Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

420ZeuZK1ng69 vs Devil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:30
Alfheim map preview
Map Alfheim
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1953
Win probability51.9%
11:30 Match length 420ZeuZK1ng69 favored
Defeated
DevilThor
Pre-match Elo1940
Win probability48.1%

Match at a glance

420ZeuZK1ng69 vs Devil

Winner420ZeuZK1ng69
MapAlfheim
QueueRanked 1v1 Supremacy
Duration11:30
Started
Ended
Elo favorite51.9%420ZeuZK1ng69
Fastest Classical4:03*Devil
First pressure1:43Devil · Hersir trained
Most military units71420ZeuZK1ng69
Highest EAPM76.6420ZeuZK1ng69

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1953+17
EAPM76.6
Military units71
First pressure3:34Warrior Priest trained
First expansion
Market volume0
Total score 13,868
Military score 7,095
Economic score 5,826
Kills score 947
Units killed 40
Units lost 16
Buildings razed 12
Largest army 71
Favorite unit Warrior Priest 27 fielded
Classical 4:25* Research start 3:25
Heroic Not reached
Mythic Not reached

Devil

Thor

Defeat
Elo1940-17
EAPM67.8
Military units58
First pressure1:43Hersir trained
First expansion
Market volume0
Total score 10,406
Military score 4,816
Economic score 5,250
Kills score 340
Units killed 16
Units lost 40
Buildings razed 0
Largest army 58
Favorite unit Berserk 31 fielded
Classical 4:03* Research start 3:03
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

420ZeuZK1ng69Quetzalcoatl
Match time
DevilThor
First military pressureWarrior Priest trained
Warrior Priest27 training queues
Tlamanih Spearman18 training queues
Tequihua Archer26 training queues
Key technologyMedium War Hut Soldiers
God powerLullaby
God powerTailwind
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerForest Fire
Key technologyCopper Shields
Berserk31 training queues
Key technologyPickaxe
Key technologyBronze Armor
Raiding Cavalry12 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Key technologyBronze Weapons
Valkyrie2 training queues
Throwing Axeman6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%420ZeuZK1ng69
Fastest Classical4:03*Devil
First pressure1:43Devil · Hersir trained
Armory timing4:04Devil · Dwarven Armory

Player highlights

Standout performances

Highest total score13,868420ZeuZK1ng69
Highest military score7,095420ZeuZK1ng69
Highest economy score5,826420ZeuZK1ng69
Most kills947420ZeuZK1ng69
Most units killed40420ZeuZK1ng69
Most deaths40Devil
Most buildings razed12420ZeuZK1ng69
Largest army71420ZeuZK1ng69
Favorite unitBerserkDevil · 31 fielded

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

Devil

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

420ZeuZK1ng69

Classical timing4:25 estimated completion
Early pressure3:34 · Warrior Priest trained

Devil

Classical timing4:03 estimated completion
Early pressure1:43 · Hersir trained
Early armory / Heroic prep4:04 · Dwarven Armory
Heavy walling signal15 wall build events
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

420ZeuZK1ng69

Army

Warrior Priest27
Tequihua Archer26
Tlamanih Spearman18
Buildings4 types
House15
Calpulli7
War Hut3
Temple2
God powers2 invoked
Lullaby1
Tailwind1

Devil

Army

Berserk31
Raiding Cavalry12
Hersir7
Throwing Axeman6
Valkyrie2
Buildings7 types
House16
Wall15
Longhouse3
Ox Cart Building3
Great Hall2
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1