Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs Bob Gymlan

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:49
Mirage map preview
Map Mirage
Defeated
ChelseaHades
Pre-match Elo1302
Win probability37.6%
13:49 Match length Bob Gymlan favored
Winner
Bob GymlanLoki
Pre-match Elo1390
Win probability62.4%

Match at a glance

Chelsea vs Bob Gymlan

WinnerBob Gymlan
MapMirage
QueueRanked 1v1 Supremacy
Duration13:49
Started
Ended
Elo favorite62.4%Bob Gymlan
Fastest Classical3:10*Chelsea
First pressure4:35Bob Gymlan · Hersir trained
First extra TC4:27Chelsea · Town Center
Market timing6:20Chelsea · Market
Most military units72Bob Gymlan
Highest EAPM44.8Chelsea
Market volume1,000Chelsea

Chelsea

Hades

Defeat
Elo1302-13
EAPM44.8
Military units54
First pressure7:52Archery Range
First expansion4:27
Market volume1000
Total score 14,904
Military score 5,314
Economic score 8,712
Kills score 900
Units killed 36
Units lost 61
Buildings razed 0
Largest army 54
Favorite unit Hoplite 24 fielded
Classical 3:10* Estimated start 2:10
Heroic 9:05* Estimated start 7:50
Mythic Not reached

Bob Gymlan

Loki

Victory
Elo1390+13
EAPM30.6
Military units72
First pressure4:35Hersir trained
First expansion
Market volume0
Total score 19,527
Military score 9,076
Economic score 9,047
Kills score 1,428
Units killed 61
Units lost 36
Buildings razed 6
Largest army 72
Favorite unit Throwing Axeman 25 fielded
Classical 5:17* Estimated start 4:17
Heroic 10:09* Estimated start 8:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
Aphrodite
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
Bob GymlanLoki
Town CenterAdditional center
MarketMarket
First military pressureArchery Range
Peltast4 training queues
Hypaspist11 training queues
Hoplite2 training queues
God powerCurse
God powerSentinel
ArmoryArmory
Fortress-tier buildingFortress
Hypaspist3 training queues
Hoplite22 training queues
Toxotes4 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
God powerRestoration
Peltast5 training queues
Town CenterAdditional center
DefeatMatch result
DockDock
God powerSpy
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Throwing Axeman3 training queues
Raiding Cavalry6 training queues
Key technologyHusbandry
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
DockDock
Hersir5 training queues
Throwing Axeman22 training queues
DockDock
Key technologyCopper Weapons
Raiding Cavalry9 training queues
God powerWalking Woods
God powerUndermine
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Key technologyBronze Weapons
Key technologyCopper Armor
Raiding Cavalry5 training queues
Jarl12 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%Bob Gymlan
Fastest Classical3:10*Chelsea
Fastest Heroic9:05*Chelsea
First pressure4:35Bob Gymlan · Hersir trained
First extra TC4:27Chelsea · Town Center
Fortress timing11:32Chelsea · Fortress
Market timing6:20Chelsea · Market
Armory timing7:24Bob Gymlan · Armory

Player highlights

Standout performances

Highest total score19,527Bob Gymlan
Highest military score9,076Bob Gymlan
Highest economy score9,047Bob Gymlan
Most kills1,428Bob Gymlan
Most units killed61Bob Gymlan
Most deaths61Chelsea
Most buildings razed6Bob Gymlan
Largest army72Bob Gymlan
Favorite unitThrowing AxemanBob Gymlan · 25 fielded

Chelsea

Most Deaths

Bob Gymlan

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:10 estimated completion
Delayed pressure7:52 · Archery Range
Fast expansion4:27 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:20 · Market
Early armory / Heroic prep11:21 · Armory
Fortress tech path11:32 · Fortress
Market economy signal1,000 total resource volume

Bob Gymlan

Late Classical5:17 estimated completion
Early pressure4:35 · Hersir trained
Early armory / Heroic prep7:24 · Armory
Heavy walling signal10 wall build events
Water commitment signal3 dock build events
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bob Gymlan · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bob Gymlan · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Chelsea

Bought

Food200
Wood300

Sold

Wood500
Total player market volume1000

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite24
Hypaspist14
Peltast9
Toxotes4
Achilles1
Ajax1
Chiron1
Buildings11 types
House13
Storehouse5
Wall5
Granary4
Military Academy4
Archery Range3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1

Bob Gymlan

Army

Throwing Axeman25
Raiding Cavalry20
Jarl12
Hersir11
Berserk1
Einheri1
Godi1
Mountain Giant1
Buildings8 types
House18
Wall10
Dock3
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers3 invoked
Spy1
Undermine1
Walking Woods1