Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ak47 de CACA vs XxMR VeRgAxX

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:05
Mount Olympus map preview
Map Mount Olympus
Winner
Ak47 de CACAFreyr
Pre-match Elo986
Win probability59.1%
11:05 Match length Ak47 de CACA favored
Defeated
XxMR VeRgAxXFreyr
Pre-match Elo922
Win probability40.9%

Match at a glance

Ak47 de CACA vs XxMR VeRgAxX

WinnerAk47 de CACA
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration11:05
Started
Ended
Elo favorite59.1%Ak47 de CACA
Fastest Classical4:12*Ak47 de CACA
First pressure3:06Ak47 de CACA · Hersir trained
Most military units15XxMR VeRgAxX
Highest EAPM40.9Ak47 de CACA

Ak47 de CACA

Freyr

Victory
Elo986+35
EAPM40.9
Military units14
First pressure3:06Hersir trained
First expansion
Market volume0
Total score 9,837
Military score 4,420
Economic score 4,746
Kills score 671
Units killed 20
Units lost 18
Buildings razed 1
Largest army 14
Favorite unit Hersir 7 fielded
Classical 4:12* Estimated start 3:12
Heroic Not reached
Mythic Not reached

XxMR VeRgAxX

Freyr

Defeat
Elo922-15
EAPM31.6
Military units15
First pressure4:44Hersir trained
First expansion
Market volume0
Total score 9,225
Military score 2,145
Economic score 6,464
Kills score 616
Units killed 18
Units lost 19
Buildings razed 1
Largest army 15
Favorite unit Throwing Axeman 7 fielded
Classical 5:25* Research start 4:25
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ullr
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Ak47 de CACAFreyr
Match time
XxMR VeRgAxXFreyr
First military pressureHersir trained
Hersir2 training queues
God powerAsgardian Bastion
Hersir3 training queues
Key technologyMedium Infantry
Raiding Cavalry5 training queues
Hersir2 training queues
Farm transition4 farms clustered
God powerAsgardian Bastion
VictoryMatch result
Key technologyHusbandry
God powerGullinbursti
First military pressureHersir trained
Hersir3 training queues
Hersir2 training queues
Key technologyHand Axe
Throwing Axeman4 training queues
Throwing Axeman3 training queues
God powerAsgardian Bastion
Draugr2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%Ak47 de CACA
Fastest Classical4:12*Ak47 de CACA
First pressure3:06Ak47 de CACA · Hersir trained
Farm transition8:11–9:00Ak47 de CACA · 4 farms clustered

Player highlights

Standout performances

Highest total score9,837Ak47 de CACA
Highest military score4,420Ak47 de CACA
Highest economy score6,464XxMR VeRgAxX
Most kills671Ak47 de CACA
Most units killed20Ak47 de CACA
Most deaths19XxMR VeRgAxX
Most buildings razed1Ak47 de CACA
Largest army15XxMR VeRgAxX
Favorite unitHersirAk47 de CACA · 7 fielded

Ak47 de CACA

Highest ScoreLargest ArmyMost KillsMost Resources

XxMR VeRgAxX

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ak47 de CACA

Classical timing4:12 estimated completion
Early pressure3:06 · Hersir trained
Farm transition8:11–9:00 · 4 farms clustered

XxMR VeRgAxX

Late Classical5:25 estimated completion
Early pressure4:44 · Hersir trained
Ak47 de CACA · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ak47 de CACA · Early MilitaryMeaningful trained combat units were produced during the early opening.
XxMR VeRgAxX · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
XxMR VeRgAxX · Early MilitaryMeaningful trained combat units were produced during the early opening.
XxMR VeRgAxX · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ak47 de CACA

Army

Hersir7
Raiding Cavalry6
Throwing Axeman1
Buildings6 types
Farm9
House8
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers1 invoked
Asgardian Bastion2

XxMR VeRgAxX

Army

Throwing Axeman7
Hersir5
Draugr3
Buildings4 types
House7
Ox Cart Building3
Longhouse2
Temple1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1