Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

alexraphael vs FitzEd4

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:12
Tundra map preview
Map Tundra
Winner
alexraphaelLoki
Pre-match Elo794
Win probability62.3%
15:12 Match length alexraphael favored
Defeated
FitzEd4Odin
Pre-match Elo707
Win probability37.7%

Match at a glance

alexraphael vs FitzEd4

Winneralexraphael
MapTundra
QueueRanked 1v1 Supremacy
Duration15:12
Started
Ended
Elo favorite62.3%alexraphael
Fastest Classical4:28*FitzEd4
First pressure2:52alexraphael · Hersir trained
First extra TC10:43alexraphael · Town Center
Most military units73FitzEd4
Highest EAPM31.9alexraphael
Victory
Elo794+14
EAPM31.9
Military units27
First pressure2:52Hersir trained
First expansion10:43
Market volume0
Total score 21,653
Military score 8,190
Economic score 12,542
Kills score 943
Units killed 38
Units lost 9
Buildings razed 0
Largest army 27
Favorite unit Throwing Axeman 11 fielded
Classical 4:30* Research start 3:30
Heroic Research start 14:31 · not reached
Mythic Not reached

FitzEd4

Odin

Defeat
Elo707-19
EAPM25.3
Military units73
First pressure3:53Hersir trained
First expansion
Market volume0
Total score 14,034
Military score 5,020
Economic score 8,624
Kills score 390
Units killed 9
Units lost 38
Buildings razed 4
Largest army 73
Favorite unit Raiding Cavalry 31 fielded
Classical 4:28* Research start 3:28
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

alexraphaelLoki
Match time
FitzEd4Odin
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
God powerHealing Spring
Key technologyPickaxe
Key technologyMedium Cavalry
ArmoryArmory
Raiding Cavalry6 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHusbandry
Hersir3 training queues
Key technologyBallistics
Key technologyCopper Weapons
Farm transition6 farms clustered
Town CenterAdditional center
Key technologyMedium Infantry
Hersir3 training queues
Key technologyPlow
Throwing Axeman10 training queues
Town CenterAdditional center
Key technologyCrenellations
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Key technologyMedium Cavalry
Key technologyHand Axe
Raiding Cavalry10 training queues
Hersir4 training queues
Throwing Axeman2 training queues
Hirdman5 training queues
Throwing Axeman3 training queues
Raiding Cavalry4 training queues
Valkyrie4 training queues
Berserk4 training queues
Raiding Cavalry17 training queues
Hirdman4 training queues
Throwing Axeman13 training queues
Farm transition33 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%alexraphael
Fastest Classical4:28*FitzEd4
First pressure2:52alexraphael · Hersir trained
First extra TC10:43alexraphael · Town Center
Armory timing6:33alexraphael · Armory
Farm transition10:28–11:36alexraphael · 6 farms clustered

Player highlights

Standout performances

Highest total score21,653alexraphael
Highest military score8,190alexraphael
Highest economy score12,542alexraphael
Most kills943alexraphael
Most units killed38alexraphael
Most deaths38FitzEd4
Most buildings razed4FitzEd4
Largest army73FitzEd4
Favorite unitRaiding CavalryFitzEd4 · 31 fielded

alexraphael

Highest ScoreMost ImprovementsMost KillsMost Resources

FitzEd4

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

alexraphael

Classical timing4:30 estimated completion
Early pressure2:52 · Hersir trained
Expansion signal10:43 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:33 · Armory
Farm transition10:28–11:36 · 6 farms clustered

FitzEd4

Classical timing4:28 estimated completion
Early pressure3:53 · Hersir trained
Farm transition14:34–14:44 · 33 farms clustered
alexraphael · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alexraphael · Early MilitaryMeaningful trained combat units were produced during the early opening.
FitzEd4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexraphael

Army

Throwing Axeman11
Hersir9
Raiding Cavalry6
Troll1
Buildings9 types
Farm19
House13
Longhouse4
Sentry Tower4
Great Hall2
Ox Cart Building2
Temple2
Town Center2
Armory1
God powers2 invoked
Healing Spring1
Spy1

FitzEd4

Army

Raiding Cavalry31
Throwing Axeman18
Hirdman9
Berserk5
Hersir5
Valkyrie5
Buildings6 types
Farm33
House20
Great Hall6
Ox Cart Building4
Longhouse2
Temple1
God powers1 invoked
Great Hunt1