Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs Skelo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:51
Alfheim map preview
Map Alfheim
Defeated
horvathFreyr
Pre-match Elo1387
Win probability53.7%
10:51 Match length UpsetThe Elo underdog won
Winner
SkeloRa
Pre-match Elo1361
Win probability46.3%

Match at a glance

horvath vs Skelo

WinnerSkelo
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:51
Started
Ended
Elo favorite53.7%horvath · Upset
Fastest Classical4:20*Skelo
First pressure3:47horvath · Hersir trained
First extra TC6:49horvath · Town Center
Most military units35horvath
Highest EAPM69.4Skelo

horvath

Freyr

Defeat
Elo1387-19
EAPM51.7
Military units35
First pressure3:47Hersir trained
First expansion6:49
Market volume0
Total score 9,102
Military score 2,624
Economic score 6,298
Kills score 180
Units killed 10
Units lost 32
Buildings razed 5
Largest army 35
Favorite unit Berserk 15 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached

Skelo

Ra

Victory
Elo1361+19
EAPM69.4
Military units30
First pressure6:06Barracks
First expansion
Market volume0
Total score 12,856
Military score 4,654
Economic score 7,443
Kills score 779
Units killed 31
Units lost 10
Buildings razed 2
Largest army 30
Favorite unit Axeman 26 fielded
Classical 4:20* Research start 3:20
Heroic Estimated start 9:41 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Bast
No choice recorded
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathFreyr
Match time
SkeloRa
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Berserk9 training queues
Throwing Axeman8 training queues
Town CenterAdditional center
God powerGullinbursti
Throwing Axeman7 training queues
Berserk6 training queues
God powerAsgardian Bastion
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
God powerEclipse
First military pressureBarracks
Sphinx2 training queues
Axeman26 training queues
ArmoryArmory
ArmoryArmory
Key technologyMedium Axemen
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%horvath · Upset
Fastest Classical4:20*Skelo
First pressure3:47horvath · Hersir trained
First extra TC6:49horvath · Town Center
Armory timing6:57Skelo · Armory

Player highlights

Standout performances

Highest total score12,856Skelo
Highest military score4,654Skelo
Highest economy score7,443Skelo
Most kills779Skelo
Most units killed31Skelo
Most deaths32horvath
Most buildings razed5horvath
Largest army35horvath
Favorite unitAxemanSkelo · 26 fielded

horvath

Most Deaths

Skelo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Classical timing4:35 estimated completion
Early pressure3:47 · Hersir trained
Fast expansion6:49 · Town Center
Heavy walling signal19 wall build events

Skelo

Classical timing4:20 estimated completion
Early pressure6:06 · Barracks
Early armory / Heroic prep6:57 · Armory
Heavy walling signal20 wall build events
horvath · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skelo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skelo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Berserk15
Throwing Axeman15
Hersir5
Buildings6 types
Wall19
House8
Longhouse3
Ox Cart Building3
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1

Skelo

Army

Axeman26
Sphinx4
Buildings12 types
Wall20
House11
Obelisk9
Granary6
Barracks3
Armory2
Mining Camp2
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Eclipse1