyCopper Shields
MarketMarket
Key technologyCopper Armor
Key technologyCopper Weapons
Naginata Rider17 training queues
God powerSmiting Gust
Yumi Horse Archer8 training queues
Daimyo2 training queues
God powerNew Moon
Key technologyHand Axe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%Iamklaus_
Fastest Classical4:02*Iamklaus_
Fastest Heroic14:13*ImmorTaLiT
First pressure1:57ImmorTaLiT · Hersir trained
Market timing13:50Iamklaus_ · Market
Armory timing9:24ImmorTaLiT · Dwarven Armory
Farm transition13:00–13:01Iamklaus_ · 3 farms clustered

Player highlights

Standout performances

Highest total score21,939Iamklaus_
Highest military score12,310Iamklaus_
Highest economy score7,715Iamklaus_
Most kills1,914Iamklaus_
Most units killed77Iamklaus_
Most deaths75ImmorTaLiT
Most buildings razed10Iamklaus_
Largest army93ImmorTaLiT
Favorite unitNaginata RiderIamklaus_ · 41 fielded

ImmorTaLiT

Largest ArmyMost DeathsMost Resources

Iamklaus_

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ImmorTaLiT

Classical timing4:14 estimated completion
Early pressure1:57 · Hersir trained
Early armory / Heroic prep9:24 · Dwarven Armory
Heavy walling signal20 wall build events
Large army production93 military units

Iamklaus_

Classical timing4:02 estimated completion
Early pressure4:09 · Stable Japanese
Early market / Heroic prep13:50 · Market
Early armory / Heroic prep12:10 · Armory
Heavy walling signal20 wall build events
Farm transition13:00–13:01 · 3 farms clustered
ImmorTaLiT · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ImmorTaLiT · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Iamklaus_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Iamklaus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Iamklaus_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army

Throwing Axeman32
Raiding Cavalry24
Hirdman16
Hersir9
Berserk8
Valkyrie4
Buildings7 types
Wall20
House17
Longhouse7
Ox Cart Building5
Great Hall2
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

Iamklaus_

Army

Naginata Rider41
Samurai9
Yumi Horse Archer8
Daimyo2
Kitsune2
Onna Musha1
Buildings11 types
Wall20
House17
Watermill8
Shrine Japanese6
Farm3
Stable Japanese3
Dojo2
Mining Camp Japanese2
Armory1
Market1
Temple1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1