Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs esba_snake

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:54
Mount Olympus map preview
Map Mount Olympus
Defeated
jaime-shinobiRa
Pre-match Elo933
Win probability50.3%
13:54 Match length UpsetThe Elo underdog won
Winner
esba_snakeTezcatlipoca
Pre-match Elo931
Win probability49.7%

Match at a glance

jaime-shinobi vs esba_snake

Winneresba_snake
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration13:54
Started
Ended
Elo favorite50.3%jaime-shinobi · Upset
Fastest Classical3:48*esba_snake
First pressure3:31esba_snake · Warrior Priest trained
First extra TC8:21jaime-shinobi · Town Center
Most military units35esba_snake
Highest EAPM33.5esba_snake
Defeat
Elo933-18
EAPM23.4
Military units24
First pressure5:14Barracks
First expansion8:21
Market volume0
Total score 13,760
Military score 3,577
Economic score 9,735
Kills score 480
Units killed 18
Units lost 44
Buildings razed 0
Largest army 24
Favorite unit Axeman 14 fielded
Classical 5:28* Estimated start 4:28
Heroic 13:50* Estimated start 12:35
Mythic Not reached

esba_snake

Tezcatlipoca

Victory
Elo931+18
EAPM33.5
Military units35
First pressure3:31Warrior Priest trained
First expansion
Market volume0
Total score 17,081
Military score 6,521
Economic score 9,765
Kills score 813
Units killed 47
Units lost 20
Buildings razed 2
Largest army 35
Favorite unit Warrior Priest 10 fielded
Classical 3:48* Estimated start 2:48
Heroic 11:30* Estimated start 10:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
Sekhmet
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaime-shinobiRa
Match time
esba_snakeTezcatlipoca
First military pressureBarracks
Key technologyPickaxe
Axeman14 training queues
Town CenterAdditional center
Spearman2 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
Slinger4 training queues
Key technologyMedium Slingers
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyPlow
Key technologyHusbandry
Key technologyShaft Mine
Key technologyHand Axe
Spearman4 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerInfestation
Ocelotl Warrior3 training queues
Ocelotl Warrior2 training queues
ArmoryArmory
Tlamanih Spearman5 training queues
Tequihua Archer4 training queues
Ocelotl Warrior4 training queues
Warrior Priest4 training queues
Coyote Warrior2 training queues
Jaguar Rider4 training queues
Key technologyPlow
God powerStarfall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%jaime-shinobi · Upset
Fastest Classical3:48*esba_snake
Fastest Heroic11:30*esba_snake
First pressure3:31esba_snake · Warrior Priest trained
First extra TC8:21jaime-shinobi · Town Center
Fortress timing13:11jaime-shinobi · Migdol Stronghold
Armory timing8:45esba_snake · Armory

Player highlights

Standout performances

Highest total score17,081esba_snake
Highest military score6,521esba_snake
Highest economy score9,765esba_snake
Most kills813esba_snake
Most units killed47esba_snake
Most deaths44jaime-shinobi
Most buildings razed2esba_snake
Largest army35esba_snake
Favorite unitAxemanjaime-shinobi · 14 fielded

jaime-shinobi

Most DeathsMost Improvements

esba_snake

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaime-shinobi

Late Classical5:28 estimated completion
Early pressure5:14 · Barracks
Fast expansion8:21 · Town Center
Early armory / Heroic prep11:05 · Armory
Fortress tech path13:11 · Migdol Stronghold
Heavy walling signal9 wall build events

esba_snake

Fast Classical3:48 estimated completion
Early pressure3:31 · Warrior Priest trained
Early armory / Heroic prep8:45 · Armory
jaime-shinobi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaime-shinobi · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaime-shinobi · Late ClassicalClassical completed after 5:00 on a standard land opening.
esba_snake · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
esba_snake · Early MilitaryMeaningful trained combat units were produced during the early opening.
esba_snake · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army

Axeman14
Spearman6
Slinger4
Buildings14 types
Wall9
House7
Granary5
Obelisk4
Mining Camp3
Armory2
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1

esba_snake

Army

Warrior Priest10
Ocelotl Warrior9
Tlamanih Spearman5
Jaguar Rider4
Tequihua Archer4
Coyote Warrior3
Buildings7 types
House13
Calpulli7
Nobles Hut2
War Hut2
Armory1
Great Temple1
Temple1
God powers2 invoked
Infestation1
Starfall1